Balanced Brawl: Difference between revisions

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* Increase Stage Viability
* Increase Stage Viability
==Character Changes==
==Character Changes==
When Balanced Brawl was started, the creators decided to balance all the characters based around Diddy Kong, so all characters will fight as well as Diddy Kong. Not many of the characters will have huge changes, but the ones who do are still balanced to everyone else.
When Balanced Brawl was started, the creators decided to balance all the characters towards a power level close to that of Diddy Kong in standard Brawl. This meant many characters received very minimal changes.
====Characters who were unchanged====
(These characters would have became overpowered or underpowered if tweaked even slightly)
* Donkey Kong
* Diddy Kong
* Ice Climbers
* R.O.B.
* Kirby
* Olimar
* Fox-Fox Illusion given slight buff
* Lucario
* Marth
* Mr. Game & Watch
====Characters who were slightly nerfed====
* Meta Knight
* Snake
* Wario
====Characters who had their chaingrabs changed====
* King Dedede
* Falco
* Pikachu
====Characters with 1-3 minor buffs====
* Peach
* Zelda
* Toon Link
* Zero Suit Samus
* Pit
* Wolf
* Lucario
====Characters with 4+ minor buffs====
* Mario (F.L.U.D.D. deals more knockback)
* Sheik
* Samus
* Ness
* Lucas
* Squirtle (Water gun deals more knockback)
* Charizard
* Jigglypuff
* Pokemon Trainer (Transformation speed doubles)
* Zelda/Sheik (Transformation speed doubles)
 
====Characters with 1 major buff and several minor buffs====
* Luigi-Fireballs are faster
* Bowser-Dair has more knockback
* Yoshi-Fair can stick opponents into the ground, Egg Roll no longer causes * helpless fall state
* Link-Arrows have more knockback, some attacks are more powerful
* Captain Falcon-Dtilt trips, all attacks faster and stronger, raptor boost no longer causes helpless fall state when it hits (still casues helpless fallstate when it misses).
* Ike-Quick Draw no longer causes helpless fall state, attacks are faster overall.
* Sonic-Spring Projectile is a weak meteor spike
* Ivysaur-Vine Whip no longer causes helpless fall state
=====Ganondorf=====
Ganondorf is purposely altered differently. Instead of character tweaks, he's given several major buffs to only his attacks.
 
* Aerial Wizard's Foot can stick opponents into the ground
* Aerial Wizard's Foot is a Spike for entire duration
* Aerial Wizard's Foot pushes opponents away on landing.
* Grounded Wizard's Foot has more knockback.
* Dark Dive Shocks are stronger.
* Dark Dive Uppercut has more damage and knockback.
* Utilt wind hitbox causes consecutive 1% damage, damages shield
* Pummels has Darkness animation added, stronger
* Dtilt trips
[[Category:Hacking]]
[[Category:Hacking]]

Revision as of 13:16, April 20, 2010

Balanced Brawl logo

Balanced Brawl (or BBrawl) is a hack of Super Smash Bros Brawl designed by Thinkaman and Amazing Ampharos with the goal of balancing characters in competitive Brawl with as few changes to core physics as possible. More information, downloads, and discussion can be found at the Balanced Brawl Standard Release thread.

Differences from Brawl+

Unlike Brawl+, none of the core physics have been changed:

  • Character movement is the same.
  • Hitbox sizes are the same for all characters.
  • No stages are frozen.

However, timing of a few attacks have been changed, and random tripping is removed

Goals of BBrawl

  • Remove Infinites and Inescapable Lockdowns
  • Character Balancing
  • Increase Stage Viability

Character Changes

When Balanced Brawl was started, the creators decided to balance all the characters towards a power level close to that of Diddy Kong in standard Brawl. This meant many characters received very minimal changes.