Credits: Difference between revisions
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==In ''Melee''== | ==In ''Melee''== | ||
After beating [[Classic Mode]], [[Adventure Mode]] or [[All-Star Mode]], the ending credits will appear as they do in ''Super Smash Bros.''. However, the credits go by much faster and do not pause when shot. Instead, the player can press Z to stop the credits long enough to shoot them, as they will appear in multiple places. The player can still press Start to speed up the credits. | [[Image:End Credits Example 2.png|thumb|right|200 px| Example of the end credits in Melee, displaying 6 voice actors.]]After beating [[Classic Mode]], [[Adventure Mode]] or [[All-Star Mode]], the ending credits will appear as they do in ''Super Smash Bros.''. However, the credits go by much faster and do not pause when shot. Instead, the player can press Z to stop the credits long enough to shoot them, as they will appear in multiple places. The player can still press Start to speed up the credits. | ||
===Music=== | ===Music=== |
Revision as of 22:49, May 15, 2011
The Ending Credits are an endgame feature in Super Smash Bros. and Super Smash Bros. Melee and is the pre-cursor to the Character Roll Call in Super Smash Bros. Brawl, except it displays the staff credits and voice actors instead of the characters, items and trophies. Standard ending credits appear in Brawl, though in a different format from its predecessors.
In Super Smash Bros.
After beating 1P Game, the ending credits will slowly pass by. When shooting a staff name, the screen will pause long enough to let the player read the name of the staff member. By pressing Start, the credits will speed up and will not pause if the player shoots them. A remix of the song that plays in the ending credits appears as an unlockable CD in Super Smash Bros. Brawl.
In Melee
After beating Classic Mode, Adventure Mode or All-Star Mode, the ending credits will appear as they do in Super Smash Bros.. However, the credits go by much faster and do not pause when shot. Instead, the player can press Z to stop the credits long enough to shoot them, as they will appear in multiple places. The player can still press Start to speed up the credits.
Music
Unlike in Super Smash Bros., the ending credits in Melee has separate music for each character. Listed below are the songs that play for each character.
- Dr. Mario: Dr. Mario
- Mario: Super Mario Bros. 3
- Luigi: Mushroom Kingdom II
- Bowser: Princess Peach's Castle
- Peach: Rainbow Cruise
- Yoshi: Yoshi's Island
- Donkey Kong: Jungle Japes
- Captain Falcon: Mute City
- Ganondorf/Link: Great Bay
- Falco: Venom
- Fox: Corneria
- Ness: Onett
- Ice Climbers: Balloon Trip
- Kirby: Green Greens
- Samus: Brinstar
- Zelda/Sheik/Young Link: Saria's Song
- Pichu: Battle Theme
- Pikachu/Jigglypuff: Pokemon Stadium
- Mewtwo: Poke Floats
- Mr. Game & Watch: Flat Zone
- Marth/Roy: Fire Emblem
In Brawl
Unlike the previous two games where the completion of the primary 1P modes resulted in the player seeing the ending credits, the ending credits in Brawl only play when the The Subspace Emissary is completed (and after Tabuu is defeated in subsequent playthroughs of the same Subspace Emissary file). The ending credits in Brawl are drastically different than the ending credits of the previous game, where the credits do not scroll, appear with a plain black background, and the shooting minigame that the ending credits of the previous game had is no longer present. Boxes will also appear during the credits that show short clips of movies from The Subspace Emissary.
The music that plays during Brawl's ending credits is Credits.