Forum:Why didn't they make items fair?: Difference between revisions
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Good point. Hadn't thought about that, it could easily cause the opposite to happen. [[User:Paradox Juice|Paradox Juice]] ([[User talk:Paradox Juice|talk]]) 21:50, 14 April 2009 (UTC) | Good point. Hadn't thought about that, it could easily cause the opposite to happen. [[User:Paradox Juice|Paradox Juice]] ([[User talk:Paradox Juice|talk]]) 21:50, 14 April 2009 (UTC) | ||
The main problem I have with items is that, at least in Brawl, they're far too easy to grab. Grabbing items in midair is fine, but you probably don't want to grab a Mr. Saturn during a dash attack or a tech. And eating while reclining is utterly useless; if anything it forces you to eat something instead of pressing A to attack and get up. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] <choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose> 21:59, 14 April 2009 (UTC) |
Revision as of 16:59, April 14, 2009
Now, I already posted this in Smashboards, but the community there is downright awful, so now I'm posting it here hoping for some REAL conversation.
So, items are always turned off in tournements because they spawn randomly, giving an unfair advantage to some certain players, right? Now, in Mario Kart, people in last place are more likely to get better items. So how come in Brawl, players in last place don't get better items spawned nearer to them?
Hear me out-some official from Nintendo (pretty sure its Sakurai, not sure) has said that they want new players to still be able to hold their ground against an expert. Obviously, tournemants would still turn them off, and I probably would too, unless it was my grandma or an 8 year old cousin. But still, if Nintendo wanted this, why didn't they use the Loser Gets Good Items system (from now on, lets call it the LGGI)? Yeah, we have Pity Smashes, but you really need to be losing to get those, and they only bring you up one point/stock.
As a matter of fact, this would fix other problems-it would stop camping (probably not in proffesional play), because the loser will get good items, and you might be able to steal them if you stay close. Overpowered charecters? Lets see how well they do against an assist trophy and the blasts of a ray gun while surrounded by motion sensor bombs.
I dunno, just my thoughts. I really don't get why Nintendo, with their mindset, wouldn't use the LGGI system from Mario Kart. If you really hate the idea of being able to be beat by anyone, you can turn items off. Paradox Juice (talk) 21:22, 14 April 2009 (UTC)
- Well, if someone in last is getting beaten up, that person is probably moving around as it is. So even if a good item popped beside him/her, he/her would either get punch far from the item or ran past it in order to atleast try to get away from being beaten up. Unknown the Hedgehog 21:29, 14 April 2009 (UTC)
Good point. Hadn't thought about that, it could easily cause the opposite to happen. Paradox Juice (talk) 21:50, 14 April 2009 (UTC)
The main problem I have with items is that, at least in Brawl, they're far too easy to grab. Grabbing items in midair is fine, but you probably don't want to grab a Mr. Saturn during a dash attack or a tech. And eating while reclining is utterly useless; if anything it forces you to eat something instead of pressing A to attack and get up. Toomai Glittershine The Stats Guy 21:59, 14 April 2009 (UTC)