Stamina Mode: Difference between revisions

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[[File:SSBMYoshisStory.jpg|thumb|Stamina Mode in ''Melee''.]]
[[File:SSBMYoshisStory.jpg|thumb|Stamina Mode in ''Melee''.]]
:''For the stat held by the [[Pokémon Trainer]]'s [[Pokémon]], see [[Pokémon Change#Stamina|Pokémon Change]].''
:''For the stat held by the [[Pokémon Trainer]]'s [[Pokémon]], see [[Pokémon Change#Stamina|Pokémon Change]].''
'''Stamina''' is a [[Special Melee]] option in ''[[SSBM]]'', and a [[Special Brawl]] option (under the name of '''Stamina''') in ''[[SSBB]]''. In both games, it gives all characters a "life bar" of sorts, which must be depleted to defeat characters (rather then [[KO|KOing]] them). Once a character reaches 0HP or are KO'd, they are out of the game. When the character reaches 0HP, the character flashes red.
'''Stamina''' is a [[Special Melee]] option in ''[[SSBM]]'', and a [[Special Brawl]] option (under the name of '''Stamina''') in ''[[SSBB]]''. In both games, it gives all characters a "life bar" of sorts, which must be depleted to defeat characters (rather then [[KO]]ing them). Once a character reaches 0HP or is KO'd, they are out of the game. When the character reaches 0HP, the character flashes red.


In ''Melee'', choosing stamina mode fixes the stamina at 150HP for two, three, or four players; in ''Brawl'', players can select their HP individually via the Handicap option, ranging from 1 to 300.
In ''Melee'', choosing stamina mode fixes the stamina at 150HP for two, three, or four players; in ''Brawl'', players can select their HP individually via the Handicap option, allowing all tens from 10 HP to 300 HP, as well as only 1 HP.


==Super projectile match==
==Super projectile match==
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*Certain [[Final Smash]]es cause an [[Undead Glitch]] when reduced to 0HP.
*Certain [[Final Smash]]es cause an [[Undead Glitch]] when reduced to 0HP.
*Because there is no results screen, the [[Master Hand glitch]] does not freeze the game when a match ends.
*Because there is no results screen, the [[Master Hand glitch]] does not freeze the game when a match ends.
*When [[Crazy Hand]] and [[Master Hand]]'s stamina reaches 0 in VS. Mode, their dying scream is not heard.
*When [[Crazy Hand]] and [[Master Hand]]'s stamina reaches 0 in [[Versus Mode|VS. Mode]], their dying scream is not heard.
*In ''SSBM'', the player cannot edit the starting stamina; the instruction booklet, however, shows a screen shot of Stamina Mode with Hit Points higher than 150.
*In ''SSBM'', the player cannot edit the starting stamina; the instruction booklet, however, shows a screen shot of Stamina Mode with Hit Points higher than 150.
*Healing items will not bring the character's HP to beyond the original amount that they had at the beginning.
*Healing items will not bring the character's HP to beyond the original amount that they had at the beginning.

Revision as of 05:24, January 1, 2011

File:SSBMYoshisStory.jpg
Stamina Mode in Melee.
For the stat held by the Pokémon Trainer's Pokémon, see Pokémon Change.

Stamina is a Special Melee option in SSBM, and a Special Brawl option (under the name of Stamina) in SSBB. In both games, it gives all characters a "life bar" of sorts, which must be depleted to defeat characters (rather then KOing them). Once a character reaches 0HP or is KO'd, they are out of the game. When the character reaches 0HP, the character flashes red.

In Melee, choosing stamina mode fixes the stamina at 150HP for two, three, or four players; in Brawl, players can select their HP individually via the Handicap option, allowing all tens from 10 HP to 300 HP, as well as only 1 HP.

Super projectile match

Super projectile match is an official type of gameplay, originating from Super Smash Bros. Melee and returning in Super Smash Bros. Brawl.

How to perform

This gameplay mode is available for 2-4 players. Choose a Stamina mode battle under Special Melee in VS Mode, and then choose characters that use projectiles. Prohibit all direct attacks, and fight using only projectiles, then fight on a stage that has little leveled ground and many places to hide (e.g Hyrule: Temple and Onett)

Notes

This gameplay mode is found on page 49 of the Super Smash Bros. Melee instruction booklet.

Trivia

  • When one brings an opponent to 0HP, the game will slow down temporarily and the opponent will use the Star KO scream.
  • A defeated character makes no sounds and can be knocked around. Since they remain on the stage when defeated, they can block projectiles.
  • Drone characters (such as the secondary Ice Climber and Pikmin) will blindly stand beside their defeated leader. However, the secondary Ice Climber has their own unseen stamina meter, and can be KOed as well, either before the main Ice Climber or after (doesn't count as a KO). Also, Pikmin can still be killed.
  • Certain Final Smashes cause an Undead Glitch when reduced to 0HP.
  • Because there is no results screen, the Master Hand glitch does not freeze the game when a match ends.
  • When Crazy Hand and Master Hand's stamina reaches 0 in VS. Mode, their dying scream is not heard.
  • In SSBM, the player cannot edit the starting stamina; the instruction booklet, however, shows a screen shot of Stamina Mode with Hit Points higher than 150.
  • Healing items will not bring the character's HP to beyond the original amount that they had at the beginning.