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Cheap: Difference between revisions

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As the concept of cheapness is subjective, there are generally no rules banning a character/tactic/move in tournament play on the basis of it being "cheap". If a character/tactic/move is strong enough to be banned, it is typically regarded as being [[broken]] instead of cheap.
As the concept of cheapness is subjective, there are generally no rules banning a character/tactic/move in tournament play on the basis of it being "cheap". If a character/tactic/move is strong enough to be banned, it is typically regarded as being [[broken]] instead of cheap.


In ''Melee'', there is a '[[Bonus|Cheap Bonus]]', obtained through attacking in said manner.
The Cheap Shot [[bonus points|bonus]] in ''[[SSB]]'' is related somewhat to playing cheap in the sense that it is awarded for [[spamming|overusing]] a single move, which is a common form of cheapness. The Cheap KO bonus in ''[[SSBM]]'', on the other hand, has nothing to do with the concept of cheapness.
 
==See also==
==See also==
*[[John]]s
*[[John]]s

Revision as of 07:38, September 24, 2011

Cheap is a word that has been used to complain about almost any aspect of a game.[1] Because of this, it has no clear meaning. Possible definitions include:

  • A character/technique/move that someone cannot figure out how to beat.
  • A character/strategy/move that is seen as unfair or in poor sportsmanship to use.
  • A character/strategy/move that produces equal success compared to a more complex/difficult character/strategy/move, requiring less effort (or "cheaper" effort) to reach the same success.

As the concept of cheapness is subjective, there are generally no rules banning a character/tactic/move in tournament play on the basis of it being "cheap". If a character/tactic/move is strong enough to be banned, it is typically regarded as being broken instead of cheap.

The Cheap Shot bonus in SSB is related somewhat to playing cheap in the sense that it is awarded for overusing a single move, which is a common form of cheapness. The Cheap KO bonus in SSBM, on the other hand, has nothing to do with the concept of cheapness.

See also

References

  1. ^ "Cheap" in Playing to Win, by David Sirlin, First Edition, 2006.