Yo-yo glitch: Difference between revisions
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{{ArticleIcons|ssbm=y|ssbb=y}} | {{ArticleIcons|ssbm=y|ssbb=y}} | ||
[[File:Ness yoyo glitch.jpg|thumb|right|200px|The yoyo glitch.]] | [[File:Ness yoyo glitch.jpg|thumb|right|200px|The yoyo glitch.]] | ||
The '''yoyo glitch''' refers to a glitch done using [[Ness]]' yoyo. It can be used to attack or grab with near limitless range or attach certain single-[[hitbox]] attacks to | The '''yoyo glitch''' refers to a glitch done using [[Ness (SSBM)|Ness]]'s yoyo. It can be used to attack or grab with near limitless range or attach certain single-[[hitbox]] attacks to Ness's body. The discovery of the glitch was a collaborative effort between {{Sm|VilNess}}, {{Sm|LonelyNess}}, and {{Sm|Dan Smith}}, and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yoyo hitbox. | ||
==Mechanics== | ==Mechanics== | ||
[[ | Ness's [[up smash]] consists of 3 parts each with its own hitbox: outreaching, spinning, and swinging. The yoyo glitch drops the last [[hitbox]] of the up smash onto the ground and leaves it there until Ness gets [[KO]]ed or uses a non-[[projectile]] attack. | ||
==How to perform it== | ==How to perform it== | ||
#Use | #Use Ness's up smash and hit any opponent or destructible part of the stage with the outreaching part of the yoyo. Charge the yoyo very slightly before releasing. | ||
#Make sure that, after the yoyo is released into its upward swing, it doesn't hit anything else. | #Make sure that, after the yoyo is released into its upward swing, it doesn't hit anything else. | ||
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===Thunder jacket=== | ===Thunder jacket=== | ||
A follow-up technique to the yoyo glitch discovered by [[Simna ibn Sind]]. | A follow-up technique to the yoyo glitch discovered by [[Smasher:Simna ibn Sind|Simna ibn Sind]]. | ||
''Instructions:'' | ''Instructions:'' | ||
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''Effects:'' | ''Effects:'' | ||
*Attaches the hitbox of PK Thunder 2 (Ness' recovery attack) to Ness' body. | *Attaches the hitbox of PK Thunder 2 (Ness's recovery attack) to Ness's body. | ||
*Blocks most attacks that it collides with and hurts opponents and destructible stages. | *Blocks most attacks that it collides with and hurts opponents and destructible stages. | ||
===Spike jacket=== | ===Spike jacket=== | ||
A follow-up technique to the yoyo glitch discovered by [[MasterofFlames]]. | A follow-up technique to the yoyo glitch discovered by [[Smasher:MasterofFlames|MasterofFlames]]. | ||
''Instructions:'' | ''Instructions:'' | ||
#Perform the yoyo glitch. | #Perform the yoyo glitch. | ||
#Use [[ | #Use the [[down aerial]] and land immediately after the hitbox comes out. This can be done by [[SHFFLing]]. | ||
''Effects:'' | ''Effects:'' | ||
*Attaches the hitbox of Ness' | *Attaches the hitbox of Ness's down aerial to his lower body. | ||
*[[Meteor smash]]es opponents and hurts destructible stages. | *[[Meteor smash]]es opponents and hurts destructible stages. | ||
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#Perform the yoyo glitch. | #Perform the yoyo glitch. | ||
#Use [[ | #Use the [[up aerial]] and land immediately after the hitbox comes out. This can be done by [[Double jump cancel#Double Jump Fast Fall L-cancel|DjCffling]]. | ||
''Effects:'' | ''Effects:'' | ||
*Attaches the hitbox of Ness' | *Attaches the hitbox of Ness's up aerial to his upper body. | ||
*Pops up opponents and hurts destructible stages. | *Pops up opponents and hurts destructible stages. | ||
===Toy jacket=== | ===Toy jacket=== | ||
A follow-up technique to the yoyo glitch discovered by [[Earthbound360]]. | A follow-up technique to the yoyo glitch discovered by [[Smasher:Earthbound360|Ear]]. | ||
''Instructions:'' | ''Instructions:'' | ||
#Perform the yoyo glitch | #Perform the yoyo glitch. | ||
#Use up smash or [[down smash]] on a disappearing platform timed so the platform disappears right as the yoyo comes out. This can be done on the awnings in [[Onett]]. | #Use the up smash or [[down smash]] on a disappearing platform timed so the platform disappears right as the yoyo comes out. This can be done on the awnings in [[Onett]]. | ||
''Effects:'' | ''Effects:'' | ||
*Attaches hitbox of Ness' up smash or down smash to his feet. | *Attaches hitbox of Ness's up smash or down smash to his feet. | ||
*Causes either weak or strong yoyo knockback based on the timing of the setup. | *Causes either weak or strong yoyo knockback based on the timing of the setup. | ||
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''Effects:'' | ''Effects:'' | ||
*Adds near-limitless range to Ness' attacks. | *Adds near-limitless range to Ness's attacks. | ||
==Super Yoyo Glitch== | ==Super Yoyo Glitch== |
Revision as of 19:43, August 9, 2012
The yoyo glitch refers to a glitch done using Ness's yoyo. It can be used to attack or grab with near limitless range or attach certain single-hitbox attacks to Ness's body. The discovery of the glitch was a collaborative effort between VilNess, LonelyNess, and Dan Smith, and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yoyo hitbox.
Mechanics
Ness's up smash consists of 3 parts each with its own hitbox: outreaching, spinning, and swinging. The yoyo glitch drops the last hitbox of the up smash onto the ground and leaves it there until Ness gets KOed or uses a non-projectile attack.
How to perform it
- Use Ness's up smash and hit any opponent or destructible part of the stage with the outreaching part of the yoyo. Charge the yoyo very slightly before releasing.
- Make sure that, after the yoyo is released into its upward swing, it doesn't hit anything else.
Follow-up techniques
Thunder jacket
A follow-up technique to the yoyo glitch discovered by Simna ibn Sind.
Instructions:
- Perform the yoyo glitch.
- Use PK Thunder to floorblast Ness from the air or use PK Thunder to hit Ness into a ledge and grab it.
Effects:
- Attaches the hitbox of PK Thunder 2 (Ness's recovery attack) to Ness's body.
- Blocks most attacks that it collides with and hurts opponents and destructible stages.
Spike jacket
A follow-up technique to the yoyo glitch discovered by MasterofFlames.
Instructions:
- Perform the yoyo glitch.
- Use the down aerial and land immediately after the hitbox comes out. This can be done by SHFFLing.
Effects:
- Attaches the hitbox of Ness's down aerial to his lower body.
- Meteor smashes opponents and hurts destructible stages.
Star jacket
A follow-up technique to the yoyo glitch discovered by MasterofFlames.
Instructions:
- Perform the yoyo glitch.
- Use the up aerial and land immediately after the hitbox comes out. This can be done by DjCffling.
Effects:
- Attaches the hitbox of Ness's up aerial to his upper body.
- Pops up opponents and hurts destructible stages.
Toy jacket
A follow-up technique to the yoyo glitch discovered by Ear.
Instructions:
- Perform the yoyo glitch.
- Use the up smash or down smash on a disappearing platform timed so the platform disappears right as the yoyo comes out. This can be done on the awnings in Onett.
Effects:
- Attaches hitbox of Ness's up smash or down smash to his feet.
- Causes either weak or strong yoyo knockback based on the timing of the setup.
Deadline
A follow-up technique to the yoyo glitch discovered by LonelyNess.
Instructions:
- Perform the yoyo glitch.
- Use any non-projectile attack or a grab and that attack will hit every target in between Ness and the location the yoyo glitch was perfomed (if a grab is used then only the target closest to Ness will be affected).
Effects:
- Adds near-limitless range to Ness's attacks.
Super Yoyo Glitch
It is a very rare occurrence, so very little about it is known. Its effects (including but not limited to infinite Jackets and instant KO throws) are similar to those of the Yoyo Glitch, but are more lethal and have longer lasting effects.
This technique holds much value to Ness players and is said to be the secret to beating the Bowser Challenge.
Demonstration video
A video that showcases the yoyo glitch.