1,491
edits
Squishyfrog (talk | contribs) m (→Ground attacks) |
No edit summary |
||
Line 12: | Line 12: | ||
'''Marth''' (Japanese: {{ja|マルス}}, ''Marusu'') is a character in ''[[Super Smash Bros. Brawl]]''. Despite being a "hidden" character, Marth appears in the game's opening video, standing back to back with [[Meta Knight (SSBB)|Meta Knight]]. It is uncertain whether Marth has improved or been nerfed since ''[[Super Smash Bros. Melee]]'' (in which he was considered 5th best on the [[tier list]]), as he has gained the ability to escape from most combos, the tip of his sword is stronger in most attacks, [[Dolphin Slash]] improved, and [[Counter]] deals more damage. On the downside, his standard attack combo is slower, the tip is harder to land with most attacks, his standard special is harder to hit with, and the range of his sword and grabs is shorter. | '''Marth''' (Japanese: {{ja|マルス}}, ''Marusu'') is a character in ''[[Super Smash Bros. Brawl]]''. Despite being a "hidden" character, Marth appears in the game's opening video, standing back to back with [[Meta Knight (SSBB)|Meta Knight]]. It is uncertain whether Marth has improved or been nerfed since ''[[Super Smash Bros. Melee]]'' (in which he was considered 5th best on the [[tier list]]), as he has gained the ability to escape from most combos, the tip of his sword is stronger in most attacks, [[Dolphin Slash]] improved, and [[Counter]] deals more damage. On the downside, his standard attack combo is slower, the tip is harder to land with most attacks, his standard special is harder to hit with, and the range of his sword and grabs is shorter. | ||
He ranks 5th on the current ''Brawl'' tier list, neither rising nor dropping in rank since ''Melee''; his high placement is due to his excellent overall disjointed range, speed in both frame data and mobility, power when he lands an attack on the tip of his sword (in particular his forward smash and down aerial), high edge-guard ability, good stats, and primarily favorable match-ups. However, he still inherits problems from his ''Melee'' incarnation. While his [[Dolphin Slash]] grants more horizontal distance, [[Dancing Blade]] no longer assists Marth's recovery, which causes Marth to have an only decent recovery. Additionally, Marth still has some approach problems due to his lack of a projectile. | He ranks 5th on the current ''Brawl'' tier list, neither rising nor dropping in rank since ''Melee''; his high placement is due to his excellent overall disjointed range, speed in both frame data and mobility, power when he lands an attack on the tip of his sword (in particular his forward smash and down aerial), high edge-guard ability, good stats, and primarily favorable match-ups. However, he still inherits problems from his ''Melee'' incarnation. While his [[Dolphin Slash]] grants more horizontal distance, [[Dancing Blade]] no longer assists Marth's recovery, which causes Marth to have an only decent recovery. Additionally, Marth has lost considerable combo ability and still has some approach problems due to his lack of a projectile. | ||
==How to unlock Marth== | ==How to unlock Marth== | ||
Line 27: | Line 27: | ||
===Changes from ''Melee'' to ''Brawl''=== | ===Changes from ''Melee'' to ''Brawl''=== | ||
As aforementioned, it is difficult to tell whether Marth has been buffed or nerfed from ''Melee'' to ''Brawl'' since he received both buffs and nerfs. His grabs and sword are noticeably shorter. On the upside, his dolphin slash now grants a bit more horizontal distance, and it is stronger as an offensive move when the non-tipped sweetspot hits. It also grants him [[invincibility frame]]s, which allow him to escape most chain throws and be used as a second [[counter]]. His counter now deals 1.1x damage back with a minimum of 8% damage. His tipped aerials are also stronger. On the downside, his standard attack combo is slower, and the tip of Marth's blade is harder to hit with for most attacks. Marth's [[Dancing Blade]] is faster, and it is now much easier to connect all four attacks. The hitlag on his tipped forward smash, tipped down smash, and tipped down aerial are much longer. Marth's forward smash is more powerful when tipped and less powerful when non-tipped. Marth's dashing speed has decreased, although only slightly. Marth's tipped down smash has been weakened in terms of knockback. Marth's shield breaker is now a stab (straight angle, not an easier-to-hit-with vertical slash like in ''Melee''). In addition, when it activates in the air, it will move you in midair. It charges much faster, but it's no longer an effective edge-guard move and requires full charge and sweetspotting to have high knockback but it also has shield damage without having to be fully charged. Other changes include reduced falling speed, his tipped forward aerial and tipped dash attack have horizontal knockback instead of vertical, and his up smash now has hitboxes to the sides that launch the enemy into the main hitbox (similar to Roy's up smash in ''Melee''). | As aforementioned, it is difficult to tell whether Marth has been buffed or nerfed from ''Melee'' to ''Brawl'' since he received both buffs and nerfs. His grabs and sword are noticeably shorter. On the upside, his dolphin slash now grants a bit more horizontal distance, and it is stronger as an offensive move when the non-tipped sweetspot hits. It also grants him [[invincibility frame]]s, which allow him to escape most chain throws and be used as a second [[counter]]. His counter now deals 1.1x damage back with a minimum of 8% damage. His tipped aerials are also stronger. On the downside, his standard attack combo is slower, and the tip of Marth's blade is harder to hit with for most attacks. Marth's [[Dancing Blade]] is faster, and it is now much easier to connect all four attacks. The hitlag on his tipped forward smash, tipped down smash, and tipped down aerial are much longer. Marth's forward smash is more powerful when tipped and less powerful when non-tipped. Marth's dashing speed has decreased, although only slightly. Marth's tipped down smash has been weakened in terms of knockback. Marth's shield breaker is now a stab (straight angle, not an easier-to-hit-with vertical slash like in ''Melee''). In addition, when it activates in the air, it will move you in midair. It charges much faster, but it's no longer an effective edge-guard move and requires full charge and sweetspotting to have high knockback but it also has shield damage without having to be fully charged. Other changes include reduced falling speed, his tipped forward aerial and tipped dash attack have horizontal knockback instead of vertical, and his up smash now has hitboxes to the sides that launch the enemy into the main hitbox (similar to Roy's up smash in ''Melee''). He has also lost his ability to chain throw fast fallers with his up throw. | ||
===Moveset=== | ===Moveset=== |
edits