DK grab glitch: Difference between revisions
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{{cleanup|Is this just DK's grab, or his forward throw carry?}} | {{cleanup|Is this just DK's grab, or his forward throw carry?}} | ||
The '''DK grab glitch''' is a glitch involving | The '''DK grab glitch''' is a [[glitch]] involving {{SSBM|Donkey Kong}} in ''[[Super Smash Bros. Melee]]''. If the [[damage ratio]] of a match is 0.5, and DK [[grab]]s, [[throw]]s, and quickly re-grabs a [[CPU]] before it touches the ground, the CPU will never break free by itself, even if it becomes [[invincible]]; they can only break free when DK decides to throw them or he is affected by something (getting [[attack]]ed, changing size, and so on). The glitch can be done in any mode where DK can grab a computer opponent and is easiest to perform if DK throws the opponent off a nearby [[edge]]. | ||
[[Category:Glitches (SSBM)]] | [[Category:Glitches (SSBM)]] | ||
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Revision as of 19:42, January 5, 2013
The DK grab glitch is a glitch involving Donkey Kong in Super Smash Bros. Melee. If the damage ratio of a match is 0.5, and DK grabs, throws, and quickly re-grabs a CPU before it touches the ground, the CPU will never break free by itself, even if it becomes invincible; they can only break free when DK decides to throw them or he is affected by something (getting attacked, changing size, and so on). The glitch can be done in any mode where DK can grab a computer opponent and is easiest to perform if DK throws the opponent off a nearby edge.