Triple jump: Difference between revisions

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m (moved Triple Jump to Triple jump: Proper title)
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*[[Wario]]: [[Wario Bike]] and [[Wario Waft]] (When fully charged)
*[[Wario]]: [[Wario Bike]] and [[Wario Waft]] (When fully charged)
*[[Wolf]]: [[Wolf Flash]]*
*[[Wolf]]: [[Wolf Flash]]*
*[[Yoshi]]: [[Egg Roll]]* (''SSBB'' only)
*[[Yoshi]]: [[Egg Roll]]* (''SSBM'' only)
*[[Zelda]]: [[Din's Fire]]* (''SSBB'' only)
*[[Zelda]]: [[Din's Fire]]* (''SSBB'' only)
*[[Zero Suit Samus]]: [[Flip Jump]]
*[[Zero Suit Samus]]: [[Flip Jump]]

Revision as of 20:32, November 23, 2010

Merge.png It has been suggested that this article or section be merged with Recovery. (Discuss)

A triple jump is a special attack, usually up special move, used as a jump. Some characters may use their alternative secondary triple jumps.

List of triple jumps

Secondary triple jumps

Secondary Triple Jumps are alternate recovery options from the Up+B for characters, usually used for mind games to prevent your opponent from easily edguarding recoveries. Many of these put the character in to helpless, replacing the second jump, but some do not, allowing them to contribute to a character's recovery.

Every character in Melee can also use their air dodging as a secondary triple jump. In Brawl, tether recovery, wall clings, and gliding can be used additionally to aid recovery.

Here are the secondary triple jumps:

*Puts the user into a Helpless State