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| :''This article is about R.O.B.'s appearance in [[Super Smash Bros. Brawl]]. For other uses, see [[Ancient Minister]] or [[Robotic Operating Buddy]]''.
| | HE IS Robot Of Butts. Get it? |
| {{Infobox Character
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| |name = R.O.B.
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| |image = [[File:R.O.B.jpg|250px|R.O.B.]]
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| |caption = [[File:ROBSymbol.svg|50px]]
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| |universe = ''[[Robot (universe)|R.O.B.]]''
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| |games = ''[[Super Smash Bros. Brawl|SSBB]]''
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| |firstgame = ''Stack-Up'' and ''[[Gyromite]]'' (1985)<ref>''Stack-Up'' was released before ''[[Gyromite]]'' in Japan and simultaneously with it in the United States.</ref>
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| |availability = [[Unlockable character|Unlockable]]
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| |tier = C
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| |ranking = 17
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| }}
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| '''R.O.B.''', known in Japan as the Famicom '''Robot''' ({{ja|ロボット}}, ''Robotto''), is a [[newcomer]] in ''[[Super Smash Bros. Brawl]]''. His full name is '''Robotic Operating Buddy''' and he's based on the R.O.B. [[NES]] peripheral. He was unveiled in a mass [[leak]] prior to the Japanese release of ''Brawl''. R.O.B. was confirmed on the ''DOJO!!'' March 6, 2008. He is currently the first and only inorganic character playable in the entire ''Super Smash Bros.'' Series. Although it looks like R.O.B. is using wheels to move on the ground, he is actually using small jet bursts from his Robo Burner. These have no effect on the fuel for the special move [[Robo Burner]], however. Every time R.O.B. moves, he leaves small air circles on the ground, reinforcing the idea that he doesn't even use wheels to move on the floor. [[Ivysaur (SSBB)|Ivysaur]] and [[Pit (SSBB)|Pit]] also have this property.
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| R.O.B. currently ranks 17th on the [[tier list]], due to his great projectiles, great matchups and excellent recovery. However, R.O.B.'s poor match-up with [[Meta Knight (SSBB)|Meta Knight]], fairly large size (making him a target for combos), lack of reliable killing moves (due to him being prone to Stale Move Negation on his killers) and lack of [[spam]]mable projectiles are cited as obstacles to higher tier placement.
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| ==How to Unlock==
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| Complete one of the following:
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| *Play 160 brawls, then fight and defeat R.O.B.
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| *Get 250 different trophies, then fight and defeat R.O.B.
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| *Get R.O.B. to join your party in ''The Subspace Emissary''.
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| ==Attributes==
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| R.O.B. plays the role of a long-range attacker very well, with projectiles and means to keep opponents at bay. His base up close is a blind spot, making it important to keep foes away. Many of his attacks balance moderate power and range with short lag-time. His moves with actual KO potential, though, have considerable start up lag or keep him airborne longer than desired. R.O.B. is also prone to [[Stale move negation]] on his killers, rendering him unable to kill at times. Despite his moves boasting only moderate knockback, R.O.B. can generally keep knocking his opponent away with superior range and combine any of his moves together fairly easily. The resulting damage adds up rather quickly with an experienced player. R.O.B. is decently heavy and floaty (making R.O.B, [[Samus (SSBB)|Samus]] and [[Yoshi (SSBB)|Yoshi]] the only floaty heavyweights), but he is also a large target. He has two projectiles, both with decent knockback and unique properties, which usually mess up the opponent's approach. The major flaw with these projectiles is that they are not spammable (as they must be charged/recharged). His aerial game is also good, with his down air acting as a [[Meteor Smash]] (although it has a very slow start-up) and his back aerial's self-push effect aiding in his exceptional recovery. With the addition of [[Robo Burner]], he is quite interesting to experiment with on certain combination of attacks and techniques such as a [[Wall of Pain]]. In fact, a technique sometimes called "burner flashing," which is initiated by first using Robo Burner and then repeatedly pressing B, has been proven to be the farthest vertical traveling recovery move in one go. R.O.B.'s recovery does have its problems. He can't air dodge out of Robo Burner, making his recovery predictable for some characters and he can be juggled because he is floaty in both jumping and recovery. His slow [[falling speed|fast falling]] also makes his momentum canceling poor, getting KOed vertically at relatively low percents, especially for his weight class. R.O.B.'s side special reflects projectiles, but characters with more spammable projectiles can possibly overwhelm R.O.B. from afar.
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| Overall, with a very flexible ranged game, R.O.B. can be a dangerous foe for many characters in the game.
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| ===Moveset===
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| ====Ground Attacks====
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| =====Normal=====
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| *[[Standard Attack]] - R.O.B. does a quick swing with each arm. Two hits; the first one deals 3% damage and deals slight upward knockback, with almost no KO potential. The second one also deals 3%, but has much more power and horizontal knockback. Total, 6%. Start-up of 3 frames.
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| *[[Dash Attack]] - R.O.B. thrusts his arms forward. Does 5% normally, 6% if initiated at the center of the opponent. Hits on frame 7-9.
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| *[[Strong Side]] - Leans forward and punches with an impressive range. Can be aimed up or down. Does 5% normally, but 8% if R.O.B.s "hand" hits the opponent. Hits on frame 7-10.
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| *[[Strong Up]] - Arms point upwards and his "torso" moves up on his "spine", causing this to pop up a bit. Can hit twice, first hit does 3% and has [[set knockback]], second hit launches opponents upwards; 6%. Total 9%. Hitting with the first (R.O.B.'s elbows at the sides) can lock most fastfallers and heavys and the lock has a 0-death on Fox. Hitbox out on frame 4 and it ends on frame 9.
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| *[[Strong Down]] - Quickly pushes his arms forward along the ground. Quick, produces opportunity for multiple hits. Can cause tripping. Does 5%-6% damage. Start-up of 3 frames.
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| =====Smash=====
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| *[[Side Smash]] - Shoots a short beam from his eyes. Can be directed up and down like a shorter [[Robo Beam]]. May be considered a projectile, due to the fact that it can't break a [[Metal Box]]. Does 12%-19% damage. Hits on frame 13-16. Does average knockback.
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| *[[Down Smash]] - Lowers torso on his spine and extends arms, spinning them. Low damage and knockback, but decent range and multiple hits. Its the fastest down smash, tied with Zelda's. Does 11%-18%. Start-up of 4 frames and it ends on frame 16.
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| *[[Up Smash]] - Plants hands on ground and does a handstand, shooting boosters out of his base upwards. Very good knockback but is on the slow side and is predictable. Does 14%-19%. High vertical range but has almost no horizontall distance. Hits on frame 12-18.
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| =====Other=====
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| *Ledge attack - R.O.B. leaps onto the edge and swings both arms over-head. Does 7%.
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| *100% ledge attack - Rotates so that his right arm is directly pointing the stage and lunges his right arm forward. Does 10%.
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| *Floor attack - Quickly gets up and spins with both arms extended in each direction. Inflicts 6%.
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| *Trip attack - R.O.B. lowers his torso, withdraws it's left arm and extends it's right arm to sweep the floor around. Around 5%.
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| ====Aerial Attacks====
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| *[[Neutral aerial]] - Shoots his boosters out diagonally down in front of him and spins with them going, dealing about 11% damage with good knockback. It's slow coming out but when it makes contact it's good when the opponent's at a low damage percentage. R.O.B. can short hop and use this move a lot to hit enemies with. Hits from frame 18 to 33.
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| *[[Down aerial]] - Boosts R.O.B. up a little bit, shooting his boosters down where he was. It's powerful, yet slow (start-up of 20 frames) and can [[Meteor Smash]]. Keeps him stationary in the air shortly, although he can fast fall with it as long as he's in knockback after getting hit. 11%. This attack has a very odd hitbox, because when performed nearly at the sides of the opponent (at the sourspot), the move will deal upward knockback and will do 13%. When [[Poison Mushroom|Tiny]], R.O.B. can use this move instead of Robo Burner to recover. Provides him an unlimited [[Recovery]] move, because it pushes him upward and can be used infinitely to fly up the upper [[Blast line]] infinitely without getting Star KO'd, making it also the only unlimited non-[[Bomb recovery]] and the only infinite recovery (when Tiny) of every ''Smash Bros.'' installment. Can also perform every [[Hyrule Jump]] (only when tiny).
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| *[[Up aerial]] - Raises arms repeatedly above his head, hitting multiple times with good damage if used right. About 20% worth of damage if all hits connect. Start-up of 7 frames.
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| *[[Forward aerial]] - Looks like his dash attack, just in the air. It's fast, strong and has good druation. It works as an excellent [[wall of pain]]. Does 10% (if sweetspotted). Hits on frame 7-17.
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| *[[Back aerial]] - Aims his base behind him and fires his boosters. Pushes R.O.B. forward a little bit, although while he keeps the knockback after getting hit, it does nothing to increase or reduce momentum. The hitbox affects targets both in front of and behind R.O.B. each with decent knockback. This can be used for recovery in between Robo Burners, creating virtually the longest horizontal recovery move in the game along with [[Pound]] and [[Gliding|Glide]]. Does 11% damage. Hits from frame 11 to 26.
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| ====Grabs and Throws====
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| All R.O.B.´s throws inflicts 10% damage.
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| *[[Pummel]]: Squeezes opponent with his hands. Does 2% each hit. Very fast and no ending lag.
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| *[[Down throw]]: Drills opponent into the ground in front of him. Does 10%.
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| *[[Up throw]]: Grabs opponent, flies them into the air a short distance, turns them upside down, then crashes them into the ground (Similar to [[Olimar (SSBB)|Olimar]], [[Kirby (SSBB)|Kirby]] or [[Meta Knight (SSBB)|Meta Knight]]'s up throw). 10% damage. This is R.O.B.´s strongest throw, knockback wise.
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| *[[Forward throw]]: Tosses opponent forward. Does 10%. Very fast.
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| *[[Back throw]]: Quickly swings opponent backward. Does 10% damage.
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| ====Taunts====
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| *Up taunt: Faces forward and spins his head and arms in opposite directions. (Similar to his Mario Kart DS pose)
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| *Side taunt: Faces towards the screen, tilts his head to the side and moves it in a full arc, all the while his eyes glow and spark. He also subtly claps twice.
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| *Down taunt: Faces forward, ratchets his arms down his spine and spins them back up to their original position. His wire appears to simply spin in mid-air, disconnected from his body. This also happens in all moves where he spins his torso. This is a reference to how R.O.B. was powered up when ready to play.
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| ===Crowd Cheer===
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| "R-O-B, ROB!"
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| ===Special Moves===
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| {{Special Moves|game=SSBB|char=R.O.B.}}
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| ==In competitive play==
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| {{SSBBMatchupTable|rob=yes}}
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| ==Role in the Subspace Emissary==
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| The race of R.O.B.s appear under four roles in ''Super Smash Bros. Brawl''. During [[Adventure Mode: The Subspace Emissary|the Subspace Emissary]], they are a unit of the [[Subspace Army]] and are used to activate the [[Subspace Bomb]]s, as well as guard the [[Ancient Minister]] and come in different variations; [[R.O.B. Sentry]], [[R.O.B. Launcher]] and the [[R.O.B. Blaster]]. The bodyguards for the Ancient Minister are called "The [[R.O.B. Squad]]". When a pair of R.O.B.s are used to activate a Subspace Bomb, they are destroyed in the explosions.
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| [[File:ROB Subspace Emissary.jpg|thumb|300px|R.O.B. in the ''SSE'']]
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| In the Subspace Emissary, it is revealed that the Ancient Minister is actually R.O.B. and the whole reason he was destroying the [[Super Smash Bros. (universe)|Super Smash Bros. World]] was because [[Tabuu]] had killed a lot of R.O.B.s, which upset the Ancient Minister. Tabuu then threatened to extinguish the rest of the R.O.B. race if the Ancient Minister would not aid him in his plan. It is also revealed that R.O.B., the Ancient Minister, was once the ruler of the world and he lives on a [[Isle of the Ancients|floating island]] along with the other ministers. [[Samus (SSBB)|Samus]], [[Pikachu (SSBB)|Pikachu]], [[Olimar (SSBB)|Captain Olimar]], [[Captain Falcon (SSBB)|Captain Falcon]], [[Donkey Kong (SSBB)|Donkey Kong]] and [[Diddy Kong (SSBB)|Diddy Kong]] were able to get on this same island. However, [[Subspace Bomb Factory (Part II)|when they arrive]], the Ancient Minister refuses to battle with them.
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| A hologram of [[Ganondorf (SSBB)|Ganondorf]] appears and commands the R.O.B. minions to detonate all the Subspace Bombs in the building, only to have the Ancient Minister tell him off. Ganondorf then orders the R.O.B.s to attack the disobedient Minister. They burn the Minister's robes away to discover that their target is a R.O.B. himself. At that point, R.O.B. decided to stop destroying the [[World of Trophies|world]] and joined the heroes. After he and his friends defeat a flock of [[Auroros]] sent in by Ganondorf, he mourned at the fact that the Subspace Bombs are about to selfdestruct, along with the R.O.B.s that set them off. Realizing that they cannot pull the R.O.B.s away from the bombs, Captain Falcon calls in the [[Falcon Flyer]], DK grabs the melancholic R.O.B. and the Smashers depart, despite [[Meta Ridley]] getting in their way.
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| Captain Falcon drives the Falcon Flyer straight into the [[Subspace (Part I)|Subspace]] along with everyone else. Unfortunately, Tabuu uses his [[Off Waves]] to reduce them all into [[Trophy|trophies]]; R.O.B. among them. [[King Dedede (SSBB)|King Dedede]], [[Ness (SSBB)|Ness]], [[Luigi (SSBB)|Luigi]] and [[Kirby (SSBB)|Kirby]], who were revived by the [[Dedede Brooch]], find them and bring them back to life. With all heroes reunited, they endure [[the Great Maze]] and fight Tabuu.
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| R.O.B. is one of the few characters who has two names displayed [[Subspace Cutscenes|throughout the story]]. The [[Midair Stadium|first time]] is as the Ancient Minister and the second time as R.O.B. [[Zelda (SSBB)|Zelda]] and Samus also have different names displayed, labelled at different times as "[[Sheik (SSBB)|Sheik]]" and "[[Zero Suit Samus (SSBB)|Zero Suit Samus]]", respectively.
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| ==Trophy==
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| [[File:R.O.B. - Brawl Trophy.png|thumb|135x235px|''Brawl'' trophy]]
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| :''R.O.B. sporting his Famicom colors. R.O.B. debuted in Japan as Robot in 1985 as an add on for the Famicom. He could be combined with a "gyro set", etc. for two sorts of play. The player controlled Professor Hector, the TV emitted light, and R.O.B. responded to the light by moving. At the time, it was epoch-making game play. Recently, R.O.B. appeared in Mario Kart DS.''
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| *''Nintendo Entertainment System, Robotic Operating Buddy''
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| ==Palette Swaps==
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| [[File:Alt-rob.jpg|frame|center|R.O.B.'s Palette Swaps]]
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| ==Trivia==
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| *The entirety of R.O.B.'s "voice" is composed of NES-style noises, although this is difficult to discern during a fight.
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| *R.O.B. is the only character in ''[[Super Smash Bros. Brawl]]'' without a stage representing [[Robot (universe)|his universe]]. Instead, the [[Mario Bros. (stage)|Mario Bros.]] stage is used as his home stage. [[Delfino Plaza]] is used if Mario Bros. has not been unlocked yet.
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| *R.O.B.'s entrance animation may be a reference to ''Kirby's Dream Land 3'', where the player must get pieces of R.O.B. throughout the level for Professor Hector so he can build him.
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| *R.O.B. is the only character in ''Brawl'' who can hold 4 consecutive charges at the same time; a smash attack, a fully charged [[Gyro]], [[Robo Beam]] and the automatic replenishing of his fuel capacity for [[Robo Burner]].
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| *While some characters cannot be put in [[helpless]] naturally, their helpless state can be seen via hacking. R.O.B. is the exception, as the game freezes if he is put in helpless state, meaning he wasn't programmed to have one. Some have reportedly seen what looks like a helpless animation, but it has not been confirmed.
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| *R.O.B. is the only character to spin horizontally when using a [[Screw Attack (item)|Screw Attack]]. Despite this, the graphical effect continues to spin vertically.
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| *R.O.B, is the only robot playable in the Super Smash Bros. Series.
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| *R.O.B. is the only character that actually exists in the real world, but as a Nintendo Accessory instead of an actual manufactured machine.
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| *R.O.B, [[King Dedede (SSBB)|King Dedede]], [[Mario (SSBB)|Mario]], [[Diddy Kong (SSBB)|Diddy Kong]] and [[Ness (SSBB)|Ness]] are the only characters to wear their default costumes in team battles when they are on the red team.
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| *R.O.B. is the only character to have an [[Ancient Minister|alternate form]] that is not playable.
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| ==Notes==
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| {{reflist}}
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| ==External links==
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| *[http://www.smashbros.com/en_us/characters/hidden07.html Smash Bros. DOJO!! Page on R.O.B.]
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| *[http://www.smashboards.com/showthread.php?t=183492 R.O.B. Character Guide at SWF]
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| {{SSBBCharacters}}
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| {{SubspaceArmy}}
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| {{R.O.B. universe}}
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| [[Category:Characters (SSBB)| heroes]]
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| [[Category:R.O.B. universe]]
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