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| [[Image:Combo.jpg|right|thumb|{{SSBB|Fox}}'s neutral A combo]]
| | Fox pwnd Mario like Michael Jackson! |
| A '''combo''' is a sequence of [[attack]]s that is guaranteed (or very likely) to occur if the first attack hits the enemy. The exact definition of a combo may change from player to player. Some definitions may include:
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| *Any sequence of attacks that keeps the opponent in [[hitstun]].
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| *Any sequence of attacks that counts as a combo according to the [[combo counter]] (which allows for one consecutive frame of non-[[hitstun]]).
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| *Any sequence of attacks that is very hard to [[DI]] (or in certain cases, [[tech]]) out of.
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| *Any sequence of attacks that cannot be [[DI]]'d out of if performed perfectly.
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| *Any sequence of attacks.
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| *A single attack that consists of multiple hits (see [[natural combo]]).
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| *Any sequence of attacks that prevent the opponent from landing (possibly by [[tech]]) or ledge-grabbing.
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| *Any attack that sends an opponent into a hazard and then leaves them vunerable to other attacks.
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| [[Category:Attacks]]
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| [[Category:Terms]]
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Revision as of 14:20, May 15, 2011
Fox pwnd Mario like Michael Jackson!