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Frame: Difference between revisions

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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
:''If you are looking for frame information regarding invulnerability time, see [[Invincibility frame]]''
:''For frame information regarding invulnerability time, see [[Invincibility frame]]''.
:''If you are looking for frame information regarding character attacks, see [[lag]]''
:''For frame information regarding character attacks, see [[Lag]]''.
:''If you are looking for frame information regarding inputs in online smash, see [[frame delay]]''
:''For frame information regarding inputs in online smash, see [[Frame delay]]''.


A '''frame''' is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "hertz," a more general term for "cycles per second") at which the game runs; since the [[Super Smash Bros. series|smash games]] are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions, and movements in the SSB games occur in increments of frames.
A '''frame''' is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "hertz," a more general term for "cycles per second") at which the game runs; since the [[Super Smash Bros. series|smash games]] are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions, and movements in the SSB games occur in increments of frames.


==Frame delay==
==Frame data==


===SSB framerates (NTSC and PAL 60Hz)===
=== Frame rates (NTSC and PAL 60Hz)===


*''[[Super Smash Bros. Brawl]]'' - 60 frames per second
*''[[Super Smash Bros. Brawl]]'' - 60 frames per second
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*''[[Super Smash Bros.]]'' - 60 frames per second
*''[[Super Smash Bros.]]'' - 60 frames per second


===SSB framerates (PAL 50Hz)===
===Frame rates (PAL 50Hz)===


*''Super Smash Bros. Brawl'' - 50 frames per second
*''Super Smash Bros. Brawl'' - 50 frames per second
*''Super Smash Bros. Melee'' - 50 frames per second
*''Super Smash Bros. Melee'' - 50 frames per second
*''Super Smash Bros.'' - 50 frames per second
*''Super Smash Bros.'' - 50 frames per second
[[Category:Terms]]
[[Category:Game mechanics]]

Revision as of 17:39, March 15, 2013

For frame information regarding invulnerability time, see Invincibility frame.
For frame information regarding character attacks, see Lag.
For frame information regarding inputs in online smash, see Frame delay.

A frame is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "hertz," a more general term for "cycles per second") at which the game runs; since the smash games are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions, and movements in the SSB games occur in increments of frames.

Frame data

Frame rates (NTSC and PAL 60Hz)

Frame rates (PAL 50Hz)

  • Super Smash Bros. Brawl - 50 frames per second
  • Super Smash Bros. Melee - 50 frames per second
  • Super Smash Bros. - 50 frames per second