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Super Smash Bros. Melee
This article's title is unofficial.

Ken Combo: Difference between revisions

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*[http://youtube.com/watch?v=FhdCQVHhPpo A Ken Combo with Olimar]
*[http://youtube.com/watch?v=FhdCQVHhPpo A Ken Combo with Olimar]
*[http://youtube.com/watch?v=45Tmbptc1rs A Ken Combo with R.O.B.]
*[http://youtube.com/watch?v=45Tmbptc1rs A Ken Combo with R.O.B.]
*[http://www.youtube.com/watch?v=MrCyERaZkbs A More Advanced Ken Combo on Captain Falcon]
*[http://www.youtube.com/watch?v=yEJi0d-xcEM A Chain of throws and Forward Aerials ending with a Ken Combo]
[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Unofficial lingo]]
[[Category:Unofficial lingo]]

Revision as of 12:46, October 14, 2011

The Ken Combo done in Melee.

The Ken Combo refers to a spike setup with Marth invented and popularized by professional smasher Ken Hoang.

The combo itself is simply as follows: single jump, forward aerial; midair jump, down aerial. However, some players refer to the entire chain of neutral aerials and forward aerials followed by the spike as a "Ken combo" due to its effectiveness in SSBM competitive play.

According to Ken himself, the Ken Combo was initially developed in the original Super Smash Bros. using Captain Falcon's spike.

In Brawl, the Ken Combo can be executed by other characters such as Toon Link, R.O.B., and Olimar, although it should be noted that it is not a true 'Combo'; lack of hitstun allows the victim to simply air dodge away or even hit back. Additional hitstun however in different versions of Brawl+ allow for even more characters to perform it, and not enough time for an opponent to airdodge away.

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