Triple jump: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (1 revision)
No edit summary
Line 1: Line 1:
{{merge|Recovery}}
{{merge|Recovery}}


A '''triple jump''' is a [[special attack]], usually [[up B]], used as a [[jump]]. Some characters may use their alternative secondary triple jumps.
A '''triple jump''' is a [[special attack]], usually [[up special move]], used as a [[jump]]. Some characters may use their alternative secondary triple jumps.


==List of triple jumps==
==List of triple jumps==
*[[Bowser]]: [[Whirling Fortress]]
*[[Bowser]]: [[Whirling Fortress]]
*[[C. Falcon]]: [[Falcon Dive]]
*[[Captain Falcon]]: [[Falcon Dive]]
*[[D.K.]]: [[Spinning Kong]]
*[[Donkey Kong]]: [[Spinning Kong]]
*[[Diddy Kong]]: [[Rocketbarrel Boost]]
*[[Diddy Kong]]: [[Rocketbarrel Boost]]
*[[Dr. Mario]]: [[Super Jump Punch]]  
*[[Dr. Mario]]: [[Super Jump Punch]]  
Line 43: Line 43:
Secondary Triple Jumps are alternate recovery options from the Up+B for characters, usually used for mind games to prevent your opponent from easily edguarding recoveries. Many of these put the character in to helpless, replacing the second jump, but some do not, allowing them to contribute to a character's recovery.
Secondary Triple Jumps are alternate recovery options from the Up+B for characters, usually used for mind games to prevent your opponent from easily edguarding recoveries. Many of these put the character in to helpless, replacing the second jump, but some do not, allowing them to contribute to a character's recovery.


Every character in Melee can also use their air dodging as a secondary triple jump. In Brawl, [[Tether Recovery]], [[Wall cling]]s, and [[Gliding]] can be used additionally to aid recovery.
Every character in Melee can also use their air dodging as a secondary triple jump. In ''Brawl'', [[tether recovery]], [[wall cling]]s, and [[gliding]] can be used additionally to aid recovery.


Here are the Secondary Triple Jumps:
Here are the secondary triple jumps:


*[[Captain Falcon]]: [[Raptor Boost]]* , [[Falcon Punch]] (Smash 64 only)
*[[Captain Falcon]]: [[Raptor Boost]]*, [[Falcon Punch]] (Smash 64 only)
*[[Diddy Kong]]: [[Monkey Flip]]
*[[Diddy Kong]]: [[Monkey Flip]]
*[[Doctor Mario]]: [[Super Sheet]] and [[Mario Tornado|Dr. Tornado]]
*[[Doctor Mario]]: [[Super Sheet]] and [[Mario Tornado|Dr. Tornado]]
*[[Falco]]: [[Falco Phantasm]]
*[[Falco]]: [[Falco Phantasm]]
*[[Fox]]: [[Fox Illusion]]* (SSBM/SSBB only)
*[[Fox]]: [[Fox Illusion]]* (''SSBM''/''SSBB'' only)
*[[Ganondorf]]: [[Gerudo Dragon]]* or [[Flame Choke]]*
*[[Ganondorf]]: [[Gerudo Dragon]]* or [[Flame Choke]]*
*[[Ice Climbers]]: [[Squall Hammer]]*
*[[Ice Climbers]]: [[Squall Hammer]]*
Line 60: Line 60:
*[[Mario]]: [[Cape]] and [[Mario Tornado]] (''64/Melee'' only, but slightly slows descent in ''Brawl'' provided it isn't [[fastfall]]ed)
*[[Mario]]: [[Cape]] and [[Mario Tornado]] (''64/Melee'' only, but slightly slows descent in ''Brawl'' provided it isn't [[fastfall]]ed)
*[[Meta Knight]]: [[Drill Rush]]*, [[Mach Tornado]]*, and [[Dimensional Cape]]*
*[[Meta Knight]]: [[Drill Rush]]*, [[Mach Tornado]]*, and [[Dimensional Cape]]*
*[[Ness]]: [[PK Fire]] (PK Jump, brawl only]]
*[[Ness]]: [[PK Fire]] (PK Jump, ''Brawl'' only]]
*[[Peach]]: [[Toad]] and [[Peach Bomber]]
*[[Peach]]: [[Toad]] and [[Peach Bomber]]
*[[Pichu]]: [[Skull Bash]]
*[[Pichu]]: [[Skull Bash]]
*[[Pikachu]]: [[Skull Bash]] (Melee and brawl only)  
*[[Pikachu]]: [[Skull Bash]] (''Melee'' and ''Brawl'' only)r
*[[Samus]]: [[Bomb]] (All 3 games, easiest to do in melee, cannot bomb jump in smash 64) and Reverse fired [[Charge Shot]] (Smash 64 only, melee and brawl charge shots do not send Samus a notable extra distance in brawl or melee)
*[[Samus]]: [[Bomb]] (All 3 games, easiest to do in ''Melee'', cannot bomb jump in smash 64) and Reverse fired [[Charge Shot]] (Smash 64 only, melee and brawl charge shots do not send Samus a notable extra distance in brawl or melee)
*[[Snake]]: [[C4]] (Snake can drop a C4 and then detonate it with the right timing to send himself upward. This also lets him use his Cypher again if he has used it already)
*[[Snake]]: [[C4]] (Snake can drop a C4 and then detonate it with the right timing to send himself upward. This also lets him use his Cypher again if he has used it already)
*[[Sonic]]: [[Homing Attack]] and [[Spin Dash]]
*[[Sonic]]: [[Homing Attack]] and [[Spin Dash]]
*[[Wario]]: [[Wario Bike]] and [[Wario Waft]] (When fully charged)
*[[Wario]]: [[Wario Bike]] and [[Wario Waft]] (When fully charged)
*[[Wolf]]: [[Wolf Flash]]*
*[[Wolf]]: [[Wolf Flash]]*
*[[Yoshi]]: [[Egg Roll]]* (SSBB only)
*[[Yoshi]]: [[Egg Roll]]* (''SSBB'' only)
*[[Zelda]]: [[Din's Fire]]* (SSBB only)
*[[Zelda]]: [[Din's Fire]]* (''SSBB'' only)
*[[Zero Suit Samus]]: [[Flip Jump]]
*[[Zero Suit Samus]]: [[Flip Jump]]
*[[Link]]: [[Bomb]] (easiest to do in melee, almost impossible in smash 64 without perfect DI, called bomb jumping by either holding the bomb and letting it blow up allowing you to recover again or throwing the bomb up and up b'ing into it)
*[[Link]]: [[Bomb]] (easiest to do in ''Melee'', almost impossible in smash 64 without perfect DI, called bomb jumping by either holding the bomb and letting it blow up allowing the player to recover again or throwing the bomb up and up b'ing into it)
*[[Toon Link]]: See Link
*[[Toon Link]]: See Link
*[[Young Link]]: See Link
*[[Young Link]]: See Link

Revision as of 10:02, October 30, 2010

Merge.png It has been suggested that this article or section be merged with Recovery. (Discuss)

A triple jump is a special attack, usually up special move, used as a jump. Some characters may use their alternative secondary triple jumps.

List of triple jumps

Secondary triple jumps

Secondary Triple Jumps are alternate recovery options from the Up+B for characters, usually used for mind games to prevent your opponent from easily edguarding recoveries. Many of these put the character in to helpless, replacing the second jump, but some do not, allowing them to contribute to a character's recovery.

Every character in Melee can also use their air dodging as a secondary triple jump. In Brawl, tether recovery, wall clings, and gliding can be used additionally to aid recovery.

Here are the secondary triple jumps:

*Puts the user into a Helpless State