Landing lag glitch: Difference between revisions

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The '''landing lag glitch''' is a glitch in [[Brawl]] that causes certain characters to suffer lag under conditions that should not cause such lag. Specifically, certain special moves that place the user into [[helpless]] can have their lag "saved" if the user grabs an [[edge]] after using the move but before landing. The next time the user lands on the ground, no matter if doing it by jumping from the edge, e they take the lag that would have been applied had the character landed in helpless. Of course, such lag should not happen because the character does not land in helpless, and such is the glitch - the game doesn't realize that it should forget about applying lag upon the next landing if an edge is grabbed.
The '''landing lag glitch''' is a glitch in [[Brawl]] that causes certain characters to suffer lag under conditions that should not cause such lag. Specifically, certain special moves that place the user into [[helpless]] can have their lag "saved" if the user grabs an [[edge]] after using the move but before landing. The next time the user lands on the ground, no matter if doing it by jumping from the edge, e they take the lag that would have been applied had the character landed in helpless. Of course, such lag should not happen because the character does not land in helpless, and such is the glitch - the game doesn't realize that it should forget about applying lag upon the next landing if an edge is grabbed.


The glitch cannot be avoided with specials that doesn't cause the character to become [[helpless]] and never dissapears til landing on the ground; however it can be "overruled" by using an aerial that has landing lag. Preferably, one who knows that the glitch is "set" would use an aerial with lag to override the glitch, but less lag than the glitch would provide.
The glitch cannot be avoided with specials that doesn't cause the character to become [[helpless]] and never dissapears til landing on the ground; however it can be "overruled" by using an aerial that has landing lag (though with 35-40% more landing lag than usually would get for landing with that aerial). Preferably, one who knows that the glitch is "set" would use an aerial with lag to override (not completely though) the glitch, but less lag than the glitch would provide.


==Characters affected by the glitch==
==Characters affected by the glitch==
*[[Mario (SSBB)|Mario]]
Except DK and Bowser (both 2 frames), all have 15 frames for soft landing. Hard landing is said below.
*[[Luigi (SSBB)|Luigi]]
*[[Mario (SSBB)|Mario]] (30 frames)
*[[Marth (SSBB)|Marth]]
*[[Luigi (SSBB)|Luigi]] (30 frames)
*[[Fox (SSBB)|Fox]]
*[[Marth (SSBB)|Marth]] (35 frames)
*[[Falco (SSBB)|Falco]]
*[[Donkey Kong (SSBB)|Donkey Kong]] (only 7 frames)
*[[Wolf (SSBB)|Wolf]]
*[[Bowser (SSBB)|Bowser]] (only 10 frames)
*[[Charizard (SSBB)|Charizard]]
*[[Fox (SSBB)|Fox]] (19 frames with up special and side special with 25 frames)
*[[Squirtle (SSBB)|Squirtle]]
*[[Falco (SSBB)|Falco]] (19 frames with up special and side special with 20 frames)
*[[Pikachu (SSBB)|Pikachu]]
*[[Kirby (SSBB)|Kirby]] (this one if he used his side or down special, not up special; both have 25 frames landing lag)
*[[Lucario (SSBB)|Lucario]] (not always it affects him)
*[[Wolf (SSBB)|Wolf]] (up special has 36 frames and side special has 25 frames)
*[[Captain Falcon (SSBB)|Captain Falcon]]
*[[Charizard (SSBB)|Charizard]] (30 frames)
*[[Ganondorf (SSBB)|Ganondorf]]
*[[Squirtle (SSBB)|Squirtle]] (30 frames)
 
*[[Pikachu (SSBB)|Pikachu]] (24 frames; only affects him if he had completely moved with his first moving or if he moved with his up special twice)
*[[Lucario (SSBB)|Lucario]] (only 5 frames if it wasn't helpless, 30 frames if it was helpless)
*[[Captain Falcon (SSBB)|Captain Falcon]] (30 frames with his up special and 20 frames with his side special)
*[[Ganondorf (SSBB)|Ganondorf]] (30 frames with his up special and 20 frames with his side special)
==External links==
==External links==
[http://www.youtube.com/watch?v=pfpJj4Ln1Uc Video showing the glitch]
[http://www.youtube.com/watch?v=pfpJj4Ln1Uc Video showing the glitch]
[http://www.smashboards.com/showthread.php?t=252451 Thread explaining the glitch]
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 16:22, October 17, 2009

The landing lag glitch is a glitch in Brawl that causes certain characters to suffer lag under conditions that should not cause such lag. Specifically, certain special moves that place the user into helpless can have their lag "saved" if the user grabs an edge after using the move but before landing. The next time the user lands on the ground, no matter if doing it by jumping from the edge, e they take the lag that would have been applied had the character landed in helpless. Of course, such lag should not happen because the character does not land in helpless, and such is the glitch - the game doesn't realize that it should forget about applying lag upon the next landing if an edge is grabbed.

The glitch cannot be avoided with specials that doesn't cause the character to become helpless and never dissapears til landing on the ground; however it can be "overruled" by using an aerial that has landing lag (though with 35-40% more landing lag than usually would get for landing with that aerial). Preferably, one who knows that the glitch is "set" would use an aerial with lag to override (not completely though) the glitch, but less lag than the glitch would provide.

Characters affected by the glitch

Except DK and Bowser (both 2 frames), all have 15 frames for soft landing. Hard landing is said below.

  • Mario (30 frames)
  • Luigi (30 frames)
  • Marth (35 frames)
  • Donkey Kong (only 7 frames)
  • Bowser (only 10 frames)
  • Fox (19 frames with up special and side special with 25 frames)
  • Falco (19 frames with up special and side special with 20 frames)
  • Kirby (this one if he used his side or down special, not up special; both have 25 frames landing lag)
  • Wolf (up special has 36 frames and side special has 25 frames)
  • Charizard (30 frames)
  • Squirtle (30 frames)
  • Pikachu (24 frames; only affects him if he had completely moved with his first moving or if he moved with his up special twice)
  • Lucario (only 5 frames if it wasn't helpless, 30 frames if it was helpless)
  • Captain Falcon (30 frames with his up special and 20 frames with his side special)
  • Ganondorf (30 frames with his up special and 20 frames with his side special)

External links

Video showing the glitch

Thread explaining the glitch