Cheap: Difference between revisions
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<!-- This article is entirely subjective, therefore we will not list examples. Any example added will be removed. Repeat offenders will face punishment. --> | <!-- This article is entirely subjective, therefore we will not list examples. Any example added will be removed. Repeat offenders will face punishment. --> | ||
'''Cheap''' is a word that has been used to complain about almost any aspect of a game.<ref>[http://www.sirlin.net/articles/playing-to-win-part-1.html "Cheap" in ''Playing to Win''], by David Sirlin, First Edition, 2006.</ref> Because of this, it has no clear meaning. Possible definitions include: | '''Cheap''' is a word that has been used to complain about almost any aspect of a game.<ref>[http://www.sirlin.net/articles/playing-to-win-part-1.html "Cheap" in ''Playing to Win''], by David Sirlin, First Edition, 2006.</ref> Because of this, it has no clear meaning. Possible definitions include: | ||
*A [[character]]/[[ | *A [[character]]/[[technique]]/[[move]] that someone cannot figure out how to beat. | ||
*A character/strategy/move that is seen as unfair or in poor sportsmanship to use. | *A character/strategy/move that is seen as unfair or in poor sportsmanship to use. | ||
*A character/strategy/move that produces equal success compared to a more complex/difficult character/strategy/move, requiring less effort (or "cheaper" effort) to reach the same success. | *A character/strategy/move that produces equal success compared to a more complex/difficult character/strategy/move, requiring less effort (or "cheaper" effort) to reach the same success. |
Revision as of 00:10, September 24, 2011
Cheap is a word that has been used to complain about almost any aspect of a game.[1] Because of this, it has no clear meaning. Possible definitions include:
- A character/technique/move that someone cannot figure out how to beat.
- A character/strategy/move that is seen as unfair or in poor sportsmanship to use.
- A character/strategy/move that produces equal success compared to a more complex/difficult character/strategy/move, requiring less effort (or "cheaper" effort) to reach the same success.
As the concept of cheapness is subjective, there are generally no rules banning a character/tactic/move in tournament play on the basis of it being "cheap". If a character/tactic/move is strong enough to be banned, it is typically regarded as being broken instead of cheap.
See also
References
- ^ "Cheap" in Playing to Win, by David Sirlin, First Edition, 2006.