Roy: Difference between revisions

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{{Infobox Character General
{{Infobox Character General
|name        = Roy
|name        = Roy
|image        = [[Image:RoyArtwork.jpg|250px|Roy]]
|image        = [[File:RoyArtwork.jpg|250px|Roy]]
|caption      = Official artwork of Roy from ''Fire Emblem: Fūin no Tsurugi''.
|caption      = Official artwork of Roy from ''Fire Emblem: Fūin no Tsurugi''.
|universe    = ''[[Fire Emblem (universe)|Fire Emblem]]''
|universe    = ''[[Fire Emblem (universe)|Fire Emblem]]''
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===Sword of Seals===
===Sword of Seals===
[[Image:Sword of Seals.PNG|221px|right|thumb|The Sword of Seals, Roy's main weapon in ''The Binding Blade'' for the ''Game Boy Advance'' and SSBM.]]
[[File:Sword of Seals.PNG|221px|right|thumb|The Sword of Seals, Roy's main weapon in ''The Binding Blade'' for the ''Game Boy Advance'' and SSBM.]]
The '''Sword of Seals''' (SOS) is Roy's signature and ultimate [[sword]] in ''Fire Emblem: Fūin no Tsurugi''. Roy also wields it in ''[[Super Smash Bros. Melee]]''.  
The '''Sword of Seals''' (SOS) is Roy's signature and ultimate [[sword]] in ''Fire Emblem: Fūin no Tsurugi''. Roy also wields it in ''[[Super Smash Bros. Melee]]''.  


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==In ''Super Smash Bros. Melee''==
==In ''Super Smash Bros. Melee''==
===As a Playable Fighter===
===As a Playable Fighter===
:''Main article: [[Roy (SSBM)]]''
{{Main|Roy (SSBM)}}
[[Image:Roymelee.jpg|120px|right]]Roy makes his ''Smash''-series debut (and by extent, his altogether north-american debut) as an unlockable character in ''Melee''. He can be battled to be unlocked one of two ways: beating either Classic or Adventure as [[Marth (SSBM)|Marth]] on any difficulty, or playing 900 Vs. mode matches; clearly the first method is incomparably easier than the second.
[[File:Roymelee.jpg|120px|right]]Roy makes his ''Smash''-series debut (and by extension, his western debut) as an unlockable character in ''Melee''. He can be battled to be unlocked one of two ways: beating either Classic or Adventure as [[Marth (SSBM)|Marth]] on any difficulty, or playing 900 Vs. mode matches; clearly the first method is incomparably easier than the second.


Roy fights with his sword, the Sword of Seals, and his B-moves all involve the sword's fiery powers. The Sword of Seals is Roy's blade of choice, and is used in most of his attacks, excluding grabs and throws. In contrast to Marth's Falchion, the Sword of Seals is most powerful near the center of the blade rather than the tip, and has a multitude of fire-based attacks. His B-move, the [[Flare Blade]], is a chargeable sword strike like Marth's Shield Breaker, but it can be charged for up to five full seconds, after which it will unleash an explosive attack so powerful that many opponents would be instantly KO'd, and Roy receives 10% damage as a side effect. His Smash B, the [[Double-Edge Dance]] (DED), is a series of up to four sword slashes determined by the number of times B is pressed and which direction the control stick is pressed during each swipe, like Marth's Dancing Blade. Roy's Up & B, [[Blazer]], is a slower, more damaging, fire-based version of Marth's [[Dolphin Slash]], and his down-B, [[Counter]], operates similarly to Marth's Counter, being a bit harder to time while having potentially higher or lower damage and knockback; the retaliatory sword swipe's power and [[knockback]] is based on those of the opponent's attack, multiplied by 1.5, making it very quick at KOing a character like [[Ganondorf (SSBM)|Ganondorf]] using his [[Warlock Punch]].
Roy fights with his sword, the Sword of Seals, and his [[special move]]s all involve the sword's fiery powers. The Sword of Seals is Roy's blade of choice, and is used in most of his attacks, excluding grabs and throws. In contrast to Marth's Falchion, the Sword of Seals is most powerful near the center of the blade rather than the tip, and has a multitude of fire-based attacks. His [[neutral special move]], the [[Flare Blade]], is a chargeable sword strike like Marth's Shield Breaker, but it can be charged for up to five full seconds, after which it will unleash an explosive attack so powerful that many opponents would be instantly KO'd, and Roy receives 10% damage as a side effect. His [[side special move]], the [[Double-Edge Dance]] (DED), is a series of up to four sword slashes determined by the number of times B is pressed and which direction the control stick is pressed during each swipe, like Marth's Dancing Blade. Roy's [[up special move]], [[Blazer]], is a slower, more damaging, fire-based version of Marth's [[Dolphin Slash]], and his down special, [[Counter]], operates similarly to Marth's Counter, being a bit harder to time while having potentially higher or lower damage and knockback; the retaliatory sword swipe's power and [[knockback]] is based on those of the opponent's attack, multiplied by 1.5, making it very quick at KOing a character like [[Ganondorf (SSBM)|Ganondorf]] using his [[Warlock Punch]].


Roy is a [[Clone characters|clone]] of Marth in that they feature pretty much the same movement and attack style, but their specifications are different. Roy seems at first to be a slower and stronger version of Marth, but he is actually almost the opposite; he has a relatively fast dash, a fast and long dash dance, and a fast fall that gives speed to his [[Small Jump]] aerials almost as well as Marth, and his DED is very useful in battle, but his moves actually do rather low damage, and it is hard to land his primary killing move, his forward smash. It was determined professionally that Marth can KO better with his swordplay, which has a sweet spot on the tip of the sword, while Roy's sweet spot is more in the middle. Roy's forward Smash and chargeable B are decent at [[edge-guarding]], and Roy has a great grab range like Marth and has a potentially effective move in his Counter, but it is his lack of a projectile, short recovery, and easiness to be juggled and combo'd, added with his low general damage, that ultimately make Marth the better fighter. Roy is mainly popular to use in the single-player modes of ''Melee''.
Roy is a [[Clone characters|clone]] of Marth in that they feature pretty much the same movement and attack style, but their specifications are different. Roy seems at first to be a slower and stronger version of Marth, but he is actually almost the opposite; he has a relatively fast dash, a fast and long dash dance, and a fast fall that gives speed to his [[Small Jump]] aerials almost as well as Marth, and his DED is very useful in battle, but his moves actually do rather low damage, and it is hard to land his primary killing move, his forward smash. It was determined professionally that Marth can KO better with his swordplay, which has a sweet spot on the tip of the sword, while Roy's sweet spot is more in the middle. Roy's forward Smash and chargeable B are decent at [[edge-guarding]], and Roy has a great grab range like Marth and has a potentially effective move in his Counter, but it is his lack of a projectile, short recovery, and easiness to be juggled and combo'd, added with his low general damage, that ultimately make Marth the better fighter. Roy is mainly popular to use in the single-player modes of ''Melee''.
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===In Single-player===
===In Single-player===
Roy does not appear specifically in the game's single-player Adventure mode. He is only featured in two of the Event Matches:
Roy does not appear specifically in the game's single-player Adventure mode. He is only featured in two of the Event Matches:
*'''[[Event 46: Fire Emblem Pride]]''': Your character battles and must defeat a team of Marth and Roy in an untimed match in the [[Temple]] stage, with all three characters receiving 3 stock.  
*'''[[Event 46: Fire Emblem Pride]]''': Your character battles and must defeat a team of Marth and Roy in an untimed match in the [[Temple]] stage, with all three characters receiving 3 [[stock]].
*'''[[Event 49: All-Star Match Deluxe]]''': Roy is the fifth of six opponents the player must fight in this series of staged battles. The player's character battles him on the Temple stage. The player has 2 stock while Roy has 1. With a timer of four minutes, the player must defeat him and the other five characters one-by-one with the overall time and life: [[Dr. Mario (SSBM)|Dr. Mario]], [[Falco (SSBM)|Falco]], [[Pichu (SSBM)|Pichu]],  and [[Young Link (SSBM)|Young Link]] beforehand, and Ganondorf afterwards.
*'''[[Event 49: All-Star Match Deluxe]]''': Roy is the fifth of six opponents the player must fight in this series of staged battles. The player's character battles him on the Temple stage. The player has 2 stock while Roy has 1. With a timer of four minutes, the player must defeat him and the other five characters one-by-one with the overall time and life: [[Dr. Mario (SSBM)|Dr. Mario]], [[Falco (SSBM)|Falco]], [[Pichu (SSBM)|Pichu]],  and [[Young Link (SSBM)|Young Link]] beforehand, and Ganondorf afterwards.


===Trophies===
===Trophies===
By tradition, Roy as a playable character is featured on his personal three trophies. His normal trophy is acquired by beating the Classic mode with Roy on any difficulty, and his Smash Red and Smash Blue trophies are acquired the same way by beating the Adventure and All-Star modes, respectively. His classic mode trophy reads as follows:
{{main|List of SSBM trophies (Fire Emblem series)}}
In line with the other playable characters, Roy as a playable character is featured on three trophies - a normal trophy acquired by beating the Classic mode with Roy on any difficulty, and Smash Red and Smash Blue trophies are won beating the Adventure and All-Star modes, respectively. His classic mode trophy reads as follows:


:'''Roy'''
:''The son of the lord of Pharae Principality, Roy was studying in Ostia when the Kingdom of Bern invaded League of Lycia. His father fell ill at this time, so Roy assumed lordship of Pharae's armies. After his fateful meeting with the Princess Guinevere, his destiny became inextricably linked with the fate of the entire continent.''
:''The son of the lord of Pharae Principality, Roy was studying in Ostia when the Kingdom of Bern invaded League of Lycia. His father fell ill at this time, so Roy assumed lordship of Pharae's armies. After his fateful meeting with the Princess Guinevere, his destiny became inextricably linked with the fate of the entire continent.''
:* Fire Emblem (Japan Only)


:* Fire Emblem (Japan Only)
<gallery>
File:Roy Trophy Melee.png|Roy [Classic Mode] trophy
File:Roy Trophy (Smash).png|Roy [Smash, Adventure Mode] trophy
File:Roy Trophy (Smash 2).png|Roy [Smash, All-Star Mode] trophy
</gallery>


==='''Japanese Translations'''===
===Japanese Translations===
Roy's three victory lines are:
Roy's three victory lines are:


*"{{ja|苦しい戦いだった。}} (''Kurushī tatakai datta。'')", which translates to "It was a difficult fight."  
*"{{ja|苦しい戦いだった。}} (''Kurushī tatakai datta。'')", which translates to "It was a difficult fight."
*"{{ja|真の戦いは、これからだ。}} (''Shin no tatakai wa, korekara da。'')", which translates to "The true fight is yet to come."  
*"{{ja|真の戦いは、これからだ。}} (''Shin no tatakai wa, korekara da。'')", which translates to "The true fight is yet to come."
*"{{Ja|守るべきもののために、負けられない!}} (''Mamoru beki mono no tame ni, makerarenai!'')", which translates to "For those whom I must protect, I will not lose!".
*"{{Ja|守るべきもののために、負けられない!}} (''Mamoru beki mono no tame ni, makerarenai!'')", which translates to "For those whom I must protect, I will not lose!".
<!--Boku wa makenai which translated is:-->
<!- specialoku wa makenai which translated is:-->


==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==
:''Main article: [[Roy (SSBB)]]''
{{Main|Roy (SSBB)}}
Roy's official artwork, pictured above, appears as a [[sticker]]. Roy is also referenced in the title of ''Winning Road - Roy's Hope'', an included song from his game that can play during the [[Castle Siege]] stage. He seems to be partially programmed, as hackers have found [[Roy (SSBB)|data for him]] inside Brawl's disk.
Roy's official artwork, pictured above, appears as a [[sticker]]. Roy is also referenced in the title of ''Winning Road - Roy's Hope'', an included song from his game that can play during the [[Castle Siege]] stage. He seems to be partially programmed, as hackers have found [[Roy (SSBB)|data for him]] inside Brawl's disk.


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*Hacking has revealed leftover data in ''Brawl'' for "[[Roy (SSBB)|ROY]]". Some take this as signs of a planned character, but it is also likely (if not more so) that it was for referential purposes by the programmers, or the result of imported data from ''Super Smash Bros. Melee''.
*Hacking has revealed leftover data in ''Brawl'' for "[[Roy (SSBB)|ROY]]". Some take this as signs of a planned character, but it is also likely (if not more so) that it was for referential purposes by the programmers, or the result of imported data from ''Super Smash Bros. Melee''.
*Roy made a cameo appearance as a child at the end of ''Fire Emblem'' (the prequel to ''Fire Emblem: The Binding Blade''). Because ''Fire Emblem'' (subtitled ''Rekka no Ken'' in Japan) was the first in the series to be released outside Japan, the relevance of the boy's appearance is largely missed by most Westerners.
*Roy made a cameo appearance as a child at the end of ''Fire Emblem'' (the prequel to ''Fire Emblem: The Binding Blade''). Because ''Fire Emblem'' (subtitled ''Rekka no Ken'' in Japan) was the first in the series to be released outside Japan, the relevance of the boy's appearance is largely missed by most Westerners.
*The title of the 6th Fire Emblem game is sometimes translated as "The Binding Blade", despite the "Sword of Seals" being the literal translation of the game's original japanese title.
*The title of the 6th Fire Emblem game is sometimes translated as "The Binding Blade", despite the "Sword of Seals" being the literal translation of the game's original Japanese title.


{{Characters}}
{{Characters}}
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