Super Smash Bros. Brawl

Peach (SSBB)/Hitboxes: Difference between revisions

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|style="background:#9f9f9f"|Typeless
|style="background:#9f9f9f"|Typeless
|style="background:#bf5f00"|Butt
|style="background:#bf5f00"|Bottom
|style="background:#ffff00"|Hand
|style="background:#ffff00"|Hand
|style="background:#ff7f00"|Foot
|style="background:#ff7f00"|Foot

Revision as of 16:12, January 30, 2012

Hitbox Article.png This is a hitbox repository. Hitbox Article.png
Click on any image to view full size.
Hurtboxes
PeachSSBBHurtboxes.png
Peach's Hitboxes
Neutral
(Double Slap)
PeachSSBBNeutral(hit1).png
Hit 1
PeachSSBBNeutral(hit2).png
Hit 2
F-Tilt
(Split Kick)
PeachSSBBFTilt(cleanstart).png
Clean
PeachSSBBFTilt(cleanend).png
Clean
PeachSSBBFTilt(late).png
Late
U-Tilt
(Heart Stab)
PeachSSBBUTilt.png
D-Tilt
(Ground Swipe)
PeachSSBBDTilt(grounded).png
On grounded opponents
PeachSSBBDTilt(aerial).png
On aerial opponents
Dash
(Dash Push)
PeachSSBBDash(hit1).png
Hit 1
PeachSSBBDash(hit2).png
Hit 2
U-Smash
(Twirl Poke)
PeachSSBBUSmash(clean).png
Clean
PeachSSBBUSmash(late).png
Late
D-Smash
(Dress Spin)
PeachSSBBDSmash.png
F-Smash
(Bludgeon)
PeachSSBBFSmash(clubstart).png
 
PeachSSBBFSmash(clubmid).png
Golf club
PeachSSBBFSmash(clubend).png
 
PeachSSBBFSmash(panstart).png
 
PeachSSBBFSmash(panmid).png
Frying pan
PeachSSBBFSmash(panend).png
 
PeachSSBBFSmash(racketstart).png
 
PeachSSBBFSmash(racketmid).png
Tennis racket
PeachSSBBFSmash(racketend).png
 
Nair
(Twirl)
PeachSSBBNair(clean).png
Clean
PeachSSBBNair(latestart).png
Late
PeachSSBBNair(lateend).png
Late
Fair
(Crown Smack)
PeachSSBBFair(start).png PeachSSBBFair(mid).png PeachSSBBFair(end).png
Bair
(Butt Bump)
PeachSSBBBair(clean).png
Clean
PeachSSBBBair(late).png
Late
Uair
(Upper Kick)
PeachSSBBUair.png
Dair
(Stomp Kicks)
PeachSSBBDair(hits1-3).png
Hits 1-3
PeachSSBBDair(hit4).png
Hit 4
Shield PeachSSBBShield.png
Grab PeachSSBBGrab(standing).png
Standing
PeachSSBBGrab(running).png
Running
PeachSSBBGrab(pivot).png
Pivot
Pummel
(Low Kick)
PeachSSBBPummel.png
F-Throw
(Big Slap)
PeachSSBBFThrow(hit1).png
Hit 1
PeachSSBBFThrow(throw).png
Throw
B-Throw
(Butt Blast)
PeachSSBBBThrow(hit1).png
Hit 1
PeachSSBBBThrow(throw).png
Throw
U-Throw
(Push Up)
PeachSSBBUThrow(hit1).png
Hit 1
PeachSSBBUThrow(throw).png
Throw
D-Throw
(Butt Slam)
PeachSSBBDThrow(hit1).png
Hit 1
PeachSSBBDThrow(throw).png
Throw
Floor (back)
(Sweep Kick)
PeachSSBBFloor(backhit1).png
Hit 1
PeachSSBBFloor(backhit2).png
Hit 2
Floor (front)
(Spin Kick)
PeachSSBBFloor(fronthit1).png
Hit 1
PeachSSBBFloor(fronthit2).png
Hit 2
Floor (trip)
(Double Kick)
PeachSSBBFloor(triphit1).png
Hit 1
PeachSSBBFloor(triphit2).png
Hit 2
Edge (<100%)
(Butt Fling)
PeachSSBBEdge(faststart).png PeachSSBBEdge(fastend).png
Edge (100%+)
(Slow Kick)
PeachSSBBEdge(slow).png
Neutral Special
(Toad)
PeachSSBBNS.png
Counter range
PeachSSBBNS(counter).png
Counter
Side Special
(Peach Bomber)
PeachSSBBSS(detector).png
Detection range
PeachSSBBSS(hit).png
Hitbox
Up Special
(Parasol)
PeachSSBBUS(hit1).png
Hit 1
PeachSSBBUS(hit2).png
Hit 2
PeachSSBBUS(hit3).png
Hit 3
PeachSSBBUS(hit4).png
Hit 4
Down Special
(Vegetable)
PeachSSBBDS.png PeachSSBBDS(veggies).png
PeachSSBBDS(MrSaturngrounded).png
On grounded opponents
PeachSSBBDS(MrSaturnaerial).png
On aerial opponents
PeachSSBBDS(Bob-ombdetector).png
Detector
PeachSSBBDS(Bob-ombexplosion).png
Explosion
PeachSSBBDS(BeamSwordNeutral).png
Neutral
PeachSSBBDS(BeamSwordFTilt).png
F-Tilt
PeachSSBBDS(BeamSwordDashclean).png
Dash (clean)
PeachSSBBDS(BeamSwordDashlate).png
Dash (late)
PeachSSBBDS(BeamSwordFSmash).png
F-Smash
PeachSSBBDS(BeamSwordThrown).png
Thrown
Final Smash
(Peach Blossom)
PeachSSBBFS(hit1).png
Hit 1
PeachSSBBFS(hit2).png
Hit 2
PeachSSBBFS(hit3).png
Hit 3

Notes

  • The angle of a hitbox is displayed as a line. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
  • A transcendent hitbox is denoted by a dashed border.
  • The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
  • The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.