Luigi (SSBB)/Hitboxes: Difference between revisions

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*The angle of a hitbox is displayed as a line. For hitboxes with the [[Sakurai angle]], a star shape (*) is used instead. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). All presented angles assume the target is on the right of the attacker.
*The angle of a hitbox is displayed as a line. For hitboxes with the [[Sakurai angle]], a star shape (*) is used instead. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). All presented angles assume the target is on the right of the attacker.
*A transcendent hitbox is denoted by a dashed line.
*A transcendent hitbox is denoted by a dashed line.
[[Category:Hitbox Repository]]
 
[[Category:Hitbox repositories]]

Revision as of 13:03, August 9, 2010

File:Hitbox Article.svg This is a hitbox repository. File:Hitbox Article.svg
Click on any image to view full size.
File:Hitbox Article.svg This hitbox repository is incomplete. File:Hitbox Article.svg
Luigi's Hitboxes
Neutral
Punch/Punch/Butt
LuigiSSBBNeutral(hit1).png
Hit 1
LuigiSSBBNeutral(hit2).png
Hit 2
LuigiSSBBNeutral(hit3).png
Hit 3
F-Tilt
Power Kick
LuigiSSBBFTilt(angledup).png
Angled up
LuigiSSBBFTilt(angledside).png
Angled side
LuigiSSBBFTilt(angleddown).png
Angled down
U-Tilt
Upper Swipe
File:LuigiSSBBUTilt.png
D-Tilt
Crouch Kick
LuigiSSBBDTilt(grounded).png
On grounded opponents
LuigiSSBBDTilt(aerial).png
On aerial opponents
Dash
Frenzy Punches
LuigiSSBBDash(hits1-6).png
Hits 1-6
LuigiSSBBDash(hit7).png
Hit 7
U-Smash
Head Snap
File:LuigiSSBBUSmash.png
D-Smash
Breakdance Kick
LuigiSSBBDSmash(hit1).png
Hit 1
LuigiSSBBDSmash(hit2).png
Hit 2
F-Smash
Palm Poke
LuigiSSBBFSmash(angledup).png
Angled up
LuigiSSBBFSmash(angledside).png
Angled side
LuigiSSBBFSmash(angleddown).png
Angled down

Notes

  • The angle of a hitbox is displayed as a line. For hitboxes with the Sakurai angle, a star shape (*) is used instead. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). All presented angles assume the target is on the right of the attacker.
  • A transcendent hitbox is denoted by a dashed line.