Green Shell glitch: Difference between revisions

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{{merge|Freeze frame|Recursive freeze frames are all the glitch is}}
{{cleanup}}
{{cleanup}}
A glitch occurs in [[SSB]] where a player uses Mario, Samus or Luigi's [[third jump]], or a Mario Tornado on an unmoving opponent lying on a pile of [[Green Shell]]s. This effectively gives the opponent 999% damage and in the case of Mario's Up-B, instantly K.O.'s the enemy.
A glitch occurs in [[SSB]] where a player uses Mario, Samus or Luigi's [[third jump]], or a Mario Tornado on an unmoving opponent lying on a pile of [[Green Shell]]s. This effectively gives the opponent 999% damage and in the case of Mario's Up-B, instantly K.O.'s the enemy.
[[File:GS_glitch_1.jpg|thumb|left|Mario Tornado]][[File:GS_glitch_3.jpg|thumb|left|Luigi Super Jump Punch]][[File:GS_glitch_2.jpg|thumb|Mario Super Jump Punch]][[File:GS_glitch_4.jpg|thumb|Samus's Third Jump]]
[[File:GS_glitch_1.jpg|thumb|left|Mario Tornado]][[File:GS_glitch_3.jpg|thumb|left|Luigi Super Jump Punch]][[File:GS_glitch_2.jpg|thumb|Mario Super Jump Punch]][[File:GS_glitch_4.jpg|thumb|Samus's Third Jump]]
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 17:20, November 24, 2009

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The reason given for the merge is: Recursive freeze frames are all the glitch is. (Discuss)
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A glitch occurs in SSB where a player uses Mario, Samus or Luigi's third jump, or a Mario Tornado on an unmoving opponent lying on a pile of Green Shells. This effectively gives the opponent 999% damage and in the case of Mario's Up-B, instantly K.O.'s the enemy.

Mario Tornado
Luigi Super Jump Punch
Mario Super Jump Punch
Samus's Third Jump