Boss Battles: Difference between revisions
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'''Boss | '''Boss battles mode''' is an [[Unlockable]] [[Stadium]] mode introduced in ''[[Super Smash Bros. Brawl]]'', which is very similar to [[all-star mode]], except the player fights all the bosses rather than all the characters. Boss battles mode is unlocked after the player completes both [[classic mode]] and '[[The Subspace Emissary]]' for the first time, or in other words, has faced each boss other than [[Crazy Hand]] at least once. | ||
==Gameplay== | ==Gameplay== | ||
The goal of | The goal of boss battles mode is to defeat every boss in the game with a single [[stock]], or two characters in its co-op mode. | ||
When a player begins | When a player begins boss battles mode, they are immediately dropped into combat against one of the ten bosses (Tabuu can't be a first boss). Once a boss is defeated, the player is brought to the rest area. The rest area displays all defeated bosses as trophies, a screen that displays the face of next boss to be fought, and has three heart containers, or five in co-op mode, which, like in all-star, do not reappear even upon later visits to the rest area. This format continues until all bosses are defeated. | ||
This format is the same as [[ | This format is the same as [[all-star mode]]. However, the player is not allowed to continue after losing their stock, as it is a stadium mode. The battles occur in random order, except for the battle with [[Tabuu]] which always occurs last. Each boss has their own stamina bar as one would normally fight them in the Subspace Emissary, including both of the Hands. The final three bosses before Tabuu move and attack at a faster rate (most noticeable with Rayquaza and the Galleom). The player is treated with a picture of one of the bosses upon completing boss battles: this picture varies depending on the difficulty level chosen. [[Stickers]] can not be used in boss battles. | ||
The battles in this mode include: | The battles in this mode include: | ||
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==Challenges== | ==Challenges== | ||
There are eight trophies obtained by completing [[Challenges]] in ''Super Smash Bros. Brawl'' involving | There are eight trophies obtained by completing [[Challenges]] in ''Super Smash Bros. Brawl'' involving boss battles mode. Golden Hammers cannot be used to break them, except in [[PAL]]. | ||
* Clearing Boss Battles with 10 characters | *Clearing Boss Battles with 10 characters unlocks the [[Subspace Gunship]] trophy | ||
* Clearing Boss Battles with 20 characters | *Clearing Boss Battles with 20 characters unlocks the [[Jyk]] trophy | ||
* Clearing Boss Battles with every character | *Clearing Boss Battles with every character unlocks the Winged Tabuu trophy | ||
* Clearing Boss Battles on Easy difficulty | *Clearing Boss Battles on Easy difficulty unlocks the [[Subspace Bomb]] trophy | ||
* Clearing Boss Battles on Medium difficulty | *Clearing Boss Battles on Medium difficulty unlocks the [[Shadow Bugs]] trophy | ||
* Clearing Boss Battles on Hard difficulty | *Clearing Boss Battles on Hard difficulty unlocks the [[Dark Cannon]] trophy | ||
* Clearing Boss Battles on Very Hard difficulty | *Clearing Boss Battles on Very Hard difficulty unlocks the [[Porky Statue]] trophy | ||
* Clearing Boss Battles on Intense difficulty | *Clearing Boss Battles on Intense difficulty unlocks the Galleom Tank trophy | ||
==Differences between the | ==Differences between the easier and harder difficulties== | ||
*Bosses have more health. | *Bosses have more health. | ||
*The bosses move and attack at a faster rate. | *The bosses move and attack at a faster rate. | ||
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*Galleom will be fought randomly in one of his two stages. It's death animation will depend on when the player fights him. If they fight him as one of the earlier bosses, he will kneel to the ground, defeated. If he is fought as one of the last bosses before Tabuu, he will fall backwards to the ground. | *Galleom will be fought randomly in one of his two stages. It's death animation will depend on when the player fights him. If they fight him as one of the earlier bosses, he will kneel to the ground, defeated. If he is fought as one of the last bosses before Tabuu, he will fall backwards to the ground. | ||
*There is no time limit to fight [[Meta Ridley]]. | *There is no time limit to fight [[Meta Ridley]]. | ||
*On | *On easy, normal and hard modes, [[Tabuu]]'s Off Waves do not [[One-hit KO|OHKO]] the player. | ||
*In lower difficulties, all the bosses' speed, attack power and health are greatly decreased. | *In lower difficulties, all the bosses' speed, attack power and health are greatly decreased. | ||
*[[Petey Piranha]]'s cages are empty, as when he is faced in [[The Great Maze]] stage of ''The Subspace Emissary''. | *[[Petey Piranha]]'s cages are empty, as when he is faced in [[The Great Maze]] stage of ''The Subspace Emissary''. | ||
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==Trivia== | ==Trivia== | ||
*After a boss is defeated, players will not lose a [[ | *After a boss is defeated, players will not lose a [[stock]] going past the [[blast line]]s. | ||
*Despite having a boss trophy appear in the background of the resting area after each victory, players do not "earn" those trophies. | *Despite having a boss trophy appear in the background of the resting area after each victory, players do not "earn" those trophies. | ||
*The boss system works like the one in the game Kirby Super Star and it's remake, Kirby Super Star Ultra's subgame, The Arena, where Kirby had to fight bosses in a random order, except the last one, the hardest one. | *The boss system works like the one in the game Kirby Super Star and it's remake, Kirby Super Star Ultra's subgame, The Arena, where Kirby had to fight bosses in a random order, except the last one, the hardest one. |
Revision as of 13:35, October 17, 2010
Boss battles mode is an Unlockable Stadium mode introduced in Super Smash Bros. Brawl, which is very similar to all-star mode, except the player fights all the bosses rather than all the characters. Boss battles mode is unlocked after the player completes both classic mode and 'The Subspace Emissary' for the first time, or in other words, has faced each boss other than Crazy Hand at least once.
Gameplay
The goal of boss battles mode is to defeat every boss in the game with a single stock, or two characters in its co-op mode. When a player begins boss battles mode, they are immediately dropped into combat against one of the ten bosses (Tabuu can't be a first boss). Once a boss is defeated, the player is brought to the rest area. The rest area displays all defeated bosses as trophies, a screen that displays the face of next boss to be fought, and has three heart containers, or five in co-op mode, which, like in all-star, do not reappear even upon later visits to the rest area. This format continues until all bosses are defeated. This format is the same as all-star mode. However, the player is not allowed to continue after losing their stock, as it is a stadium mode. The battles occur in random order, except for the battle with Tabuu which always occurs last. Each boss has their own stamina bar as one would normally fight them in the Subspace Emissary, including both of the Hands. The final three bosses before Tabuu move and attack at a faster rate (most noticeable with Rayquaza and the Galleom). The player is treated with a picture of one of the bosses upon completing boss battles: this picture varies depending on the difficulty level chosen. Stickers can not be used in boss battles.
The battles in this mode include:
Challenges
There are eight trophies obtained by completing Challenges in Super Smash Bros. Brawl involving boss battles mode. Golden Hammers cannot be used to break them, except in PAL.
- Clearing Boss Battles with 10 characters unlocks the Subspace Gunship trophy
- Clearing Boss Battles with 20 characters unlocks the Jyk trophy
- Clearing Boss Battles with every character unlocks the Winged Tabuu trophy
- Clearing Boss Battles on Easy difficulty unlocks the Subspace Bomb trophy
- Clearing Boss Battles on Medium difficulty unlocks the Shadow Bugs trophy
- Clearing Boss Battles on Hard difficulty unlocks the Dark Cannon trophy
- Clearing Boss Battles on Very Hard difficulty unlocks the Porky Statue trophy
- Clearing Boss Battles on Intense difficulty unlocks the Galleom Tank trophy
Differences between the easier and harder difficulties
- Bosses have more health.
- The bosses move and attack at a faster rate.
- The bosses are more powerful.
Boss changes from other modes
Several of the bosses are slightly altered from their appearances in other modes.
- Crazy Hand is a boss himself, rather than together with Master Hand.
- Master Hand and Crazy Hand have Stamina Bars like other bosses, rather than the usual HP shown at the bottom.
- Galleom will be fought randomly in one of his two stages. It's death animation will depend on when the player fights him. If they fight him as one of the earlier bosses, he will kneel to the ground, defeated. If he is fought as one of the last bosses before Tabuu, he will fall backwards to the ground.
- There is no time limit to fight Meta Ridley.
- On easy, normal and hard modes, Tabuu's Off Waves do not OHKO the player.
- In lower difficulties, all the bosses' speed, attack power and health are greatly decreased.
- Petey Piranha's cages are empty, as when he is faced in The Great Maze stage of The Subspace Emissary.
- The sky is clear when fighting Petey in Boss Battles, rather than covered in dark clouds.
- The individual boss themes are replaced with generic music, Boss Battle, except for Master Hand, Crazy Hand and Tabuu. They use the music Final Destination (Melee), Giga Bowser (Melee), and Boss Battle Song 2, respectively.
- Items do not appear.
- The camera behaves as it does in normal Brawls rather than as it behaves in the SSE.
Trivia
- After a boss is defeated, players will not lose a stock going past the blast lines.
- Despite having a boss trophy appear in the background of the resting area after each victory, players do not "earn" those trophies.
- The boss system works like the one in the game Kirby Super Star and it's remake, Kirby Super Star Ultra's subgame, The Arena, where Kirby had to fight bosses in a random order, except the last one, the hardest one.
- The player can attack before the Announcer shouts "GO!"