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Time out: Difference between revisions

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A '''time out''' is when a player wins a [[stock]] match due to the clock expiring, as opposed to winning via [[KO]]ing the opponent. Once time runs out in a stock match, the player with more stock remaining is the winner; if more than two players or more have the same stock count, then all players with that number partake in a [[Sudden Death]]. In tournaments, the player or team with more stock (a sum in teams) wins the match, with the tiebreaker being whoever has less [[damage]].
 
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A '''time out''' is when a player wins a [[stock]] match due to the clock expiring, as opposed to winning via [[KO]]ing the opponent. Once time runs out in a stock match, the player with more stock remaining is the winner; if there is a tie in stocks, then all tied players partake in a [[Sudden Death]]. In tournaments, Sudden Death is ignored, and instead the winner is whoever has less [[damage]]; in team battles the stock and damage counts of each player are added together to form a team's "score". Should damage also be tied in a tournament match, the tiebreak procedure varies.


Players with the lead may attempt to play for a time out victory by playing very defensively via [[camping]] or [[stalling]], and will often choose to simply avoid the opponent rather than try to get inside for more damage. As a result, characters with spammable projectiles and high movement speed are better at forcing time outs than others.
Players with the lead may attempt to play for a time out victory by playing very defensively via [[camping]] or [[stalling]], and will often choose to simply avoid the opponent rather than try to get inside for more damage. As a result, characters with spammable projectiles and high movement speed are better at forcing time outs than others.


Time outs are contentious among the community. Many feel that playing with intent to time out is [[cheap]] or unsportsmanlike, while others see it as a legitimate strategy that gives certain characters a chance to win. Indeed, characters such as {{SSBB|Samus}} and {{SSBB|Sonic}} are often accused of being unable to win outside time outs due to lacking KO moves. The amount of time allotted by tournament rules affects the feasibility of time outs and as a result is widely debated as to what the "correct" value should be.
Time outs are contentious among the community. Many feel that playing with intent to time out is [[cheap]] or unsportsmanlike, while others see it as a legitimate strategy that gives certain characters a chance to win. Indeed, characters such as {{SSBB|Samus}} and {{SSBB|Sonic}} are often accused of being unable to win outside time outs due to lacking KO moves. The amount of time allotted by tournament rules affects the feasibility of time outs and as a result is widely debated as to what the "correct" value should be.

Revision as of 21:58, August 22, 2012


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A time out is when a player wins a stock match due to the clock expiring, as opposed to winning via KOing the opponent. Once time runs out in a stock match, the player with more stock remaining is the winner; if there is a tie in stocks, then all tied players partake in a Sudden Death. In tournaments, Sudden Death is ignored, and instead the winner is whoever has less damage; in team battles the stock and damage counts of each player are added together to form a team's "score". Should damage also be tied in a tournament match, the tiebreak procedure varies.

Players with the lead may attempt to play for a time out victory by playing very defensively via camping or stalling, and will often choose to simply avoid the opponent rather than try to get inside for more damage. As a result, characters with spammable projectiles and high movement speed are better at forcing time outs than others.

Time outs are contentious among the community. Many feel that playing with intent to time out is cheap or unsportsmanlike, while others see it as a legitimate strategy that gives certain characters a chance to win. Indeed, characters such as Samus and Sonic are often accused of being unable to win outside time outs due to lacking KO moves. The amount of time allotted by tournament rules affects the feasibility of time outs and as a result is widely debated as to what the "correct" value should be.