Flight of Ganon: Difference between revisions
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The '''Flight of Ganon''' (also known as Ganon Super Jump or FoG) is an advanced [[technique]] in ''[[Brawl]]'' that only [[Ganondorf (SSBB)|Ganondorf]] can perform. It allows him to take a very high [[jump]], despite his very short jumps overall (though it leaves him with no second jump left). It can be performed in two ways. | The '''Flight of Ganon''' (also known as Ganon Super Jump or FoG) is an advanced [[technique]] in ''[[Brawl]]'' that only [[Ganondorf (SSBB)|Ganondorf]] can perform. It allows him to take a very high [[jump]], despite his very short jumps overall (though it leaves him with no second jump left). It can be performed in two ways. | ||
Revision as of 16:36, October 2, 2012
The Flight of Ganon (also known as Ganon Super Jump or FoG) is an advanced technique in Brawl that only Ganondorf can perform. It allows him to take a very high jump, despite his very short jumps overall (though it leaves him with no second jump left). It can be performed in two ways.
Method 1
Method 1 of Flight of Ganon is the most well-known and easiest to perform. However, its ease of execution is commensurate with its borderline uselessness. To perform Method 1, simply stand on the very edge of the stage, execute a Wizard's Foot and during the "rolling" animation at the end of the Wizard's Foot, buffer a jump and down special simultaneously. This will result in Ganon taking to the air, hence the name.
Normally, Wizard's Foot's ending animation on stage is Ganondorf kneeling to the ground as part of his cooldown. However, by standing on the very edge of the stage, the game acknowledges this as an offstage Wizard's Foot, which, unlike the onstage animation, results in a "rolling" or "flipping" animation. Onstage, this sets Ganondorf 1 frame from the ground, making the jump count reset executable with reasonable accuracy, allowing for Flight of Ganon to be performed.
Method 2
Method 2 of Flight of Ganon is extremely difficult to perform, however, it is far less circumstantial than method 1. Flight of Ganon Method 1 is performed by doing a short hop and at the apex of the short hop, follow up immediately with a buffered airdodge double jump, and as soon as the airdodge frames end, input jump and down special (Wizard's Foot). If performed correctly, Ganon will fly up into the air a considerable distance. The reason the airdodge is performed is because Flight of Ganon is executed on the last frame before landing on the ground, which resets the jump counter. Naturally, 1/60 second timing is unrealistic, so the short hop to air dodge sets Ganondorf just the right distance from the ground to buffer the inputs to perform Flight of Ganon.
Its known uses are circumstantial, however, it is most notable in the Snake matchup to catch Snakes who recover high with Cypher. While it is possible to use Flight of Ganon against any character, it is typically best used against characters who recover high, or floaty, slow-falling characters who were sent high by an attack, but not quite KO'd.