Reflection: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (1 revision)
No edit summary
Line 8: Line 8:
In ''Super Smash Bros.'', only two moves could reflect projectiles:
In ''Super Smash Bros.'', only two moves could reflect projectiles:
*[[Fox (SSB)|Fox's]] down special, [[Reflector (move)#Fox|Reflector]]
*[[Fox (SSB)|Fox's]] down special, [[Reflector (move)#Fox|Reflector]]
*[[Ness (SSB)|Ness's]] side smash
*[[Ness (SSB)|Ness']] side smash


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
Line 15: Line 15:
In ''Melee'', a few more reflectors were added.
In ''Melee'', a few more reflectors were added.
*[[Fox (SSBM)|Fox's]] down special, Reflector
*[[Fox (SSBM)|Fox's]] down special, Reflector
*[[Ness (SSBM)|Ness's]] side smash
*[[Ness (SSBM)|Ness']] side smash
*[[Mario (SSBM)|Mario's]] side special, [[Cape]]
*[[Mario (SSBM)|Mario's]] side special, [[Cape]]
*[[Falco (SSBM)|Falco's]] down special, [[Reflector (move)#Falco|Reflector]]
*[[Falco (SSBM)|Falco's]] down special, [[Reflector (move)#Falco|Reflector]]
Line 22: Line 22:
*[[Dr. Mario (SSBM)|Dr. Mario's]] side special, [[Super Sheet]]
*[[Dr. Mario (SSBM)|Dr. Mario's]] side special, [[Super Sheet]]
*[[Roy (SSBM)|Roy]] and [[Marth (SSBM)|Marth]]'s down special, [[Counter]], against a projectile.
*[[Roy (SSBM)|Roy]] and [[Marth (SSBM)|Marth]]'s down special, [[Counter]], against a projectile.
*[[Perfect Shield|Perfect Shielding]] (projectiles reflected this way have half their power).
*[[Perfect Shield|Perfect shielding]] (projectiles reflected this way have half their power).


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
Line 29: Line 29:
In ''Brawl'', many characters have reflectors. These include the following:
In ''Brawl'', many characters have reflectors. These include the following:
*[[Fox (SSBB)|Fox's]] down special, Reflector
*[[Fox (SSBB)|Fox's]] down special, Reflector
*[[Ness (SSBB)|Ness's]] side smash
*[[Ness (SSBB)|Ness']] side smash
*[[Falco (SSBB)|Falco's]] down special, Reflector
*[[Falco (SSBB)|Falco's]] down special, Reflector
*[[Wolf (SSBB)|Wolf's]] down special, [[Reflector (move)#Wolf|Reflector]]
*[[Wolf (SSBB)|Wolf's]] down special, [[Reflector (move)#Wolf|Reflector]]
Line 35: Line 35:
*[[R.O.B. (SSBB)|R.O.B.'s]] side special, [[Arm Rotor]]
*[[R.O.B. (SSBB)|R.O.B.'s]] side special, [[Arm Rotor]]
*[[Mario (SSBB)|Mario's]] side special, [[Cape]]
*[[Mario (SSBB)|Mario's]] side special, [[Cape]]
*[[Pit (SSBB)|Pit's]] side special, [[Angel Ring]]
*[[Pit (SSBB)|Pit's]] side special, [[Angel Ring]], and down special, [[Mirror Shield]].
*[[Pit (SSBB)|Pit's]] down special, [[Mirror Shield]]
*[[Lucas (SSBB)|Lucas']] side smash
*[[Lucas (SSBB)|Lucas's]] side Smash
*The [[Franklin Badge]]
*The [[Franklin Badge]]
*[[Gardevoir]] ([[Poké Ball]])
*[[Gardevoir]] ([[Poké Ball]])

Revision as of 12:09, October 16, 2010

For the move shared by the Star Fox characters, see Reflector (move).

A reflector is an attack, usually a special move, that hitboxes reflect any projectiles or thrown item they collide with in the Super Smash Bros. games. Generally, when projectiles are reflected, they become stronger and sometimes move faster upon being reflected (depends on the specific reflector). It is possible for a single projectile to be reflected multiple times, such as back and forth between two characters. Since the projectile becomes more powerful with each reflect, it is possible for the reflected projectile to gain One-hit KO potential. In Melee, if a projectile is too strong, such as one that has been reflected multiple times, it will pass through and break a reflector it comes in contact with, similar to a shield break. In Brawl, a projectile that is too powerful to be reflected will simply ignore and pass through a reflector it makes contact with.

Reflectors are generally very useful moves that can be vital, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, then those who lack a reliable reflector.

In Super Smash Bros.

In Super Smash Bros., only two moves could reflect projectiles:

In Super Smash Bros. Melee

Mewtwo's Confusion.
Mario's Cape attack from SSBM.

In Melee, a few more reflectors were added.

In Super Smash Bros. Brawl

Nayru's Love in Brawl
Arm Rotor reflecting Luigi's Fireball.

In Brawl, many characters have reflectors. These include the following:

Pit's Mirror Shield used on Fox