Super Smash Bros. Melee
Super Smash Bros. Brawl

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Names are a feature in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It allows a player to input a short string of characters as a name to use in gameplay, where it will "float" above the character. In ''Brawl'', the string could be five characters long, whereas ''Melee'' allowed a length of four. Names can also be used to store data and records under them. A name will have the records for [[KO]]'s, [[SD]]'s, [[damage]] taken, [[pratfall]]s etc. Names are also used to set [[Rumble]] on a controller and save a control preference for a player that uses different controls to the default setting. This effectively makes techniques like [[Back Sticking]] and [[T-Sticking]] available to use. In ''Brawl'' names can be transferred to the [[Wiimote]] which can then be transferred to another [[Wii]].
Names are a feature in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It allows a player to input a short string of characters as a name to use in gameplay, where it will "float" above the character. In ''Brawl'', the string could be five characters long, whereas ''Melee'' allowed a length of four. Names can also be used to store data and records under them. A name will have the records for [[KO]]'s, [[SD]]'s, [[damage]] taken, [[pratfall]]s etc. Names are also used to set [[Rumble]] on a controller and save a control preference for a player that uses different controls to the default setting. This effectively makes techniques like [[Back Sticking]] and [[T-Sticking]] available to use. In ''Brawl'' names can be transferred to the [[Wiimote]] which can then be transferred to another [[Wii]].


In the European version of ''Brawl'', Latin uppercase and lowercase characters, including diacritics, could be used, as well as punctuation and numbers. The PAL version of ''Melee'' held the same possibilities. The NTSC version of ''Braw''l allows uppercase Latin letters, punctuation, numbers and Japanese characters.
In the European version of ''Brawl'', Latin uppercase and lowercase characters, including diacritics, could be used, as well as punctuation and numbers. The PAL version of ''Melee'' held the same possibilities. The NTSC version of ''Brawl'' allows uppercase Latin letters, punctuation, numbers and Japanese characters.


==Name Entry==
==Name Entry==

Revision as of 11:47, July 31, 2011

Selecting a name prior to a match in Brawl

Names are a feature in Super Smash Bros. Melee and Brawl. It allows a player to input a short string of characters as a name to use in gameplay, where it will "float" above the character. In Brawl, the string could be five characters long, whereas Melee allowed a length of four. Names can also be used to store data and records under them. A name will have the records for KO's, SD's, damage taken, pratfalls etc. Names are also used to set Rumble on a controller and save a control preference for a player that uses different controls to the default setting. This effectively makes techniques like Back Sticking and T-Sticking available to use. In Brawl names can be transferred to the Wiimote which can then be transferred to another Wii.

In the European version of Brawl, Latin uppercase and lowercase characters, including diacritics, could be used, as well as punctuation and numbers. The PAL version of Melee held the same possibilities. The NTSC version of Brawl allows uppercase Latin letters, punctuation, numbers and Japanese characters.

Name Entry

The Name Entry is a console where names are put in and managed, found under "Options", although new names can be typed in at the Character Select screen. In Brawl, this section is only called "Names".

Name Entry in Brawl

Trivia

  • In Melee one of the random names is "Ike" who is a character that appears in Melee's sequel, Brawl.

See also