Talk:Weight: Difference between revisions

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:In Melee, by the way. <font face="Eurostile" size="3">[[User:Blue Ninjakoopa|<span style="color:#00008B">Blue Ninjakoopa</span>]]</font><sup>([[User talk:Blue Ninjakoopa|Talk]])</sup> 14:12, 17 May 2012 (EDT)
:In Melee, by the way. <font face="Eurostile" size="3">[[User:Blue Ninjakoopa|<span style="color:#00008B">Blue Ninjakoopa</span>]]</font><sup>([[User talk:Blue Ninjakoopa|Talk]])</sup> 14:12, 17 May 2012 (EDT)
::While knockback can give you a strong idea of how much a character weighs, it's not completely accurate. [[Gravity]] plays a small role in how much knockback a character sustains, and is the reason why Fox, despite being heavier, sustains more knockback than some characters lighter than him. In Melee, a simple way to measure a character's weight ingame would be to go to [[Mushroom Kingdom (SSBM)|Mushroom Kingdom]], and have a character on each scale platform. The scale that falls faster has the heavier character, and neither scale falling indicates equal weight. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 14:47, 17 May 2012 (EDT)
::While knockback can give you a strong idea of how much a character weighs, it's not completely accurate. [[Gravity]] plays a small role in how much knockback a character sustains, and is the reason why Fox, despite being heavier, sustains more knockback than some characters lighter than him. In Melee, a simple way to measure a character's weight ingame would be to go to [[Mushroom Kingdom (SSBM)|Mushroom Kingdom]], and have a character on each scale platform. The scale that falls faster has the heavier character, and neither scale falling indicates equal weight. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 14:47, 17 May 2012 (EDT)
:::I do not believe gravity affects knockback in Melee, though I have done no testing on it.
:::Incidentally I don't really know why BNK feels like testing this on his own, considering that the values on the page have been known for years. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Zesty 14:58, 17 May 2012 (EDT)

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How can I test the weight of each character?

I know one way is how long it takes a character to throw another character (i.e. it takes longer for Mario to back-throw Jigglypuff than Bowser), but how do I test it knockback-wise? Any attacks I can use, and what stage can I use them on? Blue Ninjakoopa(Talk) 14:12, 17 May 2012 (EDT)

In Melee, by the way. Blue Ninjakoopa(Talk) 14:12, 17 May 2012 (EDT)
While knockback can give you a strong idea of how much a character weighs, it's not completely accurate. Gravity plays a small role in how much knockback a character sustains, and is the reason why Fox, despite being heavier, sustains more knockback than some characters lighter than him. In Melee, a simple way to measure a character's weight ingame would be to go to Mushroom Kingdom, and have a character on each scale platform. The scale that falls faster has the heavier character, and neither scale falling indicates equal weight. Omega Tyrant TyranitarMS.png 14:47, 17 May 2012 (EDT)
I do not believe gravity affects knockback in Melee, though I have done no testing on it.
Incidentally I don't really know why BNK feels like testing this on his own, considering that the values on the page have been known for years. Toomai Glittershine ??? The Zesty 14:58, 17 May 2012 (EDT)