Balanced Brawl: Difference between revisions
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==Character Changes== | ==Character Changes== | ||
When BBrawl was started, the creators decided to balance all the characters based around Diddy Kong, so all characters will fight as well as | When BBrawl was started, the creators decided to balance all the characters based around Diddy Kong, so all characters will fight as well as Diddy Kong. Not many of the characters will have huge changes, but the ones who do are still balanced to everyone else. | ||
'''Characters who were unchanged''' | '''Characters who were unchanged''' | ||
(These characters would have became overpowered if tweaked even slightly) | (These characters would have became overpowered or underpowered if tweaked even slightly) | ||
Donkey Kong | Donkey Kong | ||
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Olimar | Olimar | ||
Fox | Fox-Fox Illusion given slight buff | ||
Lucario | Lucario | ||
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'''Ganondorf''' | '''Ganondorf''' | ||
(Ganondorf is purposely altered differently. Instead of character tweaks, he's given several major buffs to only his attacks. | (Ganondorf is purposely altered differently. Instead of character tweaks, he's given several major buffs to only his attacks.) | ||
-Aerial Wizard's Foot can stick opponents into the ground | -Aerial Wizard's Foot can stick opponents into the ground |
Revision as of 09:56, July 3, 2009
Balanced Brawl (or BBrawl) is currently a hack of Brawl to make the characters themselves more balanced. More information can be found at the Balanced Brawl Public Review Page at the Smashboards: http://www.smashboards.com/showthread.php?t=239604
How is this different from Brawl+?
The creators of BBrawl accept Brawl for what it is, and enjoy playing it. So unlike Brawl+, none of the core physics have been changed:
-In game physics are the same.
-Character movement is the same.
-Hitbox sizes are the same for all characters.
-No stages are frozen.
However, timing of a few attacks have been changed, and tripping is removed
The goals of BBrawl are:
-Remove Infinites and Inescapable Lockdowns
-Character Balance
-Increase Stage Viability
Character Changes
When BBrawl was started, the creators decided to balance all the characters based around Diddy Kong, so all characters will fight as well as Diddy Kong. Not many of the characters will have huge changes, but the ones who do are still balanced to everyone else.
Characters who were unchanged (These characters would have became overpowered or underpowered if tweaked even slightly)
Donkey Kong
Diddy Kong
Ice Climbers
R.O.B.
Kirby
Olimar
Fox-Fox Illusion given slight buff
Lucario
Marth
Mr. Game & Watch
Characters who were slightly nerfed
Meta Knight
Snake
Wario
Characters who had grabs changed
(These characters are those who had chaingrabs. Only the chaingrab throws were altered)
King Dedede
Falco
Pikachu
Characters with 1-3 minor buffs
Peach
Zelda
Toon Link
Zero Suit Samus
Pit
Wolf
Lucario
Characters with 4+ minor buffs
Mario
Sheik
Samus
Ness
Lucas
Squirtle
Charizard
Jigglypuff
Characters with 1 major buff and several minor buffs
Luigi-Fireballs are faster
Bowser-Dair has more knockback
Yoshi-Fair can stick opponents into the ground, Egg Roll no longer causes helpless fall state
Link-Arrows have more knockback
Captain Falcon-Dtilt trips, all attacks faster and stronger
Ike-Quick Draw no longer causes helpless fall state
Sonic-Spring Projectile is a weak meteor spike
Ivysaur-Vine Whip no longer causes helpless fall state
Ganondorf
(Ganondorf is purposely altered differently. Instead of character tweaks, he's given several major buffs to only his attacks.)
-Aerial Wizard's Foot can stick opponents into the ground
-Aerial Wizard's Foot is a Spike for entire duration
-Aerial Wizard's Foot pushes opponents away on landing.
-Grounded Wizard's Foot has more knockback.
-Dark Dive Shocks are stronger.
-Dark Dive Uppercut has more damage and knockback.
-Utilt wind hitbox causes consecutive 1% damage, damages shield
-Pummels has Darkness animation added, stronger
-Dtilt trips