89
edits
(not needed) |
(→Smash) |
||
Line 35: | Line 35: | ||
=====Smash===== | =====Smash===== | ||
*[[Side smash]] - Swings his hammer over his head at the ground in front of him. Creates a small shock wave that damages opponents just outside the hammer's range. Slowest start-up in the game for a forward smash (43 frames) and needs to sweetspot to be powerful, but it has extremely powerful horizontal knockback when sweetspotted, has rather low ending lag compared to its start-up and has very long reach (which makes it difficult to punish). It has extremely high base knockback and knockback scaling, being the second strongest in both categories among forward smashes (only Snake's has higher base knockback and Ike's has higher knockback scaling). When it comes to KO percentage, King Dedede's f-smash is the strongest in the game, KOing reliably at 56% uncharged. It can also be used as a risky, but deadly edgeguarder, often KOing recovering opponents above 25%. It is significantly weaker when sourspotted, dealing half the damage and not KOing reliably until 157%. Fortunately, the sourspot's hitbox is much smaller than the sweetspot's hitbox. Does 25% uncharged and 35% fully charged when sweetspotted. Does 12% uncharged and 16% fully charged when sourpsotted. The "quake" hitbox at the end of the forward smash does 6% uncharged and 8% fully charged with extremely low vertical knockback, with its main purpose being to make the forward smash less punishable. Both the hitboxes of the sweetspot and sourspot have transcendent priority. On a final note, the sweetspot produces a much louder "thud" than the sourspot when landed. | *[[Side smash]] - Swings his hammer over his head at the ground in front of him. Creates a small shock wave that damages opponents just outside the hammer's range. Slowest start-up in the game for a forward smash (43 frames) and needs to sweetspot to be powerful, but it has extremely powerful horizontal knockback when sweetspotted, has rather low ending lag compared to its start-up and has very long reach (which makes it difficult to punish). It has extremely high base knockback and knockback scaling, being the second strongest in both categories among forward smashes (only Snake's has higher base knockback and Ike's has higher knockback scaling). When it comes to KO percentage, King Dedede's f-smash is the strongest in the game, KOing reliably at 56% uncharged. It can also be used as a risky, but deadly edgeguarder, often KOing recovering opponents above 25%. It is significantly weaker when sourspotted, dealing half the damage and not KOing reliably until 157%. Fortunately, the sourspot's hitbox is much smaller than the sweetspot's hitbox. Does 25% uncharged and 35% fully charged when sweetspotted. Does 12% uncharged and 16% fully charged when sourpsotted. The "quake" hitbox at the end of the forward smash does 6% uncharged and 8% fully charged with extremely low vertical knockback, with its main purpose being to make the forward smash less punishable. Both the hitboxes of the sweetspot and sourspot have transcendent priority. On a final note, the sweetspot produces a much louder "thud" than the sourspot when landed. | ||
*[[Up smash]] - Pulls back the hammer then swings vertically upwards from in front of him. It has powerful vertical knockback with average base knockback and high knockback scaling along with a hitbox that covers the area in front of and behind Dedede, as well as above him. However, it has slow start-up lag (20 frames) and even worse ending lag with rather average damage output for an up smash. When uncharged, it is weaker than his up tilt as well as being much slower. As such, Dedede's up smash is often neglected and is not used often. The up smash KOs reliably around 121%. Does 14% uncharged and 19% fully charged. The hitbox in Dedede's up smash does have transcendent priority. | *[[Up smash]] - Pulls back the hammer then swings vertically upwards from in front of him. It has powerful vertical knockback with average base knockback and high knockback scaling along with a hitbox that covers the area in front of and behind Dedede, as well as above him. However, it has slow start-up lag (20 frames) and even worse ending lag with rather average damage output for an up smash. When uncharged, it is weaker than his up tilt as well as being much slower. As such, Dedede's up smash is often neglected and is not used often. The up smash KOs reliably around 121%. Does 14% uncharged and 19% fully charged. The hitbox in Dedede's up smash does have transcendent priority. It is by far the strongest smash attack. | ||
*[[Down smash]] - Pulls back the hammer and then swings it horizontally along the ground. Slow start-up (14 frames) and ending lag for a down smash, though Dedede's down smash does not have the horrible start-up of his forward smash or the ending lag of his up smash, in fact, its the fastest smash attack of King Dedede. The down smash does have good horizontal reach with strong vertical knockback (it is weaker than the up tilt and up smash however). It works well as a roll dodge and air dodge trapper as the hitbox is swept around Dedede and like his other attacks, it too has a hitbox with a long duration. Despite being the least powerful of his smash attacks, his down smash can be considered Dedede's most reliable smash due to it being much faster than the two smashes while having a favorable hitbox. Does 15% uncharged and 21% fully charged. Like Dedede's other smashes, the hitbox of the down smash has transcendent priority. | *[[Down smash]] - Pulls back the hammer and then swings it horizontally along the ground. Slow start-up (14 frames) and ending lag for a down smash, though Dedede's down smash does not have the horrible start-up of his forward smash or the ending lag of his up smash, in fact, its the fastest smash attack of King Dedede. The down smash does have good horizontal reach with strong vertical knockback (it is weaker than the up tilt and up smash however). It works well as a roll dodge and air dodge trapper as the hitbox is swept around Dedede and like his other attacks, it too has a hitbox with a long duration. Despite being the least powerful of his smash attacks, his down smash can be considered Dedede's most reliable smash due to it being much faster than the two smashes while having a favorable hitbox. Does 15% uncharged and 21% fully charged. Like Dedede's other smashes, the hitbox of the down smash has transcendent priority. | ||
edits