Bat dropping: Difference between revisions

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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
[[Captain Falcon]]'s bat dropping technique is a classic example: he jumps over [[Sandbag]], drops the bat, and then hits it with [[down aerial]]. The bat knocks the bag in midair and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing. With [[L-canceling]] and [[fastfalling]], one can achieve very high scores.
{{SSBM|Captain Falcon}} or {{SSBM|Ganondorf}}'s bat dropping technique is a classic example: they jump over the [[Sandbag]], drops the bat, and then hits it with [[down aerial]]. The bat knocks the bag in midair and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing. With [[L-canceling]] and [[fastfalling]], one can achieve very high scores.


Not all characters have to use down aerial; examples are [[Mario]]'s [[forward aerial]], [[Yoshi]]'s forward aerial, and [[Falco]]'s [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height.
Not all characters have to use down aerial; examples are [[Mario]]'s [[forward aerial]], [[Yoshi]]'s forward aerial, and [[Falco]]'s [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height.