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Project M: Difference between revisions

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*Charizard, Squirtle, and Ivysaur are now separate characters.
*Charizard, Squirtle, and Ivysaur are now separate characters.


===The Team===
==The Team==
*Project Leader: Shanus
*Project Leader: Shanus
*Lead Character Developers: SHeLL, Camelot.
*Lead Character Developers: SHeLL, Camelot.
Line 36: Line 36:
*Stage Design: FrozenHobo, GameWatching, Mewtwo2000, Shadic, Monk.
*Stage Design: FrozenHobo, GameWatching, Mewtwo2000, Shadic, Monk.


===External Links===
==External Links==
*[http://www.smashboards.com/showthread.php?t=260812|The Project M Smashboards thread, used as a Q&A thread mostly]
*[http://www.smashboards.com/showthread.php?t=260812|The Project M Smashboards thread, used as a Q&A thread mostly]
*[http://projectm.smashmods.com/index.php Official Website]
*[http://projectm.smashmods.com/index.php Official Website]

Revision as of 01:37, February 28, 2012

The Project M logo

Project M is a hack for Super Smash Bros. Brawl designed to make Brawl play more like Melee. The team who is designing Project M is descended from those who worked on Brawl+. It was featured as a singles side event at Genesis 2 with $225 in prize money.

Universal changes

  • Altered camera that behaves similarly to Melee.
  • Game Settings Modifier (Set to 8-minute, 4 stock matches)
  • Melee air dodge: Also known as MAD. The air dodge physics and mechanics used in Melee are used in Project M.
  • Manual L-canceling: Unlike in Brawl+, a player has to use L, R, or Z to reduce the landing lag of aerials, similar to how it was done in Melee and Smash64.
  • Dash dancing: Changed back to the dash dancing physics and mechanics of Melee.
  • Crouch Canceling: Reimplemented from Smash 64/Melee.
  • Down smash while holding down on the analog stick: In Brawl, if a player attempts to use a d-smash while crouching, they'll perform a down tilt. instead This does not happen in Project M.
  • Ledge tech: The ability to ledge tech is reimplemented in Project M.
  • Edge cancel: The Melee/Smash 64 technique to doing an aerial (or a recovery) onto the edge of a platform to cancel the ending lag is reimplemented in Project M.
  • Jump cancel grabs: The ability to cancel a jump with a grab is reimplemented in Project M.
  • Reflective powershield: Powershielding now reflect projectiles back at opponents, as they did in Melee.
  • Taunt Canceling: From Smash 64, the ability to cancel a taunt is reimplemented.
  • Melee shieldstun: Shieldstun from Melee is reimplemented in Project M.
  • Removed auto-sweetspot ledges: The ability to auto-sweetspot ledges from Brawl has been removed in Project M.
  • Tech window: The window of time for teching has been altered to match the tech window in Melee.
  • Hitlag modifier: Reduces hitlag.
  • Momentum capture: Transfer more momentum into a jump.
  • Shield during dash dance: The ability to shield during a dash dance is reimplemented in Project M.
  • Dash cancel: The ability to cancel a dash with a crouch has been reimplemented in Project M. This allows pivoting among other techniques to generally be performed easier.
  • "Meleefying" characters, such as changes involving changing back characters to how they were in Melee, an example being how Falco's Reflector functioning how it did in Melee.
  • Extra stages (Such as Dream Land, Hyrule Castle, and custom stages.)
  • Charizard, Squirtle, and Ivysaur are now separate characters.

The Team

  • Project Leader: Shanus
  • Lead Character Developers: SHeLL, Camelot.
  • Additional Coders: Deathwolf, Phantom Wings, Dantarion, Yeroc, WindOwl, Almas, Standardtoaster
  • Character Design/Development: Shanus, Magus, jiang, Strong Bad, WindOwl, JCaesar, leafgreen386, Falco400, Plum, rPSI, Shadic.
  • Backroom Testers: Mango, Lucky, Lovage, Silent Wolf, KirbyKaze, unknown522, RaynEX, Amsah, Faab, Bombsoldier, Captain Jack. All beta testers are approved through: application thread
  • Graphics/Menu Design: Orca, Guy, VectorAce
  • Stage Design: FrozenHobo, GameWatching, Mewtwo2000, Shadic, Monk.

External Links