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'''Homing Attack''' ({{ja|ホーミングアタック}}) is an attack used by [[Sonic the Hedgehog]], a basic attack in many of his games. | '''Homing Attack''' ({{ja|ホーミングアタック}}, ''Hōmingu Atakku'') is an attack used by [[Sonic the Hedgehog]], a basic attack in many of his games. | ||
==Overview== | ==Overview== | ||
In ''[[Super Smash Bros. Brawl]]'', the Homing Attack is {{SSBB|Sonic}}'s [[neutral special move]]. When used, Sonic curls up into a ball, hovers momentarily while slowly moving upwards, then shoots towards the opponent closest to him causing 8% [[damage]] at its freshest and goes down by 1% as it stales up to 3% at its stalest when it connects. If there are no characters within range of the attack instead of homing in on the closest target, Sonic will simply shoot downwards at a diagonal angle. Whether or not the move hits or misses, Sonic will stall after it is used, leaving him open, making it easily punishable in [[team battle]]s or even in a one on one if it connects on an opponent at low damage percentages. This move can be used an unlimited amount of times in the air, thus making it a good move to use against anybody who tries to [[edge guard]] Sonic, as well as making a good edgeguarding tool itself. If two Sonics (or [[Kirby (SSBB)|Kirbys]] with Sonic's ability) [[attack]] each another with this move, they will slowly jump upwards until they reach the top of the screen, in a manner similar to the [[Luigi Ladder]]. It also possesses a unique quality in that it tries to hit the opponent's side facing away from Sonic by traveling over them. This property means that it only hits effectively when the opponent is moving away from him on the ground, or traveling towards him in the air. | In ''[[Super Smash Bros. Brawl]]'', the Homing Attack is {{SSBB|Sonic}}'s [[neutral special move]]. When used, Sonic curls up into a ball, hovers momentarily while slowly moving upwards, then shoots towards the opponent closest to him causing 8% [[damage]] at its freshest and goes down by 1% as it stales up to 3% at its stalest when it connects. If there are no characters within range of the attack instead of homing in on the closest target, Sonic will simply shoot downwards at a diagonal angle. Whether or not the move hits or misses, Sonic will stall after it is used, leaving him open, making it easily punishable in [[team battle]]s or even in a one on one if it connects on an opponent at low damage percentages. This move can be used an unlimited amount of times in the air, thus making it a good move to use against anybody who tries to [[edge guard]] Sonic, as well as making a good edgeguarding tool itself. If two Sonics (or [[Kirby (SSBB)|Kirbys]] with Sonic's ability) [[attack]] each another with this move, they will slowly jump upwards until they reach the top of the screen, in a manner similar to the [[Luigi Ladder]]. It also possesses a unique quality in that it tries to hit the opponent's side facing away from Sonic by traveling over them. This property means that it only hits effectively when the opponent is moving away from him on the ground, or traveling towards him in the air. |
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