Action Replay: Difference between revisions
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{{out of date|December 2010}} | {{out of date|December 2010}} | ||
'''Action Replay''' is the brand name of a series of cheating devices created by Datel, primarily used for changing the behavior of video games. Currently, Action Replay is available for a number of consoles including the [[Nintendo 64]] and [[Nintendo GameCube]] which feature games in the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]]; a version for the [[Wii]] has been released as well. | '''Action Replay''' is the brand name of a series of cheating devices created by Datel, primarily used for changing the behavior of video games. Currently, Action Replay is available for a number of consoles including the [[Nintendo 64]] and [[Nintendo GameCube]] which feature games in the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]]; a version for the [[Wii]] has been released as well. | ||
==Nintendo 64 version== | ==Nintendo 64 version== | ||
[[File:Actionreplay64.jpg|thumb|250px|Action replay that works whith N64.]] | |||
The version of Action Replay for the Nintendo 64 is inserted into the console's cartridge port. This version of Action Replay can be used to hack several features in ''[[Super Smash Bros.]]'', such as the [[debug menu]] | The version of Action Replay for the Nintendo 64 is inserted into the console's cartridge port. This version of Action Replay can be used to hack several features in ''[[Super Smash Bros.]]'', such as the [[debug menu]] | ||
Revision as of 12:24, May 5, 2011
Action Replay is the brand name of a series of cheating devices created by Datel, primarily used for changing the behavior of video games. Currently, Action Replay is available for a number of consoles including the Nintendo 64 and Nintendo GameCube which feature games in the Super Smash Bros. series; a version for the Wii has been released as well.
Nintendo 64 version
The version of Action Replay for the Nintendo 64 is inserted into the console's cartridge port. This version of Action Replay can be used to hack several features in Super Smash Bros., such as the debug menu
Nintendo GameCube version
The version of Action Replay for the Nintendo GameCube attaches to the console's memory card slot, which, along with a separate disc, enables the player to access a debug menu, among other things. This version of Action Replay can be used to hack several features in Super Smash Bros. Melee, including the debug mode, unlocking characters, infinite jumps, strange attacks variations, moveswapping (known for being very glitchy), and "super" codes which make attacks very fast. It can also be used to play with unplayable characters or on unplayable stages. For example: the player can have Master Hand vs Crazy Hand vs Giga Bowser and also play in a 6 player match using the debug menu. The Gamecube debug menu has been used for TAS videos.
Wii version
The version of Action Replay for the Wii is currently scheduled to go on sale on August 15th. However, an alternative made by non-Datel people named USB Gecko has been released to the public as of now. The hacking features used in this are similar to Action Replay's, but do take note that playing as some unplayable characters (like the bosses) or playing some unplayable stages like the ones in the Subspace Emissary boss levels will freeze the game. For those who do not want to pay $50 for the USB Gecko, there is an alternative where the only requirement is an SD Card, the Homebrew Channel, and a subchannel of it named Gecko OS (not the same thing as USB Gecko). Nintendo, however, does not approve or support unofficial channels like this.[citation needed] It can possibly damage your Save Data if used in the wrong way.[citation needed] For those who want to take that risk it is recommended rather than pay $50 for the USB Gecko.
External links
- Perfect Control at YouTube
- Melee Action Replay codes at ARCentral.net
- RagnARok at YouTube
- ARmageddon at YouTube
- Action Replay Discussion / Q&A at SWF