Template:FA/35: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(slightly smaller image, adding links)
m (tad big + links)
Line 1: Line 1:
[[File:Spinning Kong.jpg|left|225px]]
[[File:Spinning Kong.jpg|left|200px]]


'''Momentum canceling''' is a technique employed in [[Super Smash Bros. Brawl]] that is important in competitive play. The technique involves executing certain actions to halt or reduce the aerial momentum of a character that is knocked into the air. Since, in Brawl, attacks and [[air dodge]]s can be performed while [[tumble|tumbling]] and reeling, it is possible to use these moves, in combination with others, to slow a character's aerial movement, and avoid crossing [[blast line]]s and being [[KO]]d. A prominent example of a momentum canceling move is [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s [[Oil Panic]], which negates all aerial momentum, and may be used after tumbling has ended. (''[[Momentum canceling|more...]]'')
'''Momentum canceling''' is a technique employed in ''[[Super Smash Bros. Brawl]]'' that is important in competitive play. The technique involves executing certain actions to halt or reduce the aerial momentum of a character that is [[knockback|knocked into the air]]. Since, in ''Brawl'', [[aerial attack]]s and [[air dodge]]s can be performed while [[tumble|tumbling]] and reeling, it is possible to use these moves, in combination with others, to slow a character's aerial movement, and avoid crossing [[blast line]]s and being [[KO]]d. Prominent examples of momentum canceling moves include [[Mr. Game & Watch (SSBB)|Mr. Game & Watch's]] [[Oil Panic]] and [[Donkey Kong (SSBB)|Donkey Kong's]] [[Spinning Kong]]. (''[[Momentum canceling|more...]]'')

Revision as of 20:40, October 31, 2010

Spinning Kong.jpg

Momentum canceling is a technique employed in Super Smash Bros. Brawl that is important in competitive play. The technique involves executing certain actions to halt or reduce the aerial momentum of a character that is knocked into the air. Since, in Brawl, aerial attacks and air dodges can be performed while tumbling and reeling, it is possible to use these moves, in combination with others, to slow a character's aerial movement, and avoid crossing blast lines and being KOd. Prominent examples of momentum canceling moves include Mr. Game & Watch's Oil Panic and Donkey Kong's Spinning Kong. (more...)