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Sakurai angle: Difference between revisions

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As its angle is 37 in Brawl, the Sakurai angle is near the [[semi-spike]] threshold.
As its angle is 37 in Brawl, the Sakurai angle is near the [[semi-spike]] threshold.


The angle's name is derived from the fact that it has a natural 11% chance of [[trip]]ping, whether the move is given a trip chance or not. As [[Masahiro Sakurai]] is slightly infamous for making tripping existent in ''Brawl'', and the angle's properties were first discovered in ''Brawl'', it is hence named after him. It is unknown if the angle exists in ''[[SSB]]''.
The angle's name is derived from the fact that it has a natural 11% chance of [[Prat Falling]], whether the move is given a trip chance or not. As [[Masahiro Sakurai]] is slightly infamous for making tripping existent in ''Brawl'', and the angle's properties were first discovered in ''Brawl'', it is hence named after him. It is unknown if the angle exists in ''[[SSB]]''.

Revision as of 20:30, July 12, 2011

The Sakurai angle is a special knockback angle programmed into certain attacks in Super Smash Bros. Melee and Super Smash Bros. Brawl. While it reads in the game data as an angle of 361 degrees, the game treats it as an angle of 45 (SSBM) or 37 (SSBB) with a unique property - below a certain knockback, targets struck do not leave the ground. The Sakurai angle does not correctly tilt the impending angle indicator; it will remain at a flat angle.

As its angle is 37 in Brawl, the Sakurai angle is near the semi-spike threshold.

The angle's name is derived from the fact that it has a natural 11% chance of Prat Falling, whether the move is given a trip chance or not. As Masahiro Sakurai is slightly infamous for making tripping existent in Brawl, and the angle's properties were first discovered in Brawl, it is hence named after him. It is unknown if the angle exists in SSB.