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|universe=[[Donkey Kong (universe)|''Donkey Kong'']] | |universe=[[Donkey Kong (universe)|''Donkey Kong'']] | ||
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The '''Spinning Kong''' is [[Donkey Kong]]'s [[up special move]]. In terms of vertical recovery, this move goes a very short distance, but it goes almost as far horizontally as Meta Knight's [[Mach Tornado]], making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's [[Whirling Fortress]]; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback. The Spinning Kong can also act as a pseudo shield for some projectiles which is helpful when recovering. | The '''Spinning Kong''' is [[Donkey Kong]]'s [[up special move]]. In terms of vertical recovery, this move goes a very short distance, but it goes almost as far horizontally as Meta Knight's [[Mach Tornado]], making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's [[Whirling Fortress]]; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback. The Spinning Kong can also act as a pseudo shield for some projectiles which is helpful when recovering. | ||
The Spinning Kong does up to 36% damage, making it the second strongest up special in the game if all hits connect, following Lucas in first with [[PK Thunder 2]] which can do 43%. In ''Brawl'', the grounded version grants [[ | The Spinning Kong does up to 36% damage, making it the second strongest up special in the game if all hits connect, following Lucas in first with [[PK Thunder#PK Thunder 2|PK Thunder 2]] which can do 43%. In ''Brawl'', the grounded version grants [[launch resistance]] just before hitting the opponent and Donkey Kong falls on his back after finishing the move, leaving him vulnerable for a moment. There is also a glitch which if he leaves the ground when using the grounded version, the launch resistance lasts for the entire move. | ||
==Origin== | ==Origin== |
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