Approaching attack: Difference between revisions
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==Examples of approach attacks== | ==Examples of approach attacks== | ||
*[[Bowser]]'s [[Whirling Fortress]] | *[[Bowser]]'s [[Whirling Fortress]] | ||
*[[Donkey Kong]]'s [[Spinning Kong]] | |||
*[[Jigglypuff|Jigglypuff's]] [[Rollout]] | *[[Jigglypuff|Jigglypuff's]] [[Rollout]] | ||
*[[Yoshi|Yoshi's]] [[Egg Roll]] | *[[Yoshi|Yoshi's]] [[Egg Roll]] |
Revision as of 18:06, December 24, 2011
Approaching attacks are attacks that move the character a considerable distance while simultaneously having a damaging hitbox. Thus these attacks provide a safer approach than simply walking through offensive strategies. Also, most approach attacks are special moves, meaning they can be used for recovery.
Examples of approach attacks
- Bowser's Whirling Fortress
- Donkey Kong's Spinning Kong
- Jigglypuff's Rollout
- Yoshi's Egg Roll
- Fox and Falco's side special (Fox Illusion/Falco Phantasm)
- Captain Falcon and Ganondorf's side special (Raptor Boost/Gerudo Dragon/Flame Choke) and down special (Falcon Kick/Wizard's Foot)
- Sonic's Spin-Dash, Spin Charge, and Homing Attack
- Ice Climber's Squall Hammer when used sideways
- Luigi's Luigi Cyclone when used sideways and Green Missile
- Ike's Quick Draw
- Ness and Lucas's PK Thunder 2
- Meta Knight's Mach Tornado, Dimensional Cape, and Drill Rush
- Peach's Peach Bomber
- Pikachu and Pichu's Skull Bash
- Squirtle's Withdraw
- Wario's Wario Bike
- Zelda's Farore's Wind (SSBB only) (other teleportation moves are not included as they do not have a hitbox on re-entry, meaning it is not an offensive approach, and so not an Approach Attack).
- DACUS.