User:Mr. Anon/Charge chart: Difference between revisions

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m (Moved chart. Also, fully charging Rocketbarrel doesn't damage Diddy nor cancel the move.)
 
(added more characters)
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|[[Kirby]]||[[Inhale]]||Various (see notes)|| Kirby can copy a chargable neutral special from some characters.
|[[Kirby]]||[[Inhale]]||Various (see notes)|| Kirby can copy a chargable neutral special from some characters.
|-
|-
|}
|rowspan="2"|[[Link]]||[[Hero's Bow]]||Increases damage, knockback, and speed of arrow||Can be held indefinitely
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|-[[Spin Attack]] (''[[Brawl]]'' only)||Increases damage and knockback||Activates automatically at full charge
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|-[[Lucario (SSBB)]]||[[Aura Sphere]]||Increases damage, knockback, and size of sphere||Can be charged indefinitely, charging animation has damaging hitbox
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|-rowspan="2"|[[Luigi]]||[[Green Missile]]||Increases damage, knockback, and distance Luigi travels||Can be held indefinitely in Brawl
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|-[[Luigi Cyclone]] (''[[Melee]]'' only)||Allows Luigi to gain height in the air after this move is used on the ground
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|-[[Mario (SSBB|Mario)]] (''[[Brawl]]'' only)||Increases the amount of water Mario can spray while using F.L.U.D.D.||Charge can be saved, Mario will flash when the move is fully charged
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|-[[Marth]]||[[Shield Breaker]]||Increases damage and knockback||Activates automatically at full charge
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|-[[Mewtwo (SSBM)]]||[[Shadow Ball]]||Increases damage and knockback||Can be charged indefinitely, charging animation has damaging hitbox
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|-[[Mr. Game & Watch]]||[[Oil Panic]]||Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack||Charge can be held indefinitely and even if Mr. Game & Watch is KO'ed, If Oil Panic is fully charged,[[Bucket Braking]] cannot be performed
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|-[[Pichu (SSBM)|Pichu]]||[[Skull Bash]]||Increases damage, knockback, and distance Pichu travels||Activates automatically at full charge
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|-[[Pikachu]]||[[Skull Bash]]||Increases damage, knockback, and distance Pikachu travels||Activates automatically at full charge
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|-[[Pit (SSBB)|Pit]]||[[Palutena's Arrow]]||Increases damage and knockback||Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed

Revision as of 23:15, October 30, 2011

Character move Charge effect Notes
Diddy Kong Peanut Popgun Increases damage If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned.
Rocketbarrel Blast Increases height and damage Once full charge is met, the move is automatically used.
Donkey Kong Giant Punch Increases damage and knockback Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor
Ike Eruption Increases damage and knockback Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike.
Quickdraw Increases damage, knockback, and range Can be held indefinitely.
Jigglypuff Rollout Increases speed, duration, damage, and knockback Can be held indefinitely.
King Dedede Jet Hammer Increases damage and knockback Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging.
Kirby Inhale Various (see notes) Kirby can copy a chargable neutral special from some characters.
Link Hero's Bow Increases damage, knockback, and speed of arrow Can be held indefinitely