Talk:Weight: Difference between revisions
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:::I do not believe gravity affects knockback in Melee, though I have done no testing on it. | :::I do not believe gravity affects knockback in Melee, though I have done no testing on it. | ||
:::Incidentally I don't really know why BNK feels like testing this on his own, considering that the values on the page have been known for years. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Zesty 14:58, 17 May 2012 (EDT) | :::Incidentally I don't really know why BNK feels like testing this on his own, considering that the values on the page have been known for years. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Zesty 14:58, 17 May 2012 (EDT) | ||
::::Thanks OT, and Toomai, I was curious, especially after testing C. Falcon's up throw on characters at the temple. Pikachu whose falling speed is only average when compared to other light fast-fallers like Fox and Falco, doesn't get star KO'd when hit on the far right at the lowest level, but Samus, a much heavier (and floatier) character, does. Falling speed appears to have a great effect on upward knockback, much more in Melee than in Brawl. But as OT said, gravity is a factor, I'm just not sure how to tie it into an equation. But I will try the weight thing at Mushroom Kingdom. <font face="Eurostile" size="3">[[User:Blue Ninjakoopa|<span style="color:#00008B">Blue Ninjakoopa</span>]]</font><sup>([[User talk:Blue Ninjakoopa|Talk]])</sup> 16:00, 17 May 2012 (EDT) |
Revision as of 15:00, May 17, 2012
How can I test the weight of each character?
I know one way is how long it takes a character to throw another character (i.e. it takes longer for Mario to back-throw Jigglypuff than Bowser), but how do I test it knockback-wise? Any attacks I can use, and what stage can I use them on? Blue Ninjakoopa(Talk) 14:12, 17 May 2012 (EDT)
- In Melee, by the way. Blue Ninjakoopa(Talk) 14:12, 17 May 2012 (EDT)
- While knockback can give you a strong idea of how much a character weighs, it's not completely accurate. Gravity plays a small role in how much knockback a character sustains, and is the reason why Fox, despite being heavier, sustains more knockback than some characters lighter than him. In Melee, a simple way to measure a character's weight ingame would be to go to Mushroom Kingdom, and have a character on each scale platform. The scale that falls faster has the heavier character, and neither scale falling indicates equal weight. Omega Tyrant 14:47, 17 May 2012 (EDT)
- I do not believe gravity affects knockback in Melee, though I have done no testing on it.
- Incidentally I don't really know why BNK feels like testing this on his own, considering that the values on the page have been known for years. Toomai Glittershine The Zesty 14:58, 17 May 2012 (EDT)
- Thanks OT, and Toomai, I was curious, especially after testing C. Falcon's up throw on characters at the temple. Pikachu whose falling speed is only average when compared to other light fast-fallers like Fox and Falco, doesn't get star KO'd when hit on the far right at the lowest level, but Samus, a much heavier (and floatier) character, does. Falling speed appears to have a great effect on upward knockback, much more in Melee than in Brawl. But as OT said, gravity is a factor, I'm just not sure how to tie it into an equation. But I will try the weight thing at Mushroom Kingdom. Blue Ninjakoopa(Talk) 16:00, 17 May 2012 (EDT)
- While knockback can give you a strong idea of how much a character weighs, it's not completely accurate. Gravity plays a small role in how much knockback a character sustains, and is the reason why Fox, despite being heavier, sustains more knockback than some characters lighter than him. In Melee, a simple way to measure a character's weight ingame would be to go to Mushroom Kingdom, and have a character on each scale platform. The scale that falls faster has the heavier character, and neither scale falling indicates equal weight. Omega Tyrant 14:47, 17 May 2012 (EDT)