Disable: Difference between revisions
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==Origins== | ==Origins== | ||
[[File:Disable.png|thumb|right|Disable in Generation V Pokémon games.]] | |||
The mechanics of Disable have changed throughout the generations of ''[[Pokémon (universe)|Pokémon]]''. In the first generation, Disable inaccurately and randomly disallowed the opponent to use one of its moves for a few turns. In future generations, Disable would disallow the last move used, adding more strategic depth, especially against high-PP recovery moves. Disable works differently in ''Melee'', where it prevents the victim from moving entirely. | The mechanics of Disable have changed throughout the generations of ''[[Pokémon (universe)|Pokémon]]''. In the first generation, Disable inaccurately and randomly disallowed the opponent to use one of its moves for a few turns. In future generations, Disable would disallow the last move used, adding more strategic depth, especially against high-PP recovery moves. Disable works differently in ''Melee'', where it prevents the victim from moving entirely. | ||
Revision as of 12:02, September 13, 2011
Disable | |
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Disable in Melee. | |
User | Mewtwo |
Universe | Pokémon |
Disable is the down special move of Mewtwo in Super Smash Bros. Melee. Mewtwo shoots out a short beam from its eyes in front of it, and any opponent right in front of Mewtwo that is facing it will be dazed for a short period. If the move is performed whilst the character is already dazed, he or she will fly off taking 1% damage, but will recover when they land. The disable will also send foes flying anytime they are in either a dazed state from say a shield break or in an aerial tumble. This adds new knockback such as dtilt to disable, or downthrow to disable. This combo is performed by hitting a foe with a Shadow Ball and while they are still in hit stun disabling them which will actually send them flying. Also if the enemy is rolling up the ledge using the R or L button, then disabling them right at the end of the roll motion will cause them to shoot off the stage as well. The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged smash attack. For a better use, wavedashing into it or jump canceling it, allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage.
Origins
The mechanics of Disable have changed throughout the generations of Pokémon. In the first generation, Disable inaccurately and randomly disallowed the opponent to use one of its moves for a few turns. In future generations, Disable would disallow the last move used, adding more strategic depth, especially against high-PP recovery moves. Disable works differently in Melee, where it prevents the victim from moving entirely.
Trivia
- This move can be reflected with Fox and Falco's Reflector or a perfect shield.
- While using Disable, Mewtwo's irises turn yellow.