Talk:Quake: Difference between revisions
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This is kind of on the fringe of being important enough for an article, in my opinion. I don't want to cause a misconception like the term "windbox" has, where some people think that "windboxes" are different objects than normal hitboxes. The definition is also a bit sketchy; what's stopping this from developing into an article about all grounded-only hitboxes? I don't really know about this one. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] Da Bomb 09:46, 22 April 2011 (EDT) | This is kind of on the fringe of being important enough for an article, in my opinion. I don't want to cause a misconception like the term "windbox" has, where some people think that "windboxes" are different objects than normal hitboxes. The definition is also a bit sketchy; what's stopping this from developing into an article about all grounded-only hitboxes? I don't really know about this one. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] Da Bomb 09:46, 22 April 2011 (EDT) | ||
:True it's not a different object from normal hitboxes, but it's a type of hitbox such as the aforementioned "windboxes" and disjointed hitboxes, which each have their own articles. Why shouldn't we have articles on each type of hitbox that exists in ''Smash Bros.''? For definition, the hitbox exists on the ground, where it transform the stage area it effects into a damaging floor, which separates them from other hitboxes that hit grounded characters only. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:04, 22 April 2011 (EDT) | :True it's not a different object from normal hitboxes, but it's a type of hitbox such as the aforementioned "windboxes" and disjointed hitboxes, which each have their own articles. Why shouldn't we have articles on each type of hitbox that exists in ''Smash Bros.''? For definition, the hitbox exists on the ground, where it transform the stage area it effects into a damaging floor, which separates them from other hitboxes that hit grounded characters only. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:04, 22 April 2011 (EDT) | ||
:I'll also point out that other articles mention "quake hitboxes", and it is a term I seen used before. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:09, 22 April 2011 (EDT) |
Revision as of 09:09, April 22, 2011
Hmmmmmmm
This is kind of on the fringe of being important enough for an article, in my opinion. I don't want to cause a misconception like the term "windbox" has, where some people think that "windboxes" are different objects than normal hitboxes. The definition is also a bit sketchy; what's stopping this from developing into an article about all grounded-only hitboxes? I don't really know about this one. Toomai Glittershine Da Bomb 09:46, 22 April 2011 (EDT)
- True it's not a different object from normal hitboxes, but it's a type of hitbox such as the aforementioned "windboxes" and disjointed hitboxes, which each have their own articles. Why shouldn't we have articles on each type of hitbox that exists in Smash Bros.? For definition, the hitbox exists on the ground, where it transform the stage area it effects into a damaging floor, which separates them from other hitboxes that hit grounded characters only. Omega Tyrant 10:04, 22 April 2011 (EDT)
- I'll also point out that other articles mention "quake hitboxes", and it is a term I seen used before. Omega Tyrant 10:09, 22 April 2011 (EDT)