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Klaptrap: Difference between revisions

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(theres this pokemon called sandile that looks JUST LIKE klaptrap but its sandy :/)
(Spike/Meteor smash, rewording)
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The orange Klaptraps appear in Kongo Jungle. They jump out from the waterfall near the edges of the stone ledge and near the [[Barrel Cannon]]s. If a character makes contact with a Klaptrap, they will take damage. The Klaptraps sometimes get stuck in the Barrel Cannon. If a character tries to use a Barrel Cannon with a Klaptrap stuck in it, they will not be able to use the cannon and will also take damage from making contact with the Klaptrap.
The orange Klaptraps appear in Kongo Jungle. They jump out from the waterfall near the edges of the stone ledge and near the [[Barrel Cannon]]s. If a character makes contact with a Klaptrap, they will take damage. The Klaptraps sometimes get stuck in the Barrel Cannon. If a character tries to use a Barrel Cannon with a Klaptrap stuck in it, they will not be able to use the cannon and will also take damage from making contact with the Klaptrap.


The blue Klaptraps appear in Jungle Japes. They jump between the opening on either side of the middle section of the stage. If a character makes contact with a Klaptrap, they will not be able to recover back to the stage. Character hanging on the edge are vulnerable to a Klaptrap's attack.
The blue Klaptraps appear in Jungle Japes. They jump between the opening on either side of the middle section of the stage. If a character makes contact with a Klaptrap, they will be [[Spike|spiked]] ([[Meteor smash|meteor smashed]] in Brawl), sending characters straight into Jungle Japes' torrential waters. They essentially serve as One-hit-KO's in Melee, likely KO's in Brawl wity enough damage. Characters holcing a ledge are still vulnerable to a Klaptrap's attack.


Klaptrap do not come out of [[container]]s like other enemies do. The Klaptraps can however be used as regular [[items]] in the [[Test]] stage using an [[Action Replay]]. Klaptraps cannot be killed either.
Klaptraps do not come out of [[container]]s like other enemies do. The Klaptraps can however be used as regular [[items]] in the [[Test]] stage using an [[Action Replay]]. Klaptraps cannot be damaged, unlike other enemies.


{{Donkey Kong}}
{{Donkey Kong}}

Revision as of 19:19, September 3, 2011

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Klaptraps are enemies from the Donkey Kong universe that appears in the stages Kongo Jungle and Jungle Japes in Melee and by extension Brawl. Klaptraps appear in two different colors: orange and blue. They are crocodile looking enemies that have a large mouth with big teeth.

The orange Klaptraps appear in Kongo Jungle. They jump out from the waterfall near the edges of the stone ledge and near the Barrel Cannons. If a character makes contact with a Klaptrap, they will take damage. The Klaptraps sometimes get stuck in the Barrel Cannon. If a character tries to use a Barrel Cannon with a Klaptrap stuck in it, they will not be able to use the cannon and will also take damage from making contact with the Klaptrap.

The blue Klaptraps appear in Jungle Japes. They jump between the opening on either side of the middle section of the stage. If a character makes contact with a Klaptrap, they will be spiked (meteor smashed in Brawl), sending characters straight into Jungle Japes' torrential waters. They essentially serve as One-hit-KO's in Melee, likely KO's in Brawl wity enough damage. Characters holcing a ledge are still vulnerable to a Klaptrap's attack.

Klaptraps do not come out of containers like other enemies do. The Klaptraps can however be used as regular items in the Test stage using an Action Replay. Klaptraps cannot be damaged, unlike other enemies.