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Snake makes his debut in the ''Smash'' series as a playable character in ''Brawl'', announced via a surprise teaser shown after the first trailer for the game. Attempting to recreate Snake's tactical method of fighting utilizing cunning and modern warfare in the Metal Gear games themselves, Snake enters the fray as a predominantly defensive strategic character with a high emphasis on set-ups and controlling the fight. Much of Snake's moves utilize firepower of some sort; in fact, all three of Snake's smash attacks use some sort of weapon rather than a hand to hand move, relegating his actual CQC (Close Quarters Combat) moves to his tilt moves and aerials. Further more, two out of three of these smash attacks are indirect in nature. Combined with his [[special move]]s of similar nature, such as planting a remote detonated C4 mine and the deceptively high power of his hand to hand moves, Snake is perhaps one of the most unique characters in the game with his high emphasis on tactical fighting. Snake is also one of the heavier characters in the game in both speed and durability, although his impressive recovery ability thanks to his Cypher move and his fast tumble roll dash move can make him deceptively quick when the need arises. | Snake makes his debut in the ''Smash'' series as a playable character in ''Brawl'', announced via a surprise teaser shown after the first trailer for the game. Attempting to recreate Snake's tactical method of fighting utilizing cunning and modern warfare in the Metal Gear games themselves, Snake enters the fray as a predominantly defensive strategic character with a high emphasis on set-ups and controlling the fight. Much of Snake's moves utilize firepower of some sort; in fact, all three of Snake's smash attacks use some sort of weapon rather than a hand to hand move, relegating his actual CQC (Close Quarters Combat) moves to his tilt moves and aerials. Further more, two out of three of these smash attacks are indirect in nature. Combined with his [[special move]]s of similar nature, such as planting a remote detonated C4 mine and the deceptively high power of his hand to hand moves, Snake is perhaps one of the most unique characters in the game with his high emphasis on tactical fighting. Snake is also one of the heavier characters in the game in both speed and durability, although his impressive recovery ability thanks to his Cypher move and his fast tumble roll dash move can make him deceptively quick when the need arises. | ||
Although Snake uses a large amount of explosive firepower, he | Although Snake uses a large amount of explosive firepower, he has no traditional firearms, such as handguns and rifles, despite regularly making use of them in the ''Metal Gear'' games themselves. This is presumably due to Super Smash Bros. Brawl's emphasis on being friendly to almost all age groups, and thus the use of common guns would possibly raise the rating of the game. As is, many of Snake's current moves do have a real world counterpart, such as traditional grenades and the R.P.G. However, these are treated in a bit more of a comical and lighthearted fashion here. Snake's character brings a high amount of Easter eggs and homages to his game series with him, from saying "Tasty" when eating food akin to ''Metal Gear Solid 3: Snake Eater'', to his down throw, resembling the sleeper/neck breaker hold featured in all the ''Metal Gear Solid'' games to date, among other things. His rather unorthodox stealth tactic of hiding within a cardboard box also makes an appearance as Snake's taunt. Like Luigi's "kick" taunt, the cardboard box can deal damage. All of his taunts make Snake wear the cardboard box, but he uses a different way of putting it on for each of his three taunts. Snake can also call one of his affiliates via the Codec, much like in the ''Metal Gear'' games, as a secret taunt, only possible on the Shadow Moses Island stage. Each character, including Snake himself (if two or more players are using him), has a distinct conversation and the original voice actors for Solid Snake, Colonel Roy Campbell, Hal "Otacon" Emmerich, and Mei-Ling reprise their roles. There's even one instance of a [[Slippy|surprise guest]] appearing within the Codec. | ||
Because of his unique gameplay and overwhelming tournament dominance, Snake currently ranks 2nd on the official tier list (losing only to [[Meta Knight (SSBB)|Meta Knight]]). His ''Smash'' appearance has also garnered criticism from casual and professional Smashers, as he has been dubbed one of the two most overpowered characters in the game (again, along with Meta Knight) mainly due to his fast, disjointed and powerful attacks which possess hitboxes that extend much further than the actual animation. Snake is also known as the ''Brawl'' equivalent of [[Fox (SSBM)|Fox]]'s Melee incarnation, as he is known to have one of the highest learning curves due to his highly sophisticated playstyle and the fact that players must be aware of aspects such as knowing the right place to lay his explosives and making sure that he does not harm himself and, in the worst case scenario, committing [[Self-destruct|suicide]] in the process. | Because of his unique gameplay and overwhelming tournament dominance, Snake currently ranks 2nd on the official tier list (losing only to [[Meta Knight (SSBB)|Meta Knight]]). His ''Smash'' appearance has also garnered criticism from casual and professional Smashers, as he has been dubbed one of the two most overpowered characters in the game (again, along with Meta Knight) mainly due to his fast, disjointed and powerful attacks which possess hitboxes that extend much further than the actual animation. Snake is also known as the ''Brawl'' equivalent of [[Fox (SSBM)|Fox]]'s Melee incarnation, as he is known to have one of the highest learning curves due to his highly sophisticated playstyle and the fact that players must be aware of aspects such as knowing the right place to lay his explosives and making sure that he does not harm himself and, in the worst case scenario, committing [[Self-destruct|suicide]] in the process. |
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