Frame: Difference between revisions
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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}} | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y}} | ||
:'' | :''For frame information regarding invulnerability time, see [[Invincibility frame]]''. | ||
:'' | :''For frame information regarding character attacks, see [[Lag]]''. | ||
:'' | :''For frame information regarding inputs in online smash, see [[Frame delay]]''. | ||
A '''frame''' is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "hertz," a more general term for "cycles per second") at which the game runs; since the [[Super Smash Bros. series|smash games]] are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions, and movements in the SSB games occur in increments of frames. | A '''frame''' is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "hertz," a more general term for "cycles per second") at which the game runs; since the [[Super Smash Bros. series|smash games]] are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions, and movements in the SSB games occur in increments of frames. | ||
==Frame | ==Frame data== | ||
=== | === Frame rates (NTSC and PAL 60Hz)=== | ||
*''[[Super Smash Bros. Brawl]]'' - 60 frames per second | *''[[Super Smash Bros. Brawl]]'' - 60 frames per second | ||
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*''[[Super Smash Bros.]]'' - 60 frames per second | *''[[Super Smash Bros.]]'' - 60 frames per second | ||
=== | ===Frame rates (PAL 50Hz)=== | ||
*''Super Smash Bros. Brawl'' - 50 frames per second | *''Super Smash Bros. Brawl'' - 50 frames per second | ||
*''Super Smash Bros. Melee'' - 50 frames per second | *''Super Smash Bros. Melee'' - 50 frames per second | ||
*''Super Smash Bros.'' - 50 frames per second | *''Super Smash Bros.'' - 50 frames per second | ||
[[Category: | [[Category:Game mechanics]] |
Revision as of 17:39, March 15, 2013
- For frame information regarding invulnerability time, see Invincibility frame.
- For frame information regarding character attacks, see Lag.
- For frame information regarding inputs in online smash, see Frame delay.
A frame is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "hertz," a more general term for "cycles per second") at which the game runs; since the smash games are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions, and movements in the SSB games occur in increments of frames.
Frame data
Frame rates (NTSC and PAL 60Hz)
- Super Smash Bros. Brawl - 60 frames per second
- Super Smash Bros. Melee - 60 frames per second
- Super Smash Bros. - 60 frames per second
Frame rates (PAL 50Hz)
- Super Smash Bros. Brawl - 50 frames per second
- Super Smash Bros. Melee - 50 frames per second
- Super Smash Bros. - 50 frames per second