Super Smash Bros. Brawl

Teleport glitch: Difference between revisions

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[[File:Teleport glitch.jpg|right|thumb|200px|[[Lucas (SSBB)|Lucas]] still in a 'hanging' animation, dropped by the [[Drop Block]] and falls down.]]
[[Image:Teleport glitch.jpg|right|thumb|[[Lucas (SSBB)|Lucas]] still in a 'hanging' animation, dropped by the [[Drop Block]] and falls down.|340px]]
'''Teleport glitch''' is a glitch in ''[[Super Smash Bros. Brawl]]'' that causes a [[character]] to detatch from a ledge, while remaining in the ledge-grabbing animation, and also allows the character to teleport.
'''Teleport glitch''' is a glitch in [[Brawl]] that cause a character to leave a ledge they are hanging on in a ledge-hanging animation and suddenly return back to the ledge before.


This glitch can be done by using any character in a stage builder's stage by placing a [[Drop Block]] above a ledge, and making the drop block falls down when one is hanging in the ledge. The character should be going down with the drop block but still in a hanging animation. If the player press the shields button or the attack button, the character will be teleported to the last hanged ledge and do a roll or a ledge attack, depends on the button pressed
This glitch can be performed by using any character in a [[Stage Builder|custom built stage]] by placing a [[Drop Block]] above a ledge, and making the drop block falls down when one is clinging onto the ledge. The character should descend with the drop block, but still be in a hanging animation. If the player presses the [[shield]] button or the attack button, the character will be teleported to the most recently grabbed ledge, and do a [[roll]] or a [[ledge recovery|ledge attack]], dependant on the button pressed.


[[Category: Glitches]]
[[Category: Glitches]]

Revision as of 09:13, March 21, 2012

Lucas still in a 'hanging' animation, dropped by the Drop Block and falls down.

Teleport glitch is a glitch in Super Smash Bros. Brawl that causes a character to detatch from a ledge, while remaining in the ledge-grabbing animation, and also allows the character to teleport.

This glitch can be performed by using any character in a custom built stage by placing a Drop Block above a ledge, and making the drop block falls down when one is clinging onto the ledge. The character should descend with the drop block, but still be in a hanging animation. If the player presses the shield button or the attack button, the character will be teleported to the most recently grabbed ledge, and do a roll or a ledge attack, dependant on the button pressed.