Mushroomy Kingdom: Difference between revisions

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(Undid revision Sky2042: The second infobox is quite intentional. Except for sharing a name and a select box on the stage select screen, the two are completely separate stages.)
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'''Mushroomy Kingdom''' is a stage in [[Super Smash Bros. Brawl]] based off of World 1-1 of [[Super Mario Bros.]] This stage is a 3D replica of the original World 1-1 with enhanced graphics and a deserted look. Ruins can be seen in the background and life is absent apart from the fighters. The stage scrolls to the right slowly and you'll see familiar [[Mario (series)|Mario]] landmarks like the flagpole at the end of the level, but it keeps on scrolling. There are both destructible blocks, as well as 'question' blocks, which release an item when struck. 'Question' blocks that contained multiple coins in Super Mario Bros. will release multiple items if attacked more than once.
'''Mushroomy Kingdom''' is a stage in [[Super Smash Bros. Brawl]] based off of World 1-1 of [[Super Mario Bros.]] This stage is a 3D replica of the original World 1-1 with enhanced graphics and a deserted look. Ruins can be seen in the background and life is absent apart from the fighters. Game director [[Masahiro Sakurai]] stated in the stage's update on the [[Smash Bros. DOJO!!]] that he wanted to create the impression that the kingdom had been abandoned since its initial appearance in 1985, 23 years prior to the release of ''Brawl''. This explains the '-y' added to the title.


There is also a chance when Mushroomy Kingdom is selected that the stage will actually load a similar stage based off of World 1-2. This stage has many blocks that need to be destroyed to pass through, and ends at the same pipe in ''Super Mario Bros'', but players must jump over it for the stage to restart.
The stage scrolls to the right slowly and you'll see familiar [[Mario (series)|Mario]] landmarks like the flagpole and castle at the end of the level, but it keeps on scrolling. There are both destructible blocks, as well as 'question' blocks, which release an item when struck. '?' blocks that contained coins and power-ups in Super Mario Bros. will release multiple items if attacked more than once.


Mushroomy Kingdom's side scrolling properties make it technically the largest stage. However, New Pork City is the largest non-scrolling stage on ''Brawl''. It scrolls until it reaches the flag on the ending of Super Mario Bros. when it reaches the flag, it restarts.
There is also a chance when Mushroomy Kingdom is selected that the stage will actually load a similar stage based off of World 1-2.  This stage has many blocks that need to be destroyed to pass through, and ends at the same pipe that it did in ''Super Mario Bros'', but players must jump over it for the stage to restart. Originally, this is where the first Warp Zone was situated. Its removal makes it the only feature of the two levels that was not recreated for ''[[SSBB]]''.
 
Mushroomy Kingdom's side scrolling properties make it technically the largest stage. As the layout repeatedly loops, it could be argued that the stage is actually indefinite. However, [[New Pork City]] is the largest non-scrolling stage on [[Brawl]].
 
===Choosing The Level===
Mushroomy Kingdom has a randomizer script attached to it. When chosen at the Stage Selection screen, both the Ground and Underground levels have a 50% chance of loading. However, it is possible to guarantee which version of the stage is used by holding down a certain button as it is selected. Here is a guide to doing this with all four controllers:
 
<u>Ground</u>
* '''Gamecube Controller''': X or Y
* '''Classic Controller''': Same as Gamecube
* '''Remote & Nunchuck''': C
* '''Wii Remote''': A
 
<u>Underground</u>
* '''Gamecube Controller''': L or R
* '''Classic Controller''': Same as Gamecube
* '''Remote & Nunchuck''': Z
* '''Wii Remote''': B
 
(Note: these instructions are assuming you are using the default control schemes)


==Songs in [[My Music]]==
==Songs in [[My Music]]==
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'''Bolded songs must be unlocked'''
'''Bolded songs must be unlocked'''
==Trivia==
*Characters can be damaged if they are standing on a block and somebody jumps into it from underneath them.
*None of the warp pipes are active in Smash Bros. They are plugged by wooden lids, just like they were in [[Melee]]'s [[Mushroom Kingdom Adventure]].
==External links==
1. [[http://www.smashbros.com/en_uk/stages/stage23.html|DOJO!! profile page]]
2. [[http://www.youtube.com/watch?v=dYVJsp4jKoU&feature=PlayList&p=435FDC876476A628&index=34|Ground gameplay video]]
3. [[http://www.youtube.com/watch?v=aAvJMrbwyYQ&feature=PlayList&p=435FDC876476A628&index=7|Underground gameplay video]]


==Gallery==
==Gallery==

Revision as of 15:47, August 16, 2008

Mushroomy Kingdom (Ground)
Mushroomy Kingdom (Ground)
Universe Mario
Appears in SSBB
Availability Starter
Mushroomy Kingdom (Underground)
Mushroomy Kingdom (Underground)
Universe Mario
Appears in SSBB
Availability Starter


Mushroomy Kingdom is a stage in Super Smash Bros. Brawl based off of World 1-1 of Super Mario Bros. This stage is a 3D replica of the original World 1-1 with enhanced graphics and a deserted look. Ruins can be seen in the background and life is absent apart from the fighters. Game director Masahiro Sakurai stated in the stage's update on the Smash Bros. DOJO!! that he wanted to create the impression that the kingdom had been abandoned since its initial appearance in 1985, 23 years prior to the release of Brawl. This explains the '-y' added to the title.

The stage scrolls to the right slowly and you'll see familiar Mario landmarks like the flagpole and castle at the end of the level, but it keeps on scrolling. There are both destructible blocks, as well as 'question' blocks, which release an item when struck. '?' blocks that contained coins and power-ups in Super Mario Bros. will release multiple items if attacked more than once.

There is also a chance when Mushroomy Kingdom is selected that the stage will actually load a similar stage based off of World 1-2. This stage has many blocks that need to be destroyed to pass through, and ends at the same pipe that it did in Super Mario Bros, but players must jump over it for the stage to restart. Originally, this is where the first Warp Zone was situated. Its removal makes it the only feature of the two levels that was not recreated for SSBB.

Mushroomy Kingdom's side scrolling properties make it technically the largest stage. As the layout repeatedly loops, it could be argued that the stage is actually indefinite. However, New Pork City is the largest non-scrolling stage on Brawl.

Choosing The Level

Mushroomy Kingdom has a randomizer script attached to it. When chosen at the Stage Selection screen, both the Ground and Underground levels have a 50% chance of loading. However, it is possible to guarantee which version of the stage is used by holding down a certain button as it is selected. Here is a guide to doing this with all four controllers:

Ground

  • Gamecube Controller: X or Y
  • Classic Controller: Same as Gamecube
  • Remote & Nunchuck: C
  • Wii Remote: A

Underground

  • Gamecube Controller: L or R
  • Classic Controller: Same as Gamecube
  • Remote & Nunchuck: Z
  • Wii Remote: B

(Note: these instructions are assuming you are using the default control schemes)

Songs in My Music

Ground

  • Ground Theme (Super Mario Bros.)
  • Ground Theme 2 (Super Mario Bros.)
  • Gritzy Desert

Underground

  • Underground Theme (Super Mario Bros.)
  • Underwater Theme (Super Mario Bros.)
  • Underground Theme (Super Mario Land)

Bolded songs must be unlocked

Trivia

  • Characters can be damaged if they are standing on a block and somebody jumps into it from underneath them.
  • None of the warp pipes are active in Smash Bros. They are plugged by wooden lids, just like they were in Melee's Mushroom Kingdom Adventure.

External links

1. [profile page] 2. [gameplay video] 3. [gameplay video]

Gallery