Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl

Reflection: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
(basics set up)
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y}}
:''For the move shared by the Star Fox characters, see [[Reflector (move)]].''
:''For the move shared by the Star Fox characters, see [[Reflector]].''


'''Reflection''' is when an attack's [[hitbox]]es reflect any [[projectile]]s or thrown [[item]] they collide with in the ''Super Smash Bros.'' games. Generally, when projectiles are reflected, they become stronger and sometimes move faster upon being reflected (depends on the specific reflector). It is possible for a single projectile to be reflected multiple times, such as back and forth between two characters' reflectors. Since the projectile becomes more powerful with each reflect, it is possible for the reflected projectile to gain [[One-hit KO]] potential. In ''Melee'', if a projectile is too strong, such as one that has been reflected multiple times, it will pass through and break a reflector it comes in contact with, similar to a [[shield break]]. In ''Brawl'', a projectile that is too powerful to be reflected will simply ignore and pass through a reflector it makes contact with.
{{incomplete}}


Reflectors are generally very useful moves that can be vital, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], then those who lack a reliable reflector.
'''Reflection''' is the process of using a particular [[special move]] to deflect incoming [[projectile]]s. The projectile then becomes property of the reflector's user and is often redirected to hit the original attacker. Most reflectors increase the damage done by projectiles, while some also increase their speed. It is possible for a single projectile to be reflected multiple times, such as back and forth between two characters' reflectors. Since the projectile becomes more powerful with each reflect, it is possible for the reflected projectile to gain [[One-hit KO]] potential.
 
==Moves with reflecting abilities==
{{cleanup|Only Brawl numbers so far, SSB64/Melee ones are needed}}
{|class="wikitable sortable"
|-
!User!!Move!!Damage multiplier!!Speed multiplier!!Max damage reflectable
|-
|[[Powershield]]||||0.5||||
|-
|[[Dr. Mario]]||[[Super Sheet]]||||||
|-
|[[Falco]]||[[Reflector]]||1.5||1.0||50
|-
|[[Fox]]||[[Reflector]]||1.5||1.0||50
|-
|[[Lucas]]||[[Forward smash]]||1.5||1.5||50
|-
|[[Mario]]||[[Cape]]||1.5||1.0||50
|-
|[[Mewtwo]]||[[Confusion]]*||||||
|-
|[[Ness]]||[[Forward smash]]||1.5||1.5||80
|-
|[[Pit]]||[[Angel Ring]]||1.5||1.0||50
|-
|[[Pit]]||[[Mirror Shield]]||1.5||1.7||50
|-
|[[R.O.B.]]||[[Arm Rotor]]||1.5||1.0||50
|-
|[[Wolf]]||[[Reflector]]||1.3||1.8||50
|-
|[[Zelda]]||[[Nayru's Love]]||1.2||1.2||50
|-
|[[Franklin Badge]]||||1.3||1.3|| -
|-
|[[Gray Fox]]||||||||
|-
|[[Gardevoir]]||||||||
|}
 
<nowiki>*</nowiki> Confusion simply reverses projectiles without changing their owner.


==In ''[[Super Smash Bros.]]''==
In ''SSB64'' and ''Melee'', if a projectile is too strong, such as one that has been reflected multiple times, it will pass through and break a reflector it comes in contact with, similar to a [[shield break]]. In ''Brawl'', a projectile that is too powerful to be reflected will simply ignore and pass through a reflector it makes contact with.
In ''Super Smash Bros.'', only two moves could reflect projectiles:
*[[Fox (SSB)|Fox's]] down special, [[Reflector (move)#Fox|Reflector]]
*[[Ness (SSB)|Ness']] side smash


==In ''[[Super Smash Bros. Melee]]''==
Reflectors are generally very useful moves that can be vital, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], then those who lack a reliable reflector.
[[File:Confusion.png|170px|thumb|Mewtwo's Confusion.|right]]
[[File:Mariocape.gif|frame|left||Mario's Cape attack from ''[[Super Smash Bros. Melee|Melee]]''.]]
In ''Melee'', a few more reflectors were added.
*[[Fox (SSBM)|Fox's]] down special, Reflector
*[[Ness (SSBM)|Ness']] side smash
*[[Mario (SSBM)|Mario's]] side special, [[Cape]]
*[[Falco (SSBM)|Falco's]] down special, [[Reflector (move)#Falco|Reflector]]
*[[Mewtwo (SSBM)|Mewtwo's]] side special, [[Confusion]] (doesn't change owner of the projectile)
*[[Zelda (SSBM)|Zelda's]] neutral special, [[Nayru's Love]]
*[[Dr. Mario (SSBM)|Dr. Mario's]] side special, [[Super Sheet]]
*[[Roy (SSBM)|Roy]] and [[Marth (SSBM)|Marth]]'s down special, [[Counter]], against a projectile.
*[[Perfect Shield|Perfect shielding]] (projectiles reflected this way have half their power).


==In ''[[Super Smash Bros. Brawl]]''==
==List of absorbable attacks by characters==
[[File:Naryus Love.png|right|thumb|125px|Nayru's Love in ''[[Super Smash Bros. Brawl|Brawl]]'']]


In ''Brawl'', many characters have reflectors. These include the following:
==List of absorbable attacks by items==
*[[Fox (SSBB)|Fox's]] down special, Reflector
*[[Ness (SSBB)|Ness']] side smash
*[[Falco (SSBB)|Falco's]] down special, Reflector
*[[Wolf (SSBB)|Wolf's]] down special, [[Reflector (move)#Wolf|Reflector]]
*[[Zelda (SSBB)|Zelda's]] neutral special, [[Nayru's Love]]
*[[R.O.B. (SSBB)|R.O.B.'s]] side special, [[Arm Rotor]]
*[[Mario (SSBB)|Mario's]] side special, [[Cape]]
*[[Pit (SSBB)|Pit's]] side special, [[Angel Ring]], and down special, [[Mirror Shield]].
*[[Lucas (SSBB)|Lucas']] side smash
*The [[Franklin Badge]]
*[[Gardevoir]] ([[Poké Ball]])
*[[Gray Fox]] ([[Assist Trophy]])


==Gallery==
==List of absorbable attacks by stages==


<center><gallery>
==List of absorbable attacks by enemies and bosses==
File:Armrotor.jpg|Arm Rotor reflecting [[Luigi]]'s Fireball.
File:Mirrorshield.jpg|Fox' Reflector breaking after reflecting too many times.
</gallery></center>


[[Category:Game Physics]]
[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Special Attacks]]

Revision as of 11:06, April 3, 2012

For the move shared by the Star Fox characters, see Reflector.


An icon for denoting incomplete things.

Reflection is the process of using a particular special move to deflect incoming projectiles. The projectile then becomes property of the reflector's user and is often redirected to hit the original attacker. Most reflectors increase the damage done by projectiles, while some also increase their speed. It is possible for a single projectile to be reflected multiple times, such as back and forth between two characters' reflectors. Since the projectile becomes more powerful with each reflect, it is possible for the reflected projectile to gain One-hit KO potential.

Moves with reflecting abilities

An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: Only Brawl numbers so far, SSB64/Melee ones are needed
You can discuss this issue on the talk page or edit this page to improve it.
User Move Damage multiplier Speed multiplier Max damage reflectable
Powershield 0.5
Dr. Mario Super Sheet
Falco Reflector 1.5 1.0 50
Fox Reflector 1.5 1.0 50
Lucas Forward smash 1.5 1.5 50
Mario Cape 1.5 1.0 50
Mewtwo Confusion*
Ness Forward smash 1.5 1.5 80
Pit Angel Ring 1.5 1.0 50
Pit Mirror Shield 1.5 1.7 50
R.O.B. Arm Rotor 1.5 1.0 50
Wolf Reflector 1.3 1.8 50
Zelda Nayru's Love 1.2 1.2 50
Franklin Badge 1.3 1.3 -
Gray Fox
Gardevoir

* Confusion simply reverses projectiles without changing their owner.

In SSB64 and Melee, if a projectile is too strong, such as one that has been reflected multiple times, it will pass through and break a reflector it comes in contact with, similar to a shield break. In Brawl, a projectile that is too powerful to be reflected will simply ignore and pass through a reflector it makes contact with.

Reflectors are generally very useful moves that can be vital, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, then those who lack a reliable reflector.

List of absorbable attacks by characters

List of absorbable attacks by items

List of absorbable attacks by stages

List of absorbable attacks by enemies and bosses