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Rumble: Difference between revisions

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'''Rumble''' is a setting in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' where the [[controller]] vibration of the [[Wii Remote]] or [[GameCube Controller]] can be set to either on or off (the [[Classic Controller]] and [[Nunchuk]] have no vibrating mechanics within them, though the Wii remote will still rumble).
'''Rumble''' is a setting in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' where the [[controller]] vibration of the [[Wii Remote]] or [[GameCube Controller]] can be set to either on or off (the [[Classic Controller]] and [[Nunchuk]] have no vibrating mechanics within them, though the Wii remote will still rumble).


Individual names also can have Rumble features on or off; in these cases, selecting the name overrides what the player's controller port is set to. For instance, if the controller in Socket 1 is set to no rumble, but Player 1 chooses a name where Rumble is enabled, then the controller will rumble in gameplay.
Individual names also can have Rumble features on or off; in these cases, selecting the name overrides what the player's controller port is set to. For instance, if the controller in socket 1 is set to no rumble, but Player 1 chooses a name where Rumble is enabled, then the controller will rumble in gameplay.


In ''[[Super Smash Bros]]'', the N64 controller will rumble if a Rumble Pak is inserted.
In ''[[Super Smash Bros]]'', the N64 controller will rumble if a [[wikipedia:Rumble Pak|Rumble Pak]] is inserted.


In [[Super Smash Bros. Melee]], when the word "GAME" appears after finishing a battle with the [[Name Entry Glitch|Master Hand Glitch]], The controller will vibrate constantly until the game is reset. The reason for this is beacause the game is frozen due to Master Hand not having a [[victory pose]]. The controller is not supposed to stop vibrating until the results screen appears. However, this does not happen when the match is forfitted. as nobody appears as the winner and the name used for the player is [[Sheik]].
In [[Super Smash Bros. Melee]], when the word "GAME" appears after finishing a battle with the [[Master Hand glitch]], the controller will vibrate constantly until the game is reset. This is because the controller vibrates until the character appears in his or her [[victory pose]] on the results screen, but as Master Hand does not have a victory pose, the controller will not stop vibrating.  
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Revision as of 18:49, August 15, 2012

The Rumble menu in Super Smash Bros. Melee
The Rumble menu in Super Smash Bros. Brawl.

Rumble is a setting in Super Smash Bros. Melee and Super Smash Bros. Brawl where the controller vibration of the Wii Remote or GameCube Controller can be set to either on or off (the Classic Controller and Nunchuk have no vibrating mechanics within them, though the Wii remote will still rumble).

Individual names also can have Rumble features on or off; in these cases, selecting the name overrides what the player's controller port is set to. For instance, if the controller in socket 1 is set to no rumble, but Player 1 chooses a name where Rumble is enabled, then the controller will rumble in gameplay.

In Super Smash Bros, the N64 controller will rumble if a Rumble Pak is inserted.

In Super Smash Bros. Melee, when the word "GAME" appears after finishing a battle with the Master Hand glitch, the controller will vibrate constantly until the game is reset. This is because the controller vibrates until the character appears in his or her victory pose on the results screen, but as Master Hand does not have a victory pose, the controller will not stop vibrating.