Super Smash Bros. Brawl

Balanced Brawl: Difference between revisions

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*[[Hitbox]] sizes are the same for all characters.
*[[Hitbox]] sizes are the same for all characters.
*No [[stage]]s are frozen.
*No [[stage]]s are frozen.
*There is no more [[Planking]].
However, timing of a few [[attack]]s have been changed, and random [[tripping]] is removed.
However, timing of a few [[attack]]s have been changed, and random [[tripping]] is removed.
===Goals of BBrawl===
===Goals of BBrawl===

Revision as of 14:52, March 2, 2013

Balanced Brawl logo

Balanced Brawl, or BBrawl, is a hack of Super Smash Bros Brawl designed by Thinkaman and Amazing Ampharos with the goal of balancing characters in competitive Brawl with as few changes to core physics as possible. It is normally loaded using Smash Stack by comex so it is playable on any Wii, hacked or not. More information, videos, downloads, setup instructions, and chat can be found on the Balanced Brawl website.

Differences from Brawl+

Unlike Brawl+, none of the core physics have been changed:

  • Character movement is the same.
  • Hitbox sizes are the same for all characters.
  • No stages are frozen.
  • There is no more Planking.

However, timing of a few attacks have been changed, and random tripping is removed.

Goals of BBrawl

  • Remove infinites and inescapable lockdowns
  • Character balancing
  • Increase stage viability

Character changes

When Balanced Brawl was started, the creators decided to balance all the characters towards a power level about equal to that of Diddy Kong in standard Brawl. This meant some characters received several changes, while others did not need more than minor tweaks.