Super Smash Bros. Melee

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[[File:Spike.jpg|frame|Ganondorf's Spike move in Melee]]
[[File:Spike.jpg|frame|Ganondorf's Spike move in Melee]]


A '''Spike''' is a type of attack in ''[[Super Smash Bros. Melee|Super Smash Bros. Melee]]'' that sends the opponent downward until the [[Flinch|hitstun]] wears off. A Spike is not to be confused with a [[Meteor Smash]], which also sends the opponent downward, but can be Meteor Canceled before the hitstun wears. There are no true Spikes in [[Super Smash Bros. Brawl|''Brawl'']], only Meteor Smashes, as all attacks that deal downward knockback can be Meteor Canceled - however, Meteor Smashes can't be canceled immediately so they are still very useful for finishing off opponents.
A '''Spike''' is a type of attack in ''[[Super Smash Bros. Melee]]'' that sends the opponent downward until the hitstun wears off. A spike is not to be confused with a [[meteor smash]], which also sends the opponent downward, but can be meteor cancelled before the hitstun wears off.


When referring to ''Brawl'', people often use the terms "spike" and "meteor smash" interchangeably.
When referring to ''SSB64'' and ''Brawl'', people often use the terms "spike" and "meteor smash" interchangeably, as all downwards-hitting attacks in both games are meteor smashes.


There were two primary differences between meteor smashes and spikes. The main difference of the definition is that meteor smashes can be meteor canceled while spikes cannot, since the game doesn't register them as meteor smashes. The second difference is that all meteor smashes in ''Melee'' send opponents straight down or straight up (depends if they're airborne or grounded) while spikes send opponents at an diagonal angle that is downwards on airborne opponents or upwards on grounded opponents. While spikes under the true definition do not exist in ''Brawl'', the meteors that were spikes in ''Melee'' send opponents at an diagonal angle still (though the trajectory is not as diagonal as it was in ''Melee'').
Spikes are not guaranteed KOs - if the opponent's damage is very low, the spike will be too weak to put them so far below the stage that they can't get back. However, they tend to be extremely effective KO moves - recovery from most spikes tends to be impossible at damages near or above 40%. Because of this, many [[smasher]]s (particularly those who [[Main character|main]] characters with good spikes, like Falco, Ganondorf, and Marth) try to integrate spikes into play as often as possible.


Spikes are not guaranteed KOs - if the opponent's damage is very low, the Spike will be too weak to put them so far below the stage that they can't get back. However, they tend to be extremely effective KO moves - recovery from most Spikes tends to be impossible at damages near or above 40%. Because of this, many [[smasher]]s (particularly those who [[Main character|main]] characters with good Spikes, like Falco, Ganondorf, and Marth) try to integrate Spikes into play as often as possible.
==List of spikes in ''[[Super Smash Bros. Melee]]''==
 
Only six characters are known to have true Spikes:
 
==In ''[[Super Smash Bros. Melee]]''==
With the introduction of Meteor Canceling in ''Melee'', most attacks with downward knockback are in fact [[Meteor Smash]]es - in fact, only six characters are known to have true Spikes:
*[[Captain Falcon (SSBM)|Captain Falcon]] - [[Nipple spike]] (when the opponent is hit with the upper half of his body during his Down aerial)
*[[Captain Falcon (SSBM)|Captain Falcon]] - [[Nipple spike]] (when the opponent is hit with the upper half of his body during his Down aerial)
*[[Falco (SSBM)|Falco]] - Down aerial
*[[Falco (SSBM)|Falco]] - Down aerial
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*[[Marth (SSBM)|Marth]] - Down aerial tip ([[NTSC]] only)
*[[Marth (SSBM)|Marth]] - Down aerial tip ([[NTSC]] only)
*[[Roy (SSBM)|Roy]] - Up Smash (if an airborne opponent is hit with the tip of the sword)
*[[Roy (SSBM)|Roy]] - Up Smash (if an airborne opponent is hit with the tip of the sword)
*[[Fox (SSBM)|Fox]] -Down aerial (Even though it is a spike, it's mostly impractical for spiking as it produces almost no knockback except on lower handicapped opponents, and the knockback is always set).
*[[Fox (SSBM)|Fox]] - Down aerial (Even though it is a spike, it's mostly impractical for spiking as it produces almost no knockback except on lower handicapped opponents, and the knockback is always set).
 
==Trivia==
*If the angle of a hitbox in ''Brawl'' is hacked to outside the standard 0-360 range of angles (for example, 630, which would equal a meteor smash angle of 270), the game will not recognize it as a meteor smash, and it will therefore act as a spike. No known hitboxes in the game naturally have such angles.<!--To test: what about an angle of -90?-->


==See also==
==See also==
*[[Meteor Smash]] - an attack that deals downward knockback but that can be recovered from through Meteor Canceling.
*[[Meteor smash]] - an attack that deals downward knockback but that can be recovered from through meteor cancelling.
*[[Semi-spike]] - a move that hits the opponent at a very low angle, minimizing recovery opportunities.
*[[Semi-spike]] - a move that hits the opponent at a very low angle, minimizing recovery opportunities.
*[[Shine spike]] - a [[Fox]] technique that uses his [[Reflector#Fox|Reflector]] to Spike opponents.
*[[Shine spike]] - a [[Fox]] technique that uses his [[Reflector#Fox|Reflector]] to spike opponents.
*[[Stage spike]] - a Spike performed by bouncing an opponent off an angled part of a stage to send them downward.
*[[Stage spike]] - a spike performed by bouncing an opponent off an angled part of a stage to send them downward.
 
[[Category:Terms]]
[[Category:Terms]]
[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]

Revision as of 23:05, July 18, 2011

File:Spike.jpg
Ganondorf's Spike move in Melee

A Spike is a type of attack in Super Smash Bros. Melee that sends the opponent downward until the hitstun wears off. A spike is not to be confused with a meteor smash, which also sends the opponent downward, but can be meteor cancelled before the hitstun wears off.

When referring to SSB64 and Brawl, people often use the terms "spike" and "meteor smash" interchangeably, as all downwards-hitting attacks in both games are meteor smashes.

Spikes are not guaranteed KOs - if the opponent's damage is very low, the spike will be too weak to put them so far below the stage that they can't get back. However, they tend to be extremely effective KO moves - recovery from most spikes tends to be impossible at damages near or above 40%. Because of this, many smashers (particularly those who main characters with good spikes, like Falco, Ganondorf, and Marth) try to integrate spikes into play as often as possible.

List of spikes in Super Smash Bros. Melee

Only six characters are known to have true Spikes:

  • Captain Falcon - Nipple spike (when the opponent is hit with the upper half of his body during his Down aerial)
  • Falco - Down aerial
  • Ganondorf - Down special, Wizard's Foot, when used in the air
  • Marth - Down aerial tip (NTSC only)
  • Roy - Up Smash (if an airborne opponent is hit with the tip of the sword)
  • Fox - Down aerial (Even though it is a spike, it's mostly impractical for spiking as it produces almost no knockback except on lower handicapped opponents, and the knockback is always set).

Trivia

  • If the angle of a hitbox in Brawl is hacked to outside the standard 0-360 range of angles (for example, 630, which would equal a meteor smash angle of 270), the game will not recognize it as a meteor smash, and it will therefore act as a spike. No known hitboxes in the game naturally have such angles.

See also

  • Meteor smash - an attack that deals downward knockback but that can be recovered from through meteor cancelling.
  • Semi-spike - a move that hits the opponent at a very low angle, minimizing recovery opportunities.
  • Shine spike - a Fox technique that uses his Reflector to spike opponents.
  • Stage spike - a spike performed by bouncing an opponent off an angled part of a stage to send them downward.