Super Smash Bros.

Music (SSB): Difference between revisions

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[[File: Sound_Test_SSB.gif|thumb|right|The Sound Test in SSB selecting what type of music]]
[[File: Sound_Test_SSB.gif|thumb|right|The Sound Test in SSB selecting what type of music]]
:''See also '''[[Music (SSBM)]]''' and '''[[Music (SSBB)]]'''.''
:''See also '''[[Music (SSBM)]]''' and '''[[Music (SSBB)]]'''.''
The '''music of ''Super Smash Bros.''''' is accessible in the game's sound test and is listed here.
The '''music of ''Super Smash Bros.''''' is accessible in the game's sound test and is listed here.
Strangely, the "choose your character" music isn't present in the selection. In Super Smash Bros. 64, each stage has one track, all of which reappear in some form in Melee and Brawl (with the exception of the Yoshi's Island stage music).
Strangely, the "choose your character" music isn't present in the selection. In ''[[Super Smash Bros.]]'', each stage has one track, all of which reappear in some form in ''Melee'' and ''Brawl'' (with the exception of the [[Yoshi's Island (SSB)|Yoshi's Island]] stage music).


==Music tracks==
==Music tracks==


*'''1''': The music heard during SSB 64's opening cinema movie, this is fast-paced music interspersed with parts of track 45.
*'''1''': The music heard during ''SSB'''s opening cinema movie, this is fast-paced music interspersed with parts of track 45.
*'''2''': Low-key music heard during the How to play segment.
*'''2''': Low-key music heard during the How to play segment.
*'''3''': Very discrete music heard in the Character Data and VS Records sub-menus.
*'''3''': Very discrete music heard in the Character Data and VS Records sub-menus.
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*'''5''': A remix of the original stage music from the original ''Super Mario Bros''. It is heard in [[Peach's Castle]].
*'''5''': A remix of the original stage music from the original ''Super Mario Bros''. It is heard in [[Peach's Castle]].
*'''6''': A remix of the first stage music heard in ''Donkey Kong Country''. It is heard in [[Congo Jungle]], and both the music and the stage were reused in ''Super Smash Bros. Melee''.
*'''6''': A remix of the first stage music heard in ''Donkey Kong Country''. It is heard in [[Congo Jungle]], and both the music and the stage were reused in ''Super Smash Bros. Melee''.
*'''7''': A remix of the classic Zelda theme heard since the original ''The Legend of Zelda''. It is heard on [[Hyrule Castle]].
*'''7''': A remix of the classic ''Zelda'' theme heard since the original ''The Legend of Zelda''. It is heard on [[Hyrule Castle]].
*'''8''': A remix of the Brinstar music from the original ''Metroid'' for NES. It is heard on [[Planet Zebes]].
*'''8''': A remix of the Brinstar music from the original ''Metroid'' for NES. It is heard on [[Planet Zebes]].
*'''9''': A remix of music heard in ''Yoshi's Story'' for N64, heard on [[Yoshi's Island]]. Both the music and the stage were reused in ''Melee''.
*'''9''': A remix of music heard in ''Yoshi's Story'' for [[Nintendo 64]], heard on [[Yoshi's Island]]. Both the music and the stage were reused in ''Melee''.
*'''10''': A fast-paced remix of the "Gourmet Race" Theme from ''Kirby Super Star'', heard on [[Dream Land]]. Both the music and the stage were reused in ''Melee''.
*'''10''': A fast-paced remix of the "Gourmet Race" Theme from ''Kirby Super Star'', heard on [[Dream Land]]. Both the music and the stage were reused in ''Melee''.
*'''11''': A remix of trademark ''Star Fox'' music, heard on [[Sector Z]].
*'''11''': A remix of trademark ''Star Fox'' music, heard on [[Sector Z]].
*'''12''': An orchestration of the traditional Pokemon title theme, heard on [[Saffron City]].
*'''12''': An orchestration of the traditional ''Pokémon'' title theme, heard on [[Saffron City]].
*'''13''': A perfect preservation of the original beep-boop first stage music for the original ''Super Mario Bros'', heard in [[Mushroom Kingdom]].
*'''13''': A perfect preservation of the original 8-bit World 1-1 music for the original ''Super Mario Bros'', heard in [[Mushroom Kingdom]].
*'''14''': A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing in [[Mushroom Kingdom]] to replace the previous track when the match's timer is running low.
*'''14''': A perfect preservation of the original 8-bit "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' for [[NES]], appearing in [[Mushroom Kingdom]] to replace the previous track when the match's timer is running low.
*'''15''': The victory fanfare of [[Mario]] and [[Luigi]] is an orchestration of the standard "Stage Complete" theme heard in ''Super Mario Bros.''
*'''15''': The victory fanfare of [[Mario]] and [[Luigi]] is an orchestration of the standard "Stage Complete" theme heard in ''Super Mario Bros.''
*'''16''': The victory fanfare of [[Donkey Kong]] is an orchestration of the "Boss Defeated" music heard in ''Donkey Kong Country'' for SNES.
*'''16''': The victory fanfare of [[Donkey Kong]] is an orchestration of the "Boss Defeated" music heard in ''Donkey Kong Country'' for [[SNES]].
*'''17''': The victory fanfare of [[Link]] is an orchestration borrowing elements from the traditional "adventuring music" heard in ''Zelda'' games.
*'''17''': The victory fanfare of [[Link]] is an orchestration borrowing elements from the traditional "adventuring music" heard in ''Zelda'' games.
*'''18''': The victory fanfare of [[Samus]] is an orchestration of the music heard when Samus finds a new item or power-up in general ''Metroid'' games.
*'''18''': The victory fanfare of [[Samus]] is an orchestration of the music heard when Samus finds a new item or power-up in general ''Metroid'' games.
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*'''20''': The victory fanfare of [[Kirby]] is an orchestration of the shortened "Stage Complete" theme heard in general ''Kirby'' games.
*'''20''': The victory fanfare of [[Kirby]] is an orchestration of the shortened "Stage Complete" theme heard in general ''Kirby'' games.
*'''21''': The victory fanfare of [[Fox]] is an orchestration of the standard "Mission Complete" theme heard in general ''Star Fox'' games.
*'''21''': The victory fanfare of [[Fox]] is an orchestration of the standard "Mission Complete" theme heard in general ''Star Fox'' games.
*'''22''': The victory fanfare of [[Pikachu]] and [[Jigglypuff]] is an orchestration borrowing elements from track 12.
*'''22''': The victory fanfare of [[Pikachu]] and [[Jigglypuff]] is an orchestration borrowing elements from track 12, that being the ''Pokémon Main Theme''.
*'''23''': The victory fanfare of [[Captain Falcon]] is a techno rock remix of the end-of-race track heard in ''F-Zero X''.
*'''23''': The victory fanfare of [[Captain Falcon]] is a techno rock remix of the end-of-race track heard in ''F-Zero X''.
*'''24''': The victory fanfare of [[Ness]] is a shortened orchestrated version of the second half of the "Sound Stone song" that Ness collects throughout his journey.
*'''24''': The victory fanfare of [[Ness]] is a shortened orchestrated version of the second half of the "Sound Stone song" that Ness collects throughout his journey in ''EarthBound''.
*'''25''': This music plays on the match complete screen after one of the above 10 victory fanfare tracks plays for the winning character. It is a remix of track 33.
*'''25''': This music plays on the match complete screen after one of the above 10 victory fanfare tracks plays for the winning character. It is a remix of track 33.
*'''26''': Sped-up beep-boop music that occurs when you pick up the [[Hammer]], in homage to the music that would occur when Mario would pick up a hammer in the original ''Donkey Kong''.
*'''26''': Sped-up beep-boop music that occurs when you pick up the [[Hammer]], in homage to the music that would occur when Mario would pick up a hammer in the original ''Donkey Kong''.
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*'''42''': The atmospheric audio heard at the ending cimenatic of the single-player mode, when the victorious character flops down onto a table like a plush doll.
*'''42''': The atmospheric audio heard at the ending cimenatic of the single-player mode, when the victorious character flops down onto a table like a plush doll.
*'''43''': The atmospheric audio heard at the Continue? screen, when the defeated character flops down like a plush doll.
*'''43''': The atmospheric audio heard at the Continue? screen, when the defeated character flops down like a plush doll.
*'''44''': Very discrete audio that is played if you select no on the Continue? screen.
*'''44''': Very discrete audio that is played if you select no on the [[Continue]]? screen.
*'''45''': An original composition that is one of the main themes of both the game and the overall ''Super Smash Bros.'' series. It is heard throughout the ending credits.
*'''45''': An original composition that is one of the main themes of both the game and the overall ''Super Smash Bros.'' series. It is heard throughout the ending credits.
[[Category:Super Smash Bros.]]
[[Category:Super Smash Bros.]]
[[Category:Music]]
[[Category:Music]]

Revision as of 09:22, December 8, 2011

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The Sound Test in SSB selecting what type of music
See also Music (SSBM) and Music (SSBB).

The music of Super Smash Bros. is accessible in the game's sound test and is listed here. Strangely, the "choose your character" music isn't present in the selection. In Super Smash Bros., each stage has one track, all of which reappear in some form in Melee and Brawl (with the exception of the Yoshi's Island stage music).

Music tracks

  • '1: The music heard during SSBs opening cinema movie, this is fast-paced music interspersed with parts of track 45.
  • 2: Low-key music heard during the How to play segment.
  • 3: Very discrete music heard in the Character Data and VS Records sub-menus.
  • 4: Extremely discrete "music" heard on the game's main menu screen.
  • 5: A remix of the original stage music from the original Super Mario Bros. It is heard in Peach's Castle.
  • 6: A remix of the first stage music heard in Donkey Kong Country. It is heard in Congo Jungle, and both the music and the stage were reused in Super Smash Bros. Melee.
  • 7: A remix of the classic Zelda theme heard since the original The Legend of Zelda. It is heard on Hyrule Castle.
  • 8: A remix of the Brinstar music from the original Metroid for NES. It is heard on Planet Zebes.
  • 9: A remix of music heard in Yoshi's Story for Nintendo 64, heard on Yoshi's Island. Both the music and the stage were reused in Melee.
  • 10: A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star, heard on Dream Land. Both the music and the stage were reused in Melee.
  • 11: A remix of trademark Star Fox music, heard on Sector Z.
  • 12: An orchestration of the traditional Pokémon title theme, heard on Saffron City.
  • 13: A perfect preservation of the original 8-bit World 1-1 music for the original Super Mario Bros, heard in Mushroom Kingdom.
  • 14: A perfect preservation of the original 8-bit "Hurry Up" version of the normal stage music heard in the original Super Mario Bros. for NES, appearing in Mushroom Kingdom to replace the previous track when the match's timer is running low.
  • 15: The victory fanfare of Mario and Luigi is an orchestration of the standard "Stage Complete" theme heard in Super Mario Bros.
  • 16: The victory fanfare of Donkey Kong is an orchestration of the "Boss Defeated" music heard in Donkey Kong Country for SNES.
  • 17: The victory fanfare of Link is an orchestration borrowing elements from the traditional "adventuring music" heard in Zelda games.
  • 18: The victory fanfare of Samus is an orchestration of the music heard when Samus finds a new item or power-up in general Metroid games.
  • 19: The victory fanfare of Yoshi is a lighthearted, cartoony orchestration heard in Yoshi's Story.
  • 20: The victory fanfare of Kirby is an orchestration of the shortened "Stage Complete" theme heard in general Kirby games.
  • 21: The victory fanfare of Fox is an orchestration of the standard "Mission Complete" theme heard in general Star Fox games.
  • 22: The victory fanfare of Pikachu and Jigglypuff is an orchestration borrowing elements from track 12, that being the Pokémon Main Theme.
  • 23: The victory fanfare of Captain Falcon is a techno rock remix of the end-of-race track heard in F-Zero X.
  • 24: The victory fanfare of Ness is a shortened orchestrated version of the second half of the "Sound Stone song" that Ness collects throughout his journey in EarthBound.
  • 25: This music plays on the match complete screen after one of the above 10 victory fanfare tracks plays for the winning character. It is a remix of track 33.
  • 26: Sped-up beep-boop music that occurs when you pick up the Hammer, in homage to the music that would occur when Mario would pick up a hammer in the original Donkey Kong.
  • 27: A remix of the "invincible" music that would occur when Mario picks up a Starman in Super Mario Bros. and other platforming games, and it occurs when you pick up the Starman during a match.
  • 28: Low-key music heard while playing the Training mode.
  • 29: A short piece that plays at the "Character vs. Character" screen right before a battle in the single-player mode.
  • 30: A short piece that plays at the "Character vs. Character" screen right before the Master Hand battle in the single-player mode.
  • 31: Foreboding atmospheric music heard at the start of the final battle in Single-player mode, heard while Master Hand makes his cinematic entrance.
  • 32: Climactic battle music heard in the final battle against Master Hand.
  • 33: Music heard on any of the Break the Targets and the Board the Platforms stages.
  • 34: A short piece that plays at the successful completion of a single-player battle (the score display screen).
  • 35: Discrete, low key music played at the score display screen following the Master Hand battle.
  • 36: A short piece that plays at the successful completion of a single-player mini-game round (the score display screen).
  • 37: A short piece that plays at the failure of a single-player mini-game round (the score display screen).
  • 38: Synthesized battle music heard on the battle against the Fighting Polygons.
  • 39: Heavy techno music that plays when battling Metal Mario in Single-player mode.
  • 40: This track appears to be identical to track 29, with a fractional change in tone. It is played on the "Challenger Approaching" screen.
  • 41: A short piece consisting of a bell rung. This is played on the screen that appears when you unlock a character, Mushroom Kingdom, the Item Switch, or the Sound Test.
  • 42: The atmospheric audio heard at the ending cimenatic of the single-player mode, when the victorious character flops down onto a table like a plush doll.
  • 43: The atmospheric audio heard at the Continue? screen, when the defeated character flops down like a plush doll.
  • 44: Very discrete audio that is played if you select no on the Continue? screen.
  • 45: An original composition that is one of the main themes of both the game and the overall Super Smash Bros. series. It is heard throughout the ending credits.