Super Smash Bros. Brawl

Luigi (SSBB)/Hitboxes: Difference between revisions

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Revision as of 14:06, June 27, 2011

Hitbox Article.png This is a hitbox repository.
It is currently incomplete.
Hitbox Article.png
Click on any image to view full size.
Hurtboxes
LuigiSSBBHurtboxes.png
Luigi's Hitboxes
Neutral
Punch/Punch/Butt
LuigiSSBBNeutral(hit1).png
Hit 1
LuigiSSBBNeutral(hit2).png
Hit 2
LuigiSSBBNeutral(hit3).png
Hit 3
F-Tilt
Power Kick
LuigiSSBBFTilt(angledup).png
Angled up
LuigiSSBBFTilt(angledside).png
Angled side
LuigiSSBBFTilt(angleddown).png
Angled down
U-Tilt
Upper Swipe
LuigiSSBBUTilt(start).png LuigiSSBBUTilt(mid).png LuigiSSBBUTilt(end).png
D-Tilt
Crouch Kick
LuigiSSBBDTilt(grounded).png
On grounded opponents
LuigiSSBBDTilt(aerial).png
On aerial opponents
Dash
Frenzy Punches
LuigiSSBBDash(hits1-6).png
Hits 1-6
LuigiSSBBDash(hit7).png
Hit 7
U-Smash
Head Snap
LuigiSSBBUSmash(start).png LuigiSSBBUSmash(mid).png LuigiSSBBUSmash(end).png
D-Smash
Breakdance Kick
LuigiSSBBDSmash(hit1).png
Hit 1
LuigiSSBBDSmash(hit2).png
Hit 2
F-Smash
Palm Poke
LuigiSSBBFSmash(angledup).png
Angled up
LuigiSSBBFSmash(angledside).png
Angled side
LuigiSSBBFSmash(angleddown).png
Angled down
Nair
Drop Kick
LuigiSSBBNair(clean).png
Clean
LuigiSSBBNair(late).png
Late
Fair
Karate Chop
LuigiSSBBFair(start).png LuigiSSBBFair(mid).png LuigiSSBBFair(end).png
Bair
Rear Kick
LuigiSSBBBair(clean).png
Clean
LuigiSSBBBair(late).png
Late
Uair
Flip Kick
LuigiSSBBUair(start).png
Part 1
LuigiSSBBUair(mid1).png
Part 1
LuigiSSBBUair(mid2).png
Part 2
LuigiSSBBUair(end).png
Part 2
Dair
Drill Kick
LuigiSSBBDair(start).png LuigiSSBBDair(mid).png LuigiSSBBDair(end).png
Shield LuigiSSBBShield.png
Grab LuigiSSBBGrab(standing).png
Standing
LuigiSSBBGrab(running).png
Running
LuigiSSBBGrab(pivot).png
Pivot
Pummel
(Nosebutt)
LuigiSSBBPummel.png
F-Throw
(Spin Chuck)
LuigiSSBBFThrow.png
B-Throw
(Spin Throw)
LuigiSSBBBThrow(swing).png
Swing Collision
LuigiSSBBBThrow.png
Throw
U-Throw
(Vertical Hurl)
LuigiSSBBUThrow.png
D-Throw
(Ground Slam)
LuigiSSBBDThrow.png
Floor (back)
(Sweep Kick)
LuigiSSBBFloor(backhit1).png
Hit 1
LuigiSSBBFloor(backhit2).png
Hit 2
Floor (front)
(Double Punch)
LuigiSSBBFloor(fronthit1).png
Hit 1
LuigiSSBBFloor(fronthit2).png
Hit 2
Floor (trip)
(Double Kick)
LuigiSSBBFloor(triphit1).png
Hit 1
LuigiSSBBFloor(triphit2).png
Hit 2
Edge (<100%)
(Quick Kick)
LuigiSSBBEdge(fast).png
Edge (100%+)
(Slow Kick)
LuigiSSBBEdge(slow).png
Neutral Special
(Fireball)
LuigiSSBBNS.png
Side Special
(Green Missile)
LuigiSSBBSS(regular).png LuigiSSBBSS(misfire).png
Up Special
(Fire Jump Punch)
LuigiSSBBUS(groundclean).png LuigiSSBBUS(airclean).png LuigiSSBBUS(whiff).png
Down Special
(Luigi Cyclone)
LuigiSSBBDS(groundhit1).png LuigiSSBBDS(groundhit2).png
LuigiSSBBDS(airhit1).png LuigiSSBBDS(airhit2).png
Final Smash
(Negative Zone)
LuigiSSBBFS.png
D-Taunt
(Heel Scuff)
LuigiSSBBDTaunt.png

Notes

  • The angle of a hitbox is displayed as a line. For hitboxes with the Sakurai angle, a star shape (*) is used instead. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
    • An angle indicated with a dash (-) is another special angle with unconfirmed properties; the best guess right now is that its angle is the same as the direction of travel of the user.
  • A transcendent hitbox is denoted by a dashed border.
  • The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
  • The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.